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Dark_Feanor said:
FlamingWeazel said:
Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.


What is 40% you realy like to talk about? Please, enlight us.

Whay is this importante? Why is this a unbreacable stand in the console market?

You realy like that number, I wonder why.

I already stated it, but I'll do so again.  The physical size of the esram on the die, is the same space Sony used to add GPU resources:

Xbox One

12 Active Compute Units (2 disabled), 1.31 Tflop maximum (10% currently reserved for Kinect functionality, which lowers this to 1.18 Tflop, however, Microsoft has either been rumored to or already has freed up that 10% for devs who don't plan on using Kinect, so 1.31 for all non-kinect games)

768 Shaders

48 Texture Mapping units

16 Render Output Units

2 Asynchronous Compute Engines with 16 Queues

PS4

18 Active Compute Units (2 disabled), 1.84 Tflop Maximum

1152 Shaders

72 Texture Mapping Units

32 Render Output Units

8 Asynchronous Compute engines with 64 Queues