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Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.