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pokoko said:
ZyroXZ2 said:
pokoko said:

You're talking pure supposition here.  There are plenty of high-quality third-party titles.  Developing for more than one console only takes more time.  If there is enough time, the quality can and should equal that of a single-console game.

And yet it doesn't.  Every gamer everywhere knows that the biggest titles to look forward to on any system are the 1st party titles.  There's a general and knowing expectation that it WILL be a QUALITY game, because it's FIRST party.

I get your point, and I actually AGREE that quality should not be tied to multi-platform, but because money is not infinite, it unfortunately IS tied to quality.  Sure, if a game had a 5 year development time and 100 million dollars, I'd bet it could walk right up to a first party title and say hello, but NO one would ever do that: a console's lifespan makes a 5 year development time absolutely unprofitable.

No offense but the bandwagon fallacy doesn't mean much.  First party games often get over-hyped before release.  Ask Knack, Ryse, and the Wonderful 101.  

It also seems that you're vastly over-estimating the time it takes to port between the PS4, Xbox One, and the PC.

While clearly the PS4/XBox1 released foolishly rushed 1st party games with their systems, the exception isn't the rule.  The hype bandwagon follows 1st party titles for a reason, one that's been proven many times: 1st party games GENERALLY (yes, I added this word for you!) are expected and are GENERALLY of higher quality.  No one can deny this, despite some of the biggest 1st party flops being of the 8th generation console launches (W101 is not a first party game btw, it's a third party exclusive, developed by Platinum Games, a third party studio).  It doesn't make all 3rd party games bad, but it seems that multi-platform development adds time/cost that doesn't always favor polish.



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