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Forums - Gaming - Nintendo's Achilles heel?

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"I think buying the Bond license would be a pretty shrewd move on Nintendo's part, unfortunately I don't think they are bold enough to do that. It is available right now though.
Spend a few bucks to get Daniel Craig in some commercials with a good looking Bond girl and that's a game changer marketing wise. "

Sound wave I agree with you and I also think they should look into aquiring a western studio like ubisoft to fill the hole Rare left. Ubisoft would
1. Fill in games so there wouldn't be a drought of awesome exclusive 1st party games.

2. Make games appealing to a WIDER (a little place called Europe and a little place called America) Audience and in genres Nintendo of Japan does not excel in.

3. Gives Nintendo an experienced team of HD developers so help with graphics on next gen zelda, smash bros or star fox can occur

4. Fills the hole that Rare left and gives Nintendo the big 2nd party they need to sustain a console lacking 3rd party exclusives



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ToxicJosh said:
I think Nintendo needs to ignore the blockbuster market TBH. Microsoft and Sony have the 'AAA' sewn up.

However, Nintendo will always win when it comes to families. And if they round off their portfolio with a variety of quality, niche titles then they become the 2nd console for a lot of people. And that will create a solid platform to attack from in the next-next gen.


The WiiU was suppose to be the attack. Still don't know how they didn't change things up. Being secondary in a market is not something a major company in an industry would want to be.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

trixiemafia86 said:
Player2 said:
 

No. They must do new things, but not the things everybody else is making. Nobody who likes M-rated games (or a very small amount of them) is going to pick up a Nintendo console to play the 2-3 games Nintendo would make, specially when those games rain 24/7 on the PS and Xbox.

Not a very good idea when said games are expensive to make.

Goldeneye was made 17 years ago, when FPS were scarce on the dominant console (PS1), probably because the default PS1 controller didn't have analog sticks. Things have changed a lot since then.

A game like AC for instance is unique, Last of US, Gears, Watchdogs, Infamous, these are all unique. Just because they look realistic does not mean they look the same. Now where's Nintendos offering? Mario/Zelda is NOT new things but they keep making them hoping things will change.

They cater to the same audience. M-Rated, realistic looking, violence. That's why TLoU failed to move a significant amount of hardware. A 4M seller exclusive that failed to put PS3 over X360 in NPD in its launch month.

Nintendo should aim for something more efficient, or they'll bleed even more.



Being a secondary isn't necessarily a bad thing.

Say 50% of X1 and PS3 owners also own a Wii U.

If PS4=60 million and X1=55 million then that would put the Wii U at 57.5 million.

If we then say that they sell a meagre 5 Million to hardcore Nintendo fans then we'd be looking at 62.5 million

And if then manage to get 10 million or so families on board, then it'd be a total of 72.5 million consoles... Obviously the numbers are purely illustrative.

Even though for the majority of it's user base the Wii U is the second console, it's sales end up as the market leader.

Even if you say that only 25% of PS4/X1 users decide to buy a Wii U, that final figure would still end up at a respectable 43.75 million.

The key way to achieve that status would be to advertise heavily to families (as they have been), get high quality niche titles on as exclusives (Bayonetta 2, Wonderful 101, X, Pikmin 3, Hyrule Warriors, SMT x Fire Emblem are all on their way), and position the pricing such that it makes sense for people to 'pick one up' to play those niche games that most appeal.

This also works because fundamentally, niche games will require less marketing $ for them to recoup their expenses and therefore could be sold at a lower price.



I think they should look into aquiring a western studio like ubisoft to fill the hole Rare left. Ubisoft would
1. Fill in games so there wouldn't be a drought of awesome exclusive 1st party games.

2. Make games appealing to a WIDER (a little place called Europe and a little place called America) Audience and in genres Nintendo of Japan does not excel in.

3. Gives Nintendo an experienced team of HD developers so help with graphics on next gen zelda, smash bros or star fox can occur

4. Fills the hole that Rare left and gives Nintendo the big 2nd party they need to sustain a console lacking 3rd party exclusives



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Player2 said:

QFT. Let them make X instead.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

Okay, I think I understand you. You want Nintendo to be more like every other company/developer?



NintendoPie said:
Okay, I think I understand you. You want Nintendo to be more like every other company/developer?

one or two new highquality realistic franchise would hurt.



Smartest nam evila

Current Platforms: HighendPC[rip]/PS4/PS3[rip]/Vita[rip]

trixiemafia86 said:

one or two new highquality realistic franchise would hurt.

That's kinda funny. 

Something that I'm noticing here, why do you keep saying "high quality" realistic franchises? Nintendo already has high quality games/franchises, or is that not what you're implying?



Chasing after the COD crowd by throwing hundreds of millions into development, marketing and free rohypnol vouchers would be a foolish move on Nintendos part. The dudebros are too jacked up on Mountain Dew and keg stands to take any notice of what Nintendo does right now.

Ninty's best bet is to concentrate on producing experiences that appeal to niche groups of fans that they can't get elsewhere.

If the Wii U becomes the best place to play JRPGs, where are the JRPG fans going to go? Same for fans of platformers, puzzle games, indie games, racing games, etc etc etc. Yes, they may have another console to get their hookers and headshot fix, but Nintendo can provide the games that the other consoles and publishers don't want to take a risk on.

Chasing the mainstream is a sure fire way to fail for Nintendo. Blockbuster games are either huge successes or ridiculous failures, and with how mainstream gamers view Nintendo they would almost certainly fall into the latter category.

Concentrating on niche games, that can be made and marketed for less money, means that the bar for each game to be considered successful can be lowered to the point where a modest profit is acceptable. And due to the lower costs, more of such games could be produced, simultaneously increasing the chance of one becoming a break out hit and having mega success, but also decreases the impact of any flops.

Think about it; if you have, say, $250 million to make and market games for a particular year. Would you be wiser to make 1 all or nothing game aimed at an audience that historically shows very little interest in your products, or 4-5 niche games aimed at markets that other publishers and developers are ignoring.

The niche titles should also be sold at a lower price, to further differentiate them from the massive blockbusters.