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Forums - Nintendo Discussion - Seriously, Nintendo is not THAT Important

I haven't been a member of this site THAT long, but I feel like I see these threads quite often. I think too many people look at a relative minority of people and think they represent a majority. I don't think that many people really think any of those things. There are people like that on all sides, the only reason it would be more prominent for Nintendo is because Nintendo is no doubt the most successful gaming company with the most recognized name.



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Jizz_Beard_thePirate said:

Can we also admit that Sony isn't important either? If so, I agree that both companies aren't important since Sony can be easily replaced by Samsung in many departments

But obviously no one else is gonna agree to that so I disagree

Edit: Just to spice things up and get a lot of hate, I am just gonna post this (don't take this one as seriously)

That's an incredibly misleading picture :P



Nintendo is perfectly fine, better than fine actually. It's the idiots who run it is at fault.



theRepublic said:

Wow, it has been a long time since I have seen anyone even attempt to deny that Nintendo popularized motion gaming.  Or that Kinect and PS Move were not direct responses to the sucess of the Wii.  Given that it is 2014, I am not even going to bother to rehash something that was settled years ago.

Unfortunately for you, I don't much care for the outcome of previous discussions, so let me lay it out nice and clear for you.
Eyetoy predated the Wii, and is closer to Kinect tech than it is to Wii tech, Wii tech is part lcd-lightgun, part accelerometer, Eyetoy is wholly software based image processing.

Sixaxis controller is what you're looking for when looking for a response to the Wii's motion control, PSEye is not.

Kinect uses a combination of rgb camera input (same as eyetoy), and depth camera to detect the emitted IR grid, boosting the accuracy and adding further functionality, all of this based around an early Carmine depth sensor developed by primesense, which itself was in development before the Wii actually released.

So what we have is one point at which there was a direct response to the Wii (Sixaxis), then much later, two releases using entirely different tech, one an evolution of existing (wii/ds predating) tech of the eyetoy, and one based on (wii/ds predating) tech from an aquired technology for depth sensing on Kinect.

Both of said releases occuring nearly 5 years after the Wii release, as such trying to call them "direct responses to the Wii" is beyond stretching it.

Can we not sit here and pretend eyetoy being supported on PS2 in 54 games and having 26 (2 unreleased) device-specific games, and being supported in a whole host of PS3 games too is "not popular" like idiots please, because it's really quite sad.



Metallicube said:

I'm speaking soley in terms of SOFTWARE here. Do you really think Sony's studios have been more succesful than Nintendo when it comes to games? A LARGE part of the success of the Sony consoles comes from the third parties.

Fad is a completely relative term. Wii has lasted the typical five years a consoles lasts, granted it had a much different sales curve but still technically sold relatively healthy for the normal five years, so you can't prove it was a "fad", you simply WANT it to be one (most likely in order to discredit it). There is a difference.. If you call Wii a fad, you must also call ALL consoles fads since they generally last the same five years of at least close to it. Either ALL video game consoles are fads, or NONE are.. You can't have your cake and eat it too.

Nintendo didn't drop "waggle" as the Wii U uses the wiimote as the standard controller aside from the gamepad.


I wouldnt say Ninty is all that more succesful.  Actual numbers overall i dont know, eliminate years long packs in i dobut one domminates the other.  

Wii is a fad by defenition, its a fad because of what it did it did not even for the full consoel gen.  360/PS3 are still selling well while waggle has long become irrelevent.  Even with 8th gen launching, the 7th gen is still alive and kicking and doing damn good for it self.   Its a fad because waggle gaming was proven irrelevent, mass market has not adopted it as the controls of choice.

Funny PS2 lasted 13 years in production PS lasted 10 and PS3 is in its 8th year, so yahh your if 5 yeas console lasts = fad defence is irrelevent and broken.  And if your gonna argue aginast much accepted assertion that wii was a fad atleast use some logic and sense.  Not the bs you posted.  Iv read enough major news sources calling it just that, the market and society as a whole credit the wii a fad.     

Ninty dropped waggle get over it, my WiiU came with no waggle out of the box.  Thus waggle is mearly an add on to the WiiU thats just a fact.  



