lucidium said:
Unfortunately for you, I don't much care for the outcome of previous discussions, so let me lay it out nice and clear for you. Sixaxis controller is what you're looking for when looking for a response to the Wii's motion control, PSEye is not. Kinect uses a combination of rgb camera input (same as eyetoy), and depth camera to detect the emitted IR grid, boosting the accuracy and adding further functionality, all of this based around an early Carmine depth sensor developed by primesense, which itself was in development before the Wii actually released. So what we have is one point at which there was a direct response to the Wii (Sixaxis), then much later, two releases using entirely different tech, one an evolution of existing (wii/ds predating) tech of the eyetoy, and one based on (wii/ds predating) tech from an aquired technology for depth sensing on Kinect. Both of said releases occuring nearly 5 years after the Wii release, as such trying to call them "direct responses to the Wii" is beyond stretching it. Can we not sit here and pretend eyetoy being supported on PS2 in 54 games and having 26 (2 unreleased) device-specific games, and being supported in a whole host of PS3 games too is "not popular" like idiots please, because it's really quite sad. |
1. It isn't actually. Sony and Microsoft initially had much bigger problems on their hands. Their platforms weren't selling too well at the time and they had very negative attention from both the media and developers. They had to ensure that they didn't lose the third-party support which had been so integral to their brands while making sure their own games were hard-hitters. They also had to take the time to properly to develop these peripherals, which may not have been a top priority as opposed to other projects given they didn't target their core markets. It isn't unreasonable to suggest that Sony and Microsoft invested a considerable amount more into the peripherals they were already developing after the levels of success that the Wii achieved.
2. The eyetoy was reasonably popular for a peripheral, but your standard of comparison was the Wii. The Wii sold over a hundred million units, and is owned by pretty much every gamer despite their gaming preferences. When people think of motion controls, they think of the Wii. Most don't remember the Eyetoy.