IGN has videos, screenshots, an interview and impressions from 6 hours of hands-on time with the title. Highlights:
- Paintbrush is incredibly quick and accurate. Makes thumbstick control look clumsy.
- Attack control bound to waggle, combos harder than with buttons. Also, dodging bound to nunchuk waggle and inaccurate.
- Game supports "quasi" 16:9, small black bars on either side of screen.
- Game looks brighter and cleaner, but loses rice-paper texture which couldn't be ported. New information suggests that the rice-paper texture has been added in a later build.
- No new content, game remains intact, but cutscenes are now skippable.
- Porting team was 8 people at it's peak. Cheapest port ever?
Link to hands-on impressions:
http://wii.ign.com/articles/852/852530p1.html
Link to Ready at Dawn interview:
http://wii.ign.com/articles/852/852531p1.html
Screenshots:
See More Okami Various at IGN.com
See More Okami Screenshot at IGN.com
See More Okami Screenshot at IGN.com
See More Okami Screenshot at IGN.com
Link to videos:
http://media.wii.ign.com/media/884/884970/vids_1.html
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.