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Forums - Gaming - Games that people/critics were too harsh on?

Pristine20 said:
Wright said:

Final Fantasy XIII. I'm loving it so far.

^This. How people hate this game for "linearity" and love FFX is something I may not understand in my lifetime.

Ironically FFXII was also hated for being MMO-style open when it launched. Talk about a crappy unpleaseable fanbase.

Final Fantasy XIII is more linear than X. FFX, whilst mostly linear had branching paths and you could revisit pretty much every area you previously visited. It also had the dungeon puzzles which kept the main gameplay from getting repetitive as well as a greater variety of side quests (both of which distract from the linearity of the main story quest). 



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(DMC), Devil May Cry & Sonic Generations......



The two that come to mind are Mirror's Edge and Alpha Protocol.

Both had some faults but they had some great redeeming qualities (originality in Mirror's Edge, story in Alpha Protocol)



kupomogli said:
AZWification said:
Pristine20 said:
Wright said:

Final Fantasy XIII. I'm loving it so far.

^This. How people hate this game for "linearity" and love FFX is something I may not understand in my lifetime.

Ironically FFXII was also hated for being MMO-style open when it launched. Talk about a crappy unpleaseable fanbase.

I personally disliked  XII because of the awful battle system. I  disliked FFX because it was linear, but it still  had a better story, battle system, characters and soundtrack than XIII.

I agree on both accounts. 

Final Fantasy 12's problem wasn't its explorable world, the massive amounts of quests that can be taken, the great story, great music, etc.  It was the pos battle system paired with massive amounts of grinding for money that made the game suck.  Elemental magic was practically useless even when you hit the enemy with a weakness because melee damage almost always took off the same or similar amounts.  The best magic spells in the game were spells like slow, blind, and demi which were pretty much required to assure less grinding for gil than would have otherwise been required.  Pretty much setting your entire party on doing melee and then controlling spell casting manually was required because too often allies would cancel out their commands to do do a gambit setting, instead of completing the attack and then doing the action afterwards.

For Final Fantasy 10, I pointed out it was a straight hallway long before Final Fantasy 13 came out.  Battles were too easy where except for boss battles, you had to do very little other than switch characters to one who was strong against one of the random enemy types and then attack, which would one shot them.  Elemental enemy?  Switch to Lulu and cast a spell.  Flying enemy?  Switch to Wakka and attack.  Armored enemy?  Anyone with weapon that has pierce, pretty much making Auron just as useless as Kimahri outside of boss battles. 

Now.  I've played and finished a lot of RPGs.  Well beyond the range of 100, so when the PS2 was current gen, I thought Final Fantasy 10 was bad and while pretty, it was one of the worst console RPGs I've played.  There are RPGs released last gen that make Final Fantasy 10 look good.  That's how bad JRPGs have got. 

What do you think of XIII ? Do you like it or hate it more than X and XII? I am really curious.



                
       ---Member of the official Squeezol Fanclub---

Here are a list of games I think people were too hard on.  EA games are also going to be included in this last as most EA games are bashed simply for being EA games.

The Saboteur.  Not my favorite GTA clone, but it is my favorite one this gen, even more so than Sleeping Dogs which is also an amazing game.  The Saboteur you play as an Irishman in Nazi occupied Paris.  The game has probably the best cover system I've experienced on a game, a snap to cover system which don't always work as good as they should.  The aiming and such for a third person shooter was really fluid and worked really well.  Missions were all really well done and most of them could be played stealthily or guns blazing.  The game also had an Uncharted like climbing system that allowed you to get anwyere in the game. 

One feature that The Saboteur had to extend replay value beyond all the missions aside from the regular races, etc, which it had those too, is the thousands of different collectables to collect or destroy.  Nazi propaganda, guarded generals, etc.  Similar to Just Cause 2 there's a lot of different side stuff you can do if you want to just cause havoc.

Dead Space 3.    I've never played the first one, but I have played the second game and it's received a lot of praise as well.  To be honest, Dead Space 2 felt like I was constantly in a firefight though, so for people who enjoyed the second one, sure the third one had more shooting in it, it was really no different than the second one.  Resident Evil 4, despite being a shooter against enemies with stupid AI, is widely praised, so is Resident Evil 5, but then suddenly Dead Space 3 gets panned for offering more of the same?  Atleast with Dead Space 3 there was a wide variety of customizability to your weapons so you have a completely different set up as someone else.   

