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Forums - Gaming - Not sure I get the plan with Project C.A.R.S.

zarx said:
Because they had a poll and the backers decided that they should replace the X360 and PS3 versions with PS4/XB1 versions. The fact that Sony and MS have "sim" racer franchises are successful shows that there is an existing market for those kinds of games. With Gran Turismo not coming to the PS4 any time soon and Drive Club being a more arcade racer there is a great opportunity for a game to pick up the GT audience looking for a next gen title. On the MS side Forza was poorly recieved by many thanks to it's striped down feature set, ill thought out "drivertar" system and busted economy with lots of micro-transactions, so their is a hungry audience there too. The Wii U on the other hand is a floundering system that struggles to sell even the biggest AAA mufti-platform titles and no existing sim racer fanbase and also technically gimped vs the other platforms and tech is an important part of sim racers.


They stated the Wii U version is no slouch...



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pokoko said:
ZyroXZ2 said:
pokoko said:

You're talking pure supposition here.  There are plenty of high-quality third-party titles.  Developing for more than one console only takes more time.  If there is enough time, the quality can and should equal that of a single-console game.

And yet it doesn't.  Every gamer everywhere knows that the biggest titles to look forward to on any system are the 1st party titles.  There's a general and knowing expectation that it WILL be a QUALITY game, because it's FIRST party.

I get your point, and I actually AGREE that quality should not be tied to multi-platform, but because money is not infinite, it unfortunately IS tied to quality.  Sure, if a game had a 5 year development time and 100 million dollars, I'd bet it could walk right up to a first party title and say hello, but NO one would ever do that: a console's lifespan makes a 5 year development time absolutely unprofitable.

No offense but the bandwagon fallacy doesn't mean much.  First party games often get over-hyped before release.  Ask Knack, Ryse, and the Wonderful 101.  

It also seems that you're vastly over-estimating the time it takes to port between the PS4, Xbox One, and the PC.

While clearly the PS4/XBox1 released foolishly rushed 1st party games with their systems, the exception isn't the rule.  The hype bandwagon follows 1st party titles for a reason, one that's been proven many times: 1st party games GENERALLY (yes, I added this word for you!) are expected and are GENERALLY of higher quality.  No one can deny this, despite some of the biggest 1st party flops being of the 8th generation console launches (W101 is not a first party game btw, it's a third party exclusive, developed by Platinum Games, a third party studio).  It doesn't make all 3rd party games bad, but it seems that multi-platform development adds time/cost that doesn't always favor polish.



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Hmmm, so creating debates spawns long discussions... This experimental thread has worked out wonderfully! I now know what I need to do...

Thanks to all who unknowingly participated

*evil laugh*



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ZyroXZ2 said:
Boutros said:
ZyroXZ2 said:
Boutros said:
ZyroXZ2 said:
vivster said:
The game will sell better on X1 and PS4 than on WiiU despite the competing franchises. The question is why are they wasting money by developing it for WiiU ;)

They probably see it the same way I see my talk show: there is no Wii U talk show.

The market for Wii U racing sims is zero.  The audience for a Wii U talk show is zero.  Why not create it?  Just because there isn't an existing audience doesn't mean there's zero interest.  The Wii U owners have been some of the MOST outspoken on Project CARS for the Wii U, so I think they're encouraged by this idea.

Though it's no guarantee of success, there's no denying the lack of competition is favorable.

Edit: Typos

And just because there is an existing audience doesn't mean there's zero interest either..

If the existing audience is satiated, then they have zero interest.  What does Project CARS offer that Gran Turismo and Forza doesn't?

Games don't need to offer anything new to sell. They just need to appeal to an existing audience. Gran Turismo games come out every 4 years or so. That's not saturating anyone. Forza is a yearly thing but some people don't like Forza or like racing games enough to buy multiple of them in the same year.

Look at what the popularity of the CoD series brought to the FPS genre. We saw hundreds of games similar to CoD sell millions of copies without offering anything substantially new.

As far as I can tell, that didn't happen at all.  There weren't hundreds of other military shooters that sold millions of copies.

The only game to come close to putting a dent in it was Battlefield, but that's also an established franchise.

I did just address above that the PS4 version will probably outsell the XBox1 version simply because XBox1 already has Forza 5.

