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theRepublic said:

Wow, it has been a long time since I have seen anyone even attempt to deny that Nintendo popularized motion gaming.  Or that Kinect and PS Move were not direct responses to the sucess of the Wii.  Given that it is 2014, I am not even going to bother to rehash something that was settled years ago.

Unfortunately for you, I don't much care for the outcome of previous discussions, so let me lay it out nice and clear for you.
Eyetoy predated the Wii, and is closer to Kinect tech than it is to Wii tech, Wii tech is part lcd-lightgun, part accelerometer, Eyetoy is wholly software based image processing.

Sixaxis controller is what you're looking for when looking for a response to the Wii's motion control, PSEye is not.

Kinect uses a combination of rgb camera input (same as eyetoy), and depth camera to detect the emitted IR grid, boosting the accuracy and adding further functionality, all of this based around an early Carmine depth sensor developed by primesense, which itself was in development before the Wii actually released.

So what we have is one point at which there was a direct response to the Wii (Sixaxis), then much later, two releases using entirely different tech, one an evolution of existing (wii/ds predating) tech of the eyetoy, and one based on (wii/ds predating) tech from an aquired technology for depth sensing on Kinect.

Both of said releases occuring nearly 5 years after the Wii release, as such trying to call them "direct responses to the Wii" is beyond stretching it.

Can we not sit here and pretend eyetoy being supported on PS2 in 54 games and having 26 (2 unreleased) device-specific games, and being supported in a whole host of PS3 games too is "not popular" like idiots please, because it's really quite sad.