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Forums - Microsoft - Lets clear up the rubbish on this site surrounding Titanfall.

What is with you and going out of your way to defend anything Microsoft related?  



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czecherychestnut said:
TimCliveroller said:
ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

Dear contributor, it is really sad to see such a misinformed opinion. I hope for the sake / sanity of computer science that you do not have any aspirations towards graduating such a discipline. Your lack of complete understanding of concepts such as latency, bandwith or deferred processing gives me a pessimistic feel about technical skills of people stating facts on conversational panoramas. Please do not base your statements on fantasy literature as this tends (in the long run) to make individuals belive in their own imaginary science.

P.S. As a teacher, mentor and guide - I am always willing to help people in positions similar to yours. Feel free to contact me whenever you have questions or you are puzzled by computer science intricacies.


It would be much easier to believe you if you actually highlighted why ratchet426 is wrong rather than just climbing up on your mighty pedestal and tut-tutting his supposed inferior understanding. I'm sure many people on this forum including myself would love you to share your apparent wisdom and knowledge on this topic and save us from ignorance, so please tell us why exactly ratchet426 is wrong and provide us with the correct information, with supporting evidence if you would. 

Although I do not feel myself obliged to give anyone a detailed answer (until asked directly, in a respectful, knowledge seeking manner) I will tell you this: things do not change in the eyes of the ignorant even if coercion is the mother of all education. Maybe I make a fool of myself in the blind eyes of fools, but then again ... why should they deserve to be enlightened when all they seek is fantasy. I do however reject all forms of distasteful sarcasm.

As a sign of ultimate kindness I do give you a tip: (in such a multiplayer scenario) where is the place in which all important information is gathered and thus processed? where is the place where real decisions are made?



Ex Graphics Whore.

czecherychestnut said:
TimCliveroller said:
ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

Dear contributor, it is really sad to see such a misinformed opinion. I hope for the sake / sanity of computer science that you do not have any aspirations towards graduating such a discipline. Your lack of complete understanding of concepts such as latency, bandwith or deferred processing gives me a pessimistic feel about technical skills of people stating facts on conversational panoramas. Please do not base your statements on fantasy literature as this tends (in the long run) to make individuals belive in their own imaginary science.

P.S. As a teacher, mentor and guide - I am always willing to help people in positions similar to yours. Feel free to contact me whenever you have questions or you are puzzled by computer science intricacies.


It would be much easier to believe you if you actually highlighted why ratchet426 is wrong rather than just climbing up on your mighty pedestal and tut-tutting his supposed inferior understanding. I'm sure many people on this forum including myself would love you to share your apparent wisdom and knowledge on this topic and save us from ignorance, so please tell us why exactly ratchet426 is wrong and provide us with the correct information, with supporting evidence if you would. 

Although I do not feel myself obliged to give anyone a detailed answer (until asked directly, in a respectful, knowledge seeking manner) I will tell you this: things do not change in the eyes of the ignorant even if coercion is the mother of all education. Maybe I make a fool of myself in the blind eyes of fools, but then again ... why should they deserve to be enlightened when all they seek is fantasy. I do however reject all forms of distasteful sarcasm.

As a sign of ultimate kindness I do give you a tip: (in such a multiplayer scenario) where is the place in which all important information is gathered and thus processed? where is the place where real decisions are made?



Ex Graphics Whore.

ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

While you are right that offloading graphics processing requires too much bandwidth, AI can and most likely is done server side. The local player movements and actions are send server side, and the server sends the positions and states of all other players and AI characters in proximity client side. Same as any mmorpg has done since the 90's. The client can then solve all physics based interactions locally. The client only needs the relevant inputs, which isn't that much data. The server has all the inputs from all clients and does the AI processing in a seperate instance of the game, synchronized with what happens on the clients.

So it does offload some processing time from the client, however AI is just a small part compared to graphics processing. The strain of rendering all the extra characters far outweighs the benefit of having their AI processed remotely. (It depends on the type of game ofcourse, but I doubt the AI players of Titanfall will be playing master level chess against you)



theprof00 said:
wait so I will need xbox live to play on pc? I guess thats another lost sale then ea.


 Origin. You dont use Xbox Live on PC. Its Windows Live and that was essentially a failure.



Around the Network
ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

http://www.youtube.com/watch?v=aiWdJxshWMM



selnor1983 said:
 

Canyou please leave Mr troll.

Titanfall is using Cloud to bring us many players by processing their AI. Huge maps as we have already seen in gameplay. Im not sure what you are getting at by posting a comment that I made which clearly backs this thread up?


You call that huge?
Have you seen Battlefield?Planetside 2?Some other games?Oo
They probably have several Maps which are bigger than all Titanfall Maps will be combined.
How do they do that?How is DICE doing that without the Power of the Cloud on PC and Playstation?How are they doing that for over 10 years now on PC?
Respawn E. can't do those small maps without the Power of the Cloud on PC while DICE and others are creating the maps they do?Oo
Do you really believe in every word what they are saying?
The PC Version of Titanfall wouldn't be equally possible as the X1 Version without the Power of the Cloud?Are you serious?
Have you seen PC Gaming?Have you seen gaming at all?How can you believe in such PR Talk/nonsense when there are tons of examples of how you can do it even better without the Power of the Cloud?
Im not saying the Cloud won't help the One but in this case (bold statement of him) this is complete nonsense.Especially when you consider he said the PC couldn't do certain things without the PotC - Maybe Respawn Entertainment shouldn't be lazy and enter the year 2000 or leave their dreamworld.



Munkeh111 said:
selnor1983 said:

Things that are facts about Titanfall.

1. PC uses Xbox Live Cloud. And cannot be used without it. Originally the PC version was going to be gimped. Found HERE. But now its 100% confirmed the PC version will use Cloud for Processing the AI, some Physics among other things found HERE

2. Titanfall has a Campaign/Story. Just not your traditional Single player one. Its not an online shooter game remotely like COD or BF. Read HERE

3. Titanfalls NPC's are not Bots. Read HERE

 

Will update with any further wrong info going around VGC.


2. It is a campaign of a series of multiplayer games. That's still not really a campaign

3. They're bots. They're just gimped bots as far as I can tell





I have a decent PC that could most likely play this game in Ultra, however screw it. I am not going to put up with another hack fest that has ruined CoD for me. Titanfall will be my XB1 purchase for that main reason.



selnor1983 said:

3. Titanfalls NPC's are not Bots. Read HERE


so they have a bunch of little chinese kids playing as the computers in this game?