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IGN has videos, screenshots, an interview and impressions from 6 hours of hands-on time with the title. Highlights:

- Paintbrush is incredibly quick and accurate. Makes thumbstick control look clumsy.

- Attack control bound to waggle, combos harder than with buttons. Also, dodging bound to nunchuk waggle and inaccurate.

- Game supports "quasi" 16:9, small black bars on either side of screen.

- Game looks brighter and cleaner, but loses rice-paper texture which couldn't be ported. New information suggests that the rice-paper texture has been added in a later build.

- No new content, game remains intact, but cutscenes are now skippable.

- Porting team was 8 people at it's peak. Cheapest port ever?

 

Link to hands-on impressions:

http://wii.ign.com/articles/852/852530p1.html

Link to Ready at Dawn interview:

http://wii.ign.com/articles/852/852531p1.html

Screenshots:

See More Okami Various at IGN.com

See More Okami Screenshot at IGN.com

See More Okami Screenshot at IGN.com

See More Okami Screenshot at IGN.com

Link to videos:

http://media.wii.ign.com/media/884/884970/vids_1.html 



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.