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Forums - Nintendo Discussion - Seriously, Nintendo is not THAT Important

Michael-5 said:
curl-6 said:
Michael-5 said:

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.

I never clamed NSMBU or Pikmin 3 were original. They are excellent games, but hardl innovative. But dynamic gravity in Galaxy was no small change. It shifted the whole foundations of what was possible, bending genre boundaries and fundamentally changing the way the game was played.

Clearly, I'm not the only one who disagrees with you. How is running on a flat plain that different from running on small globes?

Because it completely changes how the game is played.  With the way gravity works in the game, platforming becomes a bit of a mindbending experience.  Jumping around corners or edges using gravity to slingshot you around, jumping from planetoid to planetoid, floating through space using the IR pointer to grab onto Pull Stars, running on walls or ceilings, etc.  There is just so much crazy stuff.  Galaxy is easily the most innovative platformer since Mario 64.



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Michael-5 said:
lucidium said:

Your all out denial of the undeniable advancements made by Microsoft and Sony on their consoles only further underlines your agenda on the matter.

Take for example the following points:

Xbox (classic) ethernet port:
Your rubuttal was to claim dreamcast had it first - It did not, it had a modem, when this was pointed out, you backpedaled to "well it was still internet lol!", the ethernet port on the original xbox could be used for internet, or connecting to a local network to share files and on some titles have internet-free multi-console multiplayer, that's a huge difference between a slow dialup system.

Dial up was slow because Dreamcast released in the 90's. Being the first to introduce a new port as standard is not innovative, it's just leading edge.

Also Gamecube released before the XB1 and it had System Link. XB was just the first to make it popular with Halo 1.

PS2 being the first console to allow game updates/patches:
Again your claim was dreamcast was first, I pointed out that this wasn't the case and detailed exactly why, yet you somehow came back at me with the ludicrous notion that actually yes, game data and patches could indeed be downloaded and installed to the whopping space available on the.. 128KB of storage.. take away the 28KB reserved for system use and you have 100KB, even on a 56K dialup modem of the time, 100KB would be filled within 50 seconds.

Later in the Dreamcasts life Sega released a 4x memory card.

Game patches were server side and had to be downloaded every time the game was run, direct to the dreamcasts RAM, of all of these games only two actually did any sort of patching and those were phantasy star online and quake 3 arena, both server side, both updating only the core network executable and server configuration files on access with the former, phantasy star online, also allowing up to 1mb of custom patches for regional and festive events while the service was operational.

So, to be blunt, you're wrong, but rather than accept that you defended your stance on it without actually having any real knowledge on the matter, which begs the question, why even defend it at all if you don't actually know?

Your giving way too much credit to advances in technology, this has absolutely nothing to do with innovation. Next You'll say X360 was innovative because it was the first HD console.

Michael-5 said:

Nintendo is innovative, you yourself have agreed with many of my points, no sense arguing over details.

Yes, they are

In the end, you agree with me, so what are you arguing about?

Advances in Technology =/= Inovative. It's how you use it. I'll admit XBL and achievements were innovative on MS's part, that's why I listed those as the 2 innovations by Microsoft compared to Nintendo's 10+. As for Sony, I really can't think of any, and the stuff you mentioned are only really advances in tech.

The Wii-mote was innovative, maybe it wasn't the first motion controller, but it was the first successful and properly done one. Same with the 3DS, it might not have been the first, but it was the first proper one. In this regard I would also credit MS for Kinect because it's significantly different from the Wii. However had it not been for Nintendo, MS would likely not have made this system.

We were never actually arguing, i was correcting you on some things while introducing others.

Also, and this is the real kicker, achievements were done before microsoft, again, by Atari, then later Nintendo, only rather than a pointless number or virtual trophy, you could get physical badges and goodies for your efforts.



curl-6 said:
Michael-5 said:
curl-6 said:
Michael-5 said:

I think you give too much credit for small changes in Gameplay. Galaxy is still a 3D Mario platformer, and what is new and different in New Super Mario Bros U?

WiiU got Pikmin 3, which is a sequel to a 9 year old game. Not original, but still desired. However I do agree with Dan, Bayonetta 2 and Fire Emblem x. SMT are the only "big" new and original WiiU games for 2014. Nintendo is really rellying on Mario Kart, Smash Bros, X, and Donkey Kong.

I never clamed NSMBU or Pikmin 3 were original. They are excellent games, but hardl innovative. But dynamic gravity in Galaxy was no small change. It shifted the whole foundations of what was possible, bending genre boundaries and fundamentally changing the way the game was played.

Clearly, I'm not the only one who disagrees with you. How is running on a flat plain that different from running on small globes?

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.