It should have also been unlocked from the start, not requiring you to beat the game, but Dead Space 3 also has survival modes, or a more traditional mode where you can't create custom weapons.  There's also no splitscreen multiplayer which is kind of a disappointment, requiring online in order to play multiplayer.  It was overall a great game with a lot of content though.  I played it through game sharing on a friends account, but later purchased it for myself.

Dante's Inferno.  God of War clone and an EA game.  Now despite making a comment about how God of War is not the originator in a previous thread, Dante's Inferno is in fact, a God of War clone.  Health, magic, and money pick ups are acquired the same way, doors are opened the same way, it's got the same climbing along a rope from one side to the other, the whole engraved walls that you can climb, etc.  Gameplay on Dante's Inferno in my opinion though is better, larger variety of combos, you don't have half of the combos looking similar, and the cross/scythe combo adds more depth to the gameplay with the cross having a lot of different special attacks and such tied to it.  Storyline is also better.

Lords of Shadow.  This one I don't agree with as a God of War clone, not because Lament of Innocence(and DMC) preceded God of War, but that the gameplay isn't the same as God of War at all.  The stylish combat system is in the game, but Lords of Shadow has a pretty deep system behind it that opens up more the further you get along.  Lords of Shadow also uses the platforming aspect of Uncharted to get around which is both enjoyable, but also shows how good the world looks, especially when it pans out and shows you a large scale of where you started all the way to where you're standing.  A few chapters in the game are somewhat like Shadow of the Colossus but no where near as good.  Three different gameplay styles, and atleast two out of three are excellent while one is okay. 

DmC Devil May Cry.  I've finally played through the full game finishing it on Nephilim difficulty and over half of the game on Son of Sparda and my opinion is unchanged from my played a little bit of it here and there at a friends.  The game is just as good as any other Devil May Cry, and in a way I enjoy it a bit more, but also a bit less.  When it comes to storyline, DmC Devil May Cry is incredibly good and far better than either DMC or DMC3.  Combat is extremely well and as the previous two games on the list, has a lot of variety to the combos.  While I will admit that DmC Devil May Cry is a bit harder to master the weapon system than DMC3 or DMC4, as many times throughout my first playthrough game I accidentally either used the wrong weapon, hit square and used the grappling hook instead of the weapon, used the wrong grappling hook, etc, by the end of the game I had no problems whatsoever doing what I wanted without issue.  The only problem with this game is that all difficulties up to and including Nephilim are too easy when you get used to the weapons, and then Son of Sparda might have you fighting five enemies that you can only damage with light weapons, or five eneimies you can only damage with dark weapons, several of both as a sort of more cheap difficulty being the reason I might get hit rather  than actually being difficult.

Sports Champions 1 and 2.  Great games that are actually very good representations of the actual sport.  Difficult to explain without going into a lot of detail, but if you like motion control games then these games are must own. 

White Knight Chronicles 2.  Lots of hate for this game, but overall it's a good game, even in single player.  If you were to bring the game online, which you can't any longer, you could do any quest that would be available in single player, but with up to six other players helping you.  All enemies are weak against either one of three attack types, slash, strike, or bash, as well as one elemental depending on their element.  Each weapon is its own class, so without having to dual class, your weapon type would give you more advantages over another weapon type.  Hammer is most damage, drops enemy defense, but has worse slash and striking skills, the best bash skills, defense down skills, attack up skils, etc.  The long sword on the other hand has the best slash and strike skills, weak bash skills, but it's also not as powerful as the hammer/axe, able to use skills like reduce enemy speed and reduce enemy attack, as well as increasing attack power or hit percentage.  Anyways, it's different for each of the weapon/class types, sword/shield, spear, long sword, axe, staff, black, and white.  Single player you'll want to make someone proficient and attack magic, most people proficient in white, and then spread your attack styles around so one character with longsword, another with axe, etc.  In online it was good to get people to go with you who complimented your style instead of all the same people, basically like an MMO, which is why you might have heard the game called an online MMO at times.   

AZWification said:

What do you think of XIII ? Do you like it or hate it more than X and XII? I am really curious.

Much worse than both.  Read my review, link is in my signature.



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torok said:
JWeinCom said:

I disagree that the gameplay was better.  The idea of having finishers as the only way of KOing people is interesting, but it makes the game inaccessible for newer people.  For fighting veterans, it makes character balance dependent almost entirely on three moves.  Raiden for instance (at least before patches, I haven't played the game in a while) had so many ways to combo into his super that he was ridiculous in 1v1.  Playing as Raiden in PSASBR was like if you could play Marvel vs Capcom 3 Akuma in Street Fighter 4. 

