torok said:
Sorry, I think I should have been more specific, I don't prefer all the gameplay of PSABR, I wouldn't want the finishers as only way to win in SSB or some of the decisions. The gameplay elements of PSABR that I would like to see on SSB are: - Faster gameplay: Brawl strikes are generally slow, it feels almost like input lag (it isn't, but is almost as bad). - Combos: not KoF ones, but at least the possibility of chaining strikes like in PSABR. Probably would be solved by the above. Both games have balancing problems. In PSABR, the level 1 special for Raiden and Cole is easy to hit, while it's much harder for Drake or Nariko. In SSB Brawl, Samus is too slow and has weak finishing attacks, it's not at the same league than Fox. But a lot of fighting games suffer from this problem (MK, Injustice, Tekken in a lesser degree). KoF is one of the few that does it spot on. |
Fair enough. There are some things that PSASBR did really well. I loved the mashed up stages idea, and I'd like to see that implemented in some (but certainly not all) Brawl Stages. An army of goombas marching towards Ganons castle would be epic. The game is also quicker in some regards.
Honestly though, PSASBR just couldn't figure out what it wanted to be. I feel like the developers wanted to make a game that was like Marvel vs Capcom and Sony wanted a game that was like Smash. It wound up in this weird middle ground. A sequel could have fixed a lot of the issues, but that doesn't seem to be in the cards.







