Here are a list of games I think people were too hard on. EA games are also going to be included in this last as most EA games are bashed simply for being EA games.
The Saboteur. Not my favorite GTA clone, but it is my favorite one this gen, even more so than Sleeping Dogs which is also an amazing game. The Saboteur you play as an Irishman in Nazi occupied Paris. The game has probably the best cover system I've experienced on a game, a snap to cover system which don't always work as good as they should. The aiming and such for a third person shooter was really fluid and worked really well. Missions were all really well done and most of them could be played stealthily or guns blazing. The game also had an Uncharted like climbing system that allowed you to get anwyere in the game.
One feature that The Saboteur had to extend replay value beyond all the missions aside from the regular races, etc, which it had those too, is the thousands of different collectables to collect or destroy. Nazi propaganda, guarded generals, etc. Similar to Just Cause 2 there's a lot of different side stuff you can do if you want to just cause havoc.
Dead Space 3. I've never played the first one, but I have played the second game and it's received a lot of praise as well. To be honest, Dead Space 2 felt like I was constantly in a firefight though, so for people who enjoyed the second one, sure the third one had more shooting in it, it was really no different than the second one. Resident Evil 4, despite being a shooter against enemies with stupid AI, is widely praised, so is Resident Evil 5, but then suddenly Dead Space 3 gets panned for offering more of the same? Atleast with Dead Space 3 there was a wide variety of customizability to your weapons so you have a completely different set up as someone else.
It should have also been unlocked from the start, not requiring you to beat the game, but Dead Space 3 also has survival modes, or a more traditional mode where you can't create custom weapons. There's also no splitscreen multiplayer which is kind of a disappointment, requiring online in order to play multiplayer. It was overall a great game with a lot of content though. I played it through game sharing on a friends account, but later purchased it for myself.
Dante's Inferno. God of War clone and an EA game. Now despite making a comment about how God of War is not the originator in a previous thread, Dante's Inferno is in fact, a God of War clone. Health, magic, and money pick ups are acquired the same way, doors are opened the same way, it's got the same climbing along a rope from one side to the other, the whole engraved walls that you can climb, etc. Gameplay on Dante's Inferno in my opinion though is better, larger variety of combos, you don't have half of the combos looking similar, and the cross/scythe combo adds more depth to the gameplay with the cross having a lot of different special attacks and such tied to it. Storyline is also better.
Lords of Shadow. This one I don't agree with as a God of War clone, not because Lament of Innocence(and DMC) preceded God of War, but that the gameplay isn't the same as God of War at all. The stylish combat system is in the game, but Lords of Shadow has a pretty deep system behind it that opens up more the further you get along. Lords of Shadow also uses the platforming aspect of Uncharted to get around which is both enjoyable, but also shows how good the world looks, especially when it pans out and shows you a large scale of where you started all the way to where you're standing. A few chapters in the game are somewhat like Shadow of the Colossus but no where near as good. Three different gameplay styles, and atleast two out of three are excellent while one is okay.
DmC Devil May Cry. I've finally played through the full game finishing it on Nephilim difficulty and over half of the game on Son of Sparda and my opinion is unchanged from my played a little bit of it here and there at a friends. The game is just as good as any other Devil May Cry, and in a way I enjoy it a bit more, but also a bit less. When it comes to storyline, DmC Devil May Cry is incredibly good and far better than either DMC or DMC3. Combat is extremely well and as the previous two games on the list, has a lot of variety to the combos. While I will admit that DmC Devil May Cry is a bit harder to master the weapon system than DMC3 or DMC4, as many times throughout my first playthrough game I accidentally either used the wrong weapon, hit square and used the grappling hook instead of the weapon, used the wrong grappling hook, etc, by the end of the game I had no problems whatsoever doing what I wanted without issue. The only problem with this game is that all difficulties up to and including Nephilim are too easy when you get used to the weapons, and then Son of Sparda might have you fighting five enemies that you can only damage with light weapons, or five eneimies you can only damage with dark weapons, several of both as a sort of more cheap difficulty being the reason I might get hit rather than actually being difficult.
Sports Champions 1 and 2. Great games that are actually very good representations of the actual sport. Difficult to explain without going into a lot of detail, but if you like motion control games then these games are must own.
White Knight Chronicles 2. Lots of hate for this game, but overall it's a good game, even in single player. If you were to bring the game online, which you can't any longer, you could do any quest that would be available in single player, but with up to six other players helping you. All enemies are weak against either one of three attack types, slash, strike, or bash, as well as one elemental depending on their element. Each weapon is its own class, so without having to dual class, your weapon type would give you more advantages over another weapon type. Hammer is most damage, drops enemy defense, but has worse slash and striking skills, the best bash skills, defense down skills, attack up skils, etc. The long sword on the other hand has the best slash and strike skills, weak bash skills, but it's also not as powerful as the hammer/axe, able to use skills like reduce enemy speed and reduce enemy attack, as well as increasing attack power or hit percentage. Anyways, it's different for each of the weapon/class types, sword/shield, spear, long sword, axe, staff, black, and white. Single player you'll want to make someone proficient and attack magic, most people proficient in white, and then spread your attack styles around so one character with longsword, another with axe, etc. In online it was good to get people to go with you who complimented your style instead of all the same people, basically like an MMO, which is why you might have heard the game called an online MMO at times.
AZWification said:
What do you think of XIII ? Do you like it or hate it more than X and XII? I am really curious.
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Much worse than both. Read my review, link is in my signature.