That's probably the largest issuess with gameplay, but there were smaller ones as well.  Building a battle system that runs on long combos is a bit weird in a King of the Hill style game.  The lack of a dash feature is a pretty big ommission that generally limits characters in how they can approach.

PASBR also has the same ridiculous online choices as Smash (no 1v1?  really?) but doesn't have its excessive content.  Smash, Brawl in particular, had just about the most replay for any single player fighting game ever, and PSASBR had the bare minimum in terms of content.  Weak online multiplayer and weak single player is a bad combination.

Not to say it's a bad game.  They did a great job with character diversity, and it's generally fun.  It's an above average fighter that got above average ratings.  Seems about right to me. 

 

Sorry, I think I should have been more specific, I don't prefer all the gameplay of PSABR, I wouldn't want the finishers as only way to win in SSB or some of the decisions. The gameplay elements of PSABR that I would like to see on SSB are: 

- Faster gameplay: Brawl strikes are generally slow, it feels almost like input lag (it isn't, but is almost as bad).

- Combos: not KoF ones, but at least the possibility of chaining strikes like in PSABR. Probably would be solved by the above.

Both games have balancing problems. In PSABR, the level 1 special for Raiden and Cole is easy to hit, while it's much harder for Drake or Nariko. In SSB Brawl, Samus is too slow and has weak finishing attacks, it's not at the same league than Fox. But a lot of fighting games suffer from this problem (MK, Injustice, Tekken in a lesser degree). KoF is one of the few that does it spot on.


Fair enough.  There are some things that PSASBR did really well.  I loved the mashed up stages idea, and I'd like to see that implemented in some (but certainly not all) Brawl Stages.  An army of goombas marching towards Ganons castle would be epic.  The game is also quicker in some regards. 

Honestly though, PSASBR just couldn't figure out what it wanted to be.  I feel like the developers wanted to make a game that was like Marvel vs Capcom and Sony wanted a game that was like Smash.  It wound up in this weird middle ground.  A sequel could have fixed a lot of the issues, but that doesn't seem to be in the cards.



Sonic Lost World by critics
Skyward Sword by gamers on forums



Zelda DS's
Zombi U
Lords of Shadow 1+Mirror of Fates



Haven't played Knack or Ryse, but I seriously doubt those 4/10 scores were fair. 4/10 should be for game with serious glitches or games that are absolutely terrible and not fun at all.

Playstation All Stars Battle Royal:
The game was an 8.5/10 for me. People hated it for the sake of hating it. Most of the reviewers were not professional enough and seem to have been influenced by Ninty fans bashing the game ever since it was announced.

Dante's Inferno:
9/10 for me. An incredible game again not appreciated for how good it is just because of its similarities with God of War.

DMC
Received good scores, but was hated by fans who didn't even play it. I remember countless posts by people who played it and loved it and some who were diehard fans and thought it was not up to par. As someone who never was a fan of dmc games, I enjoyed more than I expected (10/10 for me). In terms of combat, music, voice acting, cut scenes, length, etc I can't see what was wrong with it.

Sorcery:
Awesome game. 9/10 for me. One of the best motion controller games. I still don't understand the low scores it received. It seems to me that any game that has a kiddie feel, unless it's made by Ninty, gets a lower score. Sure the story was not very deep, but do all games need to have a deep story and why does Mario get a free pass?

Gravity Rush
An 9.5/10. A very innovative game and as close to a masterpiece as I can think. People thought that the combat is shallow, but I think that's only a part of the game. I absolutely loved the experience, thought the battle was decent and fell in love with the main character and with the entire world they created. I believe that reviewers were hating on vita at the time and nothing seemed to impress them no matter what.

Move games
Many games like Start the Party, Tumble, Tv Superstars, Dancestar, etc were tons of fun. It's a shame they didn't sell well at all and that reviewers hated them so much. I keep wondering if they've ever played them with friends. I did and we had a lot of fun.



Scoobes said:
The two that come to mind are Mirror's Edge and Alpha Protocol.

Both had some faults but they had some great redeeming qualities (originality in Mirror's Edge, story in Alpha Protocol)


I have never played Alpha Protocol but I know a few people who swear it kicks major ass.