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curl-6 said:
Michael-5 said:
curl-6 said:

It adds a whole other dimension of spatial movement and physics to take into account, same goes for dynamically shifting gravity zones. Instead of always being pulled down and everything taking place on one axis, you have to compensate for changes in gravitational direction as you move between zones or jump around the surface of a planetoid.

It doesn't add a new dimension of spatial movement, it's still 3D....

what Nintendo game does this remind me of?.... I feel like Yoshi's Island had some sort of gravitationally altering level......

Oh Sonic the Hedgehog had spinning  chaos worlds, does that make the gameplay any different? Not in my opinion.

Gravity is the added dimension; it becomes, in essence, a dynamic, transforming vertical dimension. Up and down are no longer just that, they change and shift, they bend, literally.

I think 50% agree, 50% don't. Half the comments I see agree with you, the other half just look at it as another Mario platformer.

Regardless, I'm sure you agree Nintendo could use some new IP's. XenoBlade was one of Wii's best games, and before that a Nintendo hasn't seen a new IP since Batallion Wars for Gamecube. I love Pikmin, and Animal Crossing has proven to be fruitful for the DS & 3DS. Nintendo needs to keep the creative ball rolling.



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