Dark_Feanor said:
Whay is this importante? Why is this a unbreacable stand in the console market? You realy like that number, I wonder why. |
I already stated it, but I'll do so again. The physical size of the esram on the die, is the same space Sony used to add GPU resources:
Xbox One
12 Active Compute Units (2 disabled), 1.31 Tflop maximum (10% currently reserved for Kinect functionality, which lowers this to 1.18 Tflop, however, Microsoft has either been rumored to or already has freed up that 10% for devs who don't plan on using Kinect, so 1.31 for all non-kinect games)
768 Shaders
48 Texture Mapping units
16 Render Output Units
2 Asynchronous Compute Engines with 16 Queues
PS4
18 Active Compute Units (2 disabled), 1.84 Tflop Maximum
1152 Shaders
72 Texture Mapping Units
32 Render Output Units
8 Asynchronous Compute engines with 64 Queues