You're point was that there's no interest in Project CARS on the PS4 and XBO because there are already other games like it but that's clearly wrong because history shows that people buy more than one games from genre they like. Henceforth there's absolutely no reason to believe that fans of Forza or Gran Turismo can't be fans of Project CARS either.



ZyroXZ2 said:


They stated the Wii U version is no slouch...


Yes back when they were comparing it to the PS360 versions sure, but they dropped those platforms and it's not like they are going to tell the audiance the product is sub par that's PR 101. I am sure it will be one of the better Wii U games from 3rd parties but that isn't going to make up for the severe hardware disadvantage. The game is 720p30 on Wii U and targeting 1080p60fps on PS4, and 60 FPS is important for racers and a target that both Forza and GT both aim for and something the audiance expects from this type of game.



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ZyroXZ2 said:
vivster said:
ZyroXZ2 said:
vivster said:
The game will sell better on X1 and PS4 than on WiiU despite the competing franchises. The question is why are they wasting money by developing it for WiiU ;)

They probably see it the same way I see my talk show: there is no Wii U talk show.

The market for Wii U racing sims is zero.  The audience for a Wii U talk show is zero.  Why not create it?  Just because there isn't an existing audience doesn't mean there's zero interest.  The Wii U owners have been some of the MOST outspoken on Project CARS for the Wii U, so I think they're encouraged by this idea.

Though it's no guarantee of success, there's no denying the lack of competition is favorable.

Edit: Typos

Still, I don't get your point. A game should go where its audience is. As I said I bet you that both X1 and PS4 will sell more copies of this game than the WiiU meaning it reaches a wider audience. The question is why should it go to the WiiU? There is a reason why there is no similar experience like that on the WiiU; because it's not profitable due to the target audience being on other systems.

As I ended up mentioning earlier, if my memory serves me correctly, there is NO racing sim on ANY Nintendo system.

This isn't about the audience not being interested, it's that it's never even been targeted to begin with.  It COULD create its own audience on the Wii U, and yet you're kind of straying from my overall point...  Though I would bet that Project CARS would do better on PS4 than XBox1 since XBox1 already has Forza 5...

In your OP you are talking about profitabliliy. It might be profitable on the WiiU. It will be more profitable on the PS4/X1. That's their plan; making money. Don't know what you don't get about that plan.

Also you're being kind of ignorant and unfair to the game by saying it doesn't offer anything against the 2 big franchises. I'm not a sim fan myself so I can only guess what people see in these games.  There are new tracks, cars,physics and visuals. Racing sims are pussing reality so there is always room for more games that push the reality a bit farther. For god's sake,  Forza 5 doesn't even have weather or night. There are lots of things that will drive racing sim fans to this game, especially on X1. The only thing that will drive sales on the WiiU will be curiosity. No one who hoped to play a next gen racing sim bought a WiiU for that and now that it's coming for the other consoles as will no one will buy a WiiU for that.



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ZyroXZ2 said:
pokoko said:

No offense but the bandwagon fallacy doesn't mean much.  First party games often get over-hyped before release.  Ask Knack, Ryse, and the Wonderful 101.  

It also seems that you're vastly over-estimating the time it takes to port between the PS4, Xbox One, and the PC.

While clearly the PS4/XBox1 released foolishly rushed 1st party games with their systems, the exception isn't the rule.  The hype bandwagon follows 1st party titles for a reason, one that's been proven many times: 1st party games GENERALLY (yes, I added this word for you!) are expected and are GENERALLY of higher quality.  No one can deny this, despite some of the biggest 1st party flops being of the 8th generation console launches (W101 is not a first party game btw, it's a third party exclusive, developed by Platinum Games, a third party studio).  It doesn't make all 3rd party games bad, but it seems that multi-platform development adds time/cost that doesn't always favor polish.

W101 is a first party game.  Nintendo owns the IP.  Some people call this "second-party", though there is technically no such thing.

As for the rest, you're just adding "everybody knows" to your opinions and treating them as facts.  Personally, most of my favorite games have been third-party, so I'm going to disagree.



Well, how 'bout this: They are making the game for the love of it, not profit.



OP, why do deny the fact that 3rd party games don't sell on the WII U ?