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They saved the industry once and did not jumped in the FPS bandwagon, this alone make them light years more important than all the others;
However, I get why the kids hate them, they have this ilusion that video games are not toys, which is a lie, and that playing games is a serious thing, which is stupid.
These CofD, Halo fans will not be playing video games forever, they will drop the hobby as soon as the FPS craze goes away, and it will, just like Guitar Hero did.
Nintendo will endure and survive, their haters will not.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Aerys said:

You are so much wrong both of you.

Sony and MS consoles are totally different since sony consoles have good japan and first party support, same as nintendo ( about the first party support, because they wont get much support from japan this generation on Wii U), so it's totally insane to say ms consoles and sony consoles are twins just because they share 80% of their libraty, like i explained, it's nonsens

Like i said, nintendo exclusives are not more "special/innovative/creative" than sony exclusives and not more numerous, they have both good first party support, and the only fact making Wii U different when it comes to games is the lack of third party support

Sony focuses on M-rated blockbusters that ape Hollywood.

MS focuses on M-rated blockbusters that ape Hollywood.

Their approach to gaming is virtually the same.

Nintendo doesn't do this; they create games for all ages, with more focus on gameplay.



Mystro-Sama said:
Nintendo is perfectly fine, better than fine actually. It's the idiots who run it is at fault.


How can anybaody think that when Iwata -san made Nintendo Bilion after bilion the last decade is beyond me...



I think Nintendo makes the best games for families and little kids just getting into console gaming. I can't think of better games for my family/kids than Nintendo Land and Super Mario 3D World.

Nintendo also sucks terribly at making games for adult/experienced gamers due to their lack of talent or ambition when it comes to online/social connected experiences. Just look at Wii Sports Club on Wii U and the terrible online match making and lack of voice-chat. They also omitted having voice-chat connection on the pro-controller so it isn't just software lacking, but a problem at hardware design level.

They also haven't made any of the shifts that Sony studios like Naughty Dog went to going from Jak & Daxter to Uncharted and The Last of Us. Naughty Dog had to essentially re-invent themselves and scrap all their old code/practices, and adopt lots of new technology and go through some painful times before they were able to deliver on Uncharted and they are a better studio for it.



lucidium said:
theRepublic said:

Wow, it has been a long time since I have seen anyone even attempt to deny that Nintendo popularized motion gaming.  Or that Kinect and PS Move were not direct responses to the sucess of the Wii.  Given that it is 2014, I am not even going to bother to rehash something that was settled years ago.

Unfortunately for you, I don't much care for the outcome of previous discussions, so let me lay it out nice and clear for you.
Eyetoy predated the Wii, and is closer to Kinect tech than it is to Wii tech, Wii tech is part lcd-lightgun, part accelerometer, Eyetoy is wholly software based image processing.

Sixaxis controller is what you're looking for when looking for a response to the Wii's motion control, PSEye is not.

Kinect uses a combination of rgb camera input (same as eyetoy), and depth camera to detect the emitted IR grid, boosting the accuracy and adding further functionality, all of this based around an early Carmine depth sensor developed by primesense, which itself was in development before the Wii actually released.

So what we have is one point at which there was a direct response to the Wii (Sixaxis), then much later, two releases using entirely different tech, one an evolution of existing (wii/ds predating) tech of the eyetoy, and one based on (wii/ds predating) tech from an aquired technology for depth sensing on Kinect.

Both of said releases occuring nearly 5 years after the Wii release, as such trying to call them "direct responses to the Wii" is beyond stretching it.

Can we not sit here and pretend eyetoy being supported on PS2 in 54 games and having 26 (2 unreleased) device-specific games, and being supported in a whole host of PS3 games too is "not popular" like idiots please, because it's really quite sad.

1. It isn't actually. Sony and Microsoft initially had much bigger problems on their hands. Their platforms weren't selling too well at the time and they had very negative attention from both the media and developers. They had to ensure that they didn't lose the third-party support which had been so integral to their brands while making sure their own games were hard-hitters. They also had to take the time to properly to develop these peripherals, which may not have been a top priority as opposed to other projects given they didn't target their core markets. It isn't unreasonable to suggest that Sony and Microsoft invested a considerable amount more into the peripherals they were already developing after the levels of success that the Wii achieved.

2. The eyetoy was reasonably popular for a peripheral, but your standard of comparison was the Wii. The Wii sold over a hundred million units, and is owned by pretty much every gamer despite their gaming preferences. When people think of motion controls, they think of the Wii. Most don't remember the Eyetoy.