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Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.



lucidium said:
Michael-5 said:
lucidium said:
Michael-5 said:

Nintendo is innovative, you yourself have agreed with many of my points, no sense arguing over details.

Yes, they are

In the end, you agree with me, so what are you arguing about?

Advances in Technology =/= Inovative. It's how you use it. I'll admit XBL and achievements were innovative on MS's part, that's why I listed those as the 2 innovations by Microsoft compared to Nintendo's 10+. As for Sony, I really can't think of any, and the stuff you mentioned are only really advances in tech.

The Wii-mote was innovative, maybe it wasn't the first motion controller, but it was the first successful and properly done one. Same with the 3DS, it might not have been the first, but it was the first proper one. In this regard I would also credit MS for Kinect because it's significantly different from the Wii. However had it not been for Nintendo, MS would likely not have made this system.

We were never actually arguing, i was correcting you on some things while introducing others.

Also, and this is the real kicker, achievements were done before microsoft, again, by Atari, then later Nintendo, only rather than a pointless number or virtual trophy, you could get physical badges and goodies for your efforts.

Oh right, you were "correcting" me....mmhmm. this is how you talk down.

Atari never had a main hub on the console for collecting achievements......heck you're the one who mentioned the networking ID system as an innovation for MS, now you're arguing against it?

Anyway if you think an ethernet port is inovative, when previous consoles had online with the technology present (dial up) then....you don't know what innovation is. No wonder you're trying to argue Nintendo being irrelevent.

Plus everything aside, you agreed to the bulk of my comments about why/how Nintendo is innovative. Weather you like it or not, you yourself have awknowledged Nintendo as an innovation leader.



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curl-6 said:
Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.

I think 50% agree, 50% don't. Half the comments I see agree with you, the other half just look at it as another Mario platformer.

Regardless, I'm sure you agree Nintendo could use some new IP's. XenoBlade was one of Wii's best games, and before that a Nintendo hasn't seen a new IP since Batallion Wars for Gamecube. I love Pikmin, and Animal Crossing has proven to be fruitful for the DS & 3DS. Nintendo needs to keep the creative ball rolling.



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Vote for the March Most Wanted / February Results

Michael-5 said:
curl-6 said:
Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.

I think 50% agree, 50% don't. Half the comments I see agree with you, the other half just look at it as another Mario platformer.

Regardless, I'm sure you agree Nintendo could use some new IP's. XenoBlade was one of Wii's best games, and before that a Nintendo hasn't seen a new IP since Batallion Wars for Gamecube. I love Pikmin, and Animal Crossing has proven to be fruitful for the DS & 3DS. Nintendo needs to keep the creative ball rolling.

U might want to go back and do some research if u believe Nintendo didnt make any new ip between Battalion Wars and Xenoblade



When the herd loses its way, the shepard must kill the bull that leads them astray.

Michael-5 said:
curl-6 said:
Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.

I think 50% agree, 50% don't. Half the comments I see agree with you, the other half just look at it as another Mario platformer.

Regardless, I'm sure you agree Nintendo could use some new IP's. XenoBlade was one of Wii's best games, and before that a Nintendo hasn't seen a new IP since Batallion Wars for Gamecube. I love Pikmin, and Animal Crossing has proven to be fruitful for the DS & 3DS. Nintendo needs to keep the creative ball rolling.

Nintendo definitely need some new IPs for Wii U, I do agree there.



zorg1000 said:
Michael-5 said:

I think 50% agree, 50% don't. Half the comments I see agree with you, the other half just look at it as another Mario platformer.

Regardless, I'm sure you agree Nintendo could use some new IP's. XenoBlade was one of Wii's best games, and before that a Nintendo hasn't seen a new IP since Batallion Wars for Gamecube. I love Pikmin, and Animal Crossing has proven to be fruitful for the DS & 3DS. Nintendo needs to keep the creative ball rolling.

U might want to go back and do some research if u believe Nintendo didnt make any new ip between Battalion Wars and Xenoblade

They made Capatian Rainbow in Japan, and re-introduced Kid Icarus, but what did they make that was new? (I'm not counting DSI-ware games because I honestly don't know anything about them)



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Vote for the March Most Wanted / February Results

Michael-5 said:

Anyway if you think an ethernet port is inovative, when previous consoles had online with the technology present (dial up) then....you don't know what innovation is.

So, putting a start and select button on a controller is innovation, but putting in an onboard network controller is not? if you say so.

Oh, and just so you know, Atari were the first to do that, too (reset was used to switch game modes, as any Atari owner will tell you), and would you look at those two weird red... oh whats the name of them.. the name printed in the actual manual? oh right.. Shoulder buttons.

Have fun being wrong.