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Forums - Microsoft - Lets clear up the rubbish on this site surrounding Titanfall.

sounds like respawn is already M$ first-party developers... 



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Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.



michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.


Very underrated post.



This game doesn't even need "clearing up" it's got the hype and will sell heaps.



theprof00 said:
Adinnieken said:
theprof00 said:
wait so I will need xbox live to play on pc? I guess thats another lost sale then ea.

Why?

Xbox LIVE multiplayer on PC is and always has been free.

I play Xbox LIVE games via PC relatively frequently, both Windows 8 specific games, and older Games for Windows games.  Haven't paid a dime for Xbox LIVE gold to play those games.

Really? Because I have been buying from Steam because other games were telling me I needed an xbox live account. Had no idea it was free on PC.

Yes, an Xbox LIVE subscription does not equal an Xbox LIVE account.  An Xbox LIVE account, now generally refered to as a Microsoft account is simple a gamertag tied to an e-mail account.  Gaming on Live for Windows Gaming has always been free.



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“They’re not bots. They’re not meant as a human replacement. They’re a different class of people. Pilots are these super-awesome soldiers that have the gear to do double jumps, the weapons to take down Titans, but the AI are the low-level guys that are always on the ground – they’re not double-jumping and they’re really weak, but the purpose they serve design-wise is multifaceted,” said McCoy

facepalm at that dude THOSE ARE FREAKING BOTS!!!!!!!



SvennoJ said:
So do you need XBox live gold to be able to play it on PC?


you will probably need origin if anything to play on PC remember who is publishing it 



michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 



ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

Dear contributor, it is really sad to see such a misinformed opinion. I hope for the sake / sanity of computer science that you do not have any aspirations towards graduating such a discipline. Your lack of complete understanding of concepts such as latency, bandwith or deferred processing gives me a pessimistic feel about technical skills of people stating facts on conversational panoramas. Please do not base your statements on fantasy literature as this tends (in the long run) to make individuals belive in their own imaginary science.

P.S. As a teacher, mentor and guide - I am always willing to help people in positions similar to yours. Feel free to contact me whenever you have questions or you are puzzled by computer science intricacies.




Ex Graphics Whore.

TimCliveroller said:
ratchet426 said:
michael_stutzer said:
Ashadian said:
michael_stutzer said:
I believe the cloud processing is and will be very beneficial for the future of Xbone. The people here dismissing the power of the cloud really doesn't understand the fact that the power difference between these consoles is huge. Without the power of the cloud the differences would be much bigger. You're getting a game with 12 people in it, some AI bots, lots of action. It wouldn't be possible on such a weak hardware otherwise.

So how have PC multiplayer games been absolutely amazing without the magical power of MS cloud processing???? What do you think servers are some new fangled invention made by microsoft and given a fancy description and called cloud processing???

Most PCs (and PS4) have the power required for those multiplayer games. Xbone doesn't have enough hardware power to play modern games. Hence the cloud processing is required to play those games. This game is 6vs6 with probably small-medium sized maps. If the cloud processing wasn't there the game would be 3vs3 without AI on even smaller maps.

The other platforms does not need cloud processing. Xbone needs it.

Oh boy...where to begin?

Listen, I don't want to come off like a d***che, so I'll just politely say that your understanding of the MS Cloud service and what it will potentially add to the Titanfall gaming experience is, um, very very optimistic but not based in any known reality.

A server (any server, regardless of it's horsepower) that is accessed by your Xbox remotely via an Internet connection (even the world's fastest multi-gigabit fiber optic connection) is going to be orders of magnitude slower in sending data back and forth than what your console is capable of doing internally between its GPU/CPU and on-board DDR3 RAM.  That's just the way it is. 

There is NO POSSIBLE WAY that the MS cloud servers are going to perform any real-time AI or graphics processing in-game for Titanfall. Graphics and AI processing requires data I/O throughput between the GPU/CPU and memory that is easily 1000x times faster than any Internet connection is capable of providing now, and for the forseeable future.

To illustrate the difference in data speeds I'm talking about here, I'll use an analogy about reading a book:

Picking up a paperback copy of The Hobbit and reading it page by page is like Titanfall running on the Xbox: your brain and eyes are the Xbox "GPU/CPU" and the text in the book is the graphics data that you "read" and process.  You can read the book quite efficiently this way because your CPU (brain/eyes) can very quickly read the data (book text) because you have the book in front of you.

Now, suppose you want to offload, say 20% of your reading "processing" to the "cloud".  In this case the cloud is your town library, located 3 miles from your house. The cloud (library) also has a copy of The Hobbit.

In this cloud-processing scenario you pick up your local paperback copy of the book in your house and start reading normally, just like the first scenario. However, since you're now offloading 20% of your reading processing to the cloud you only read up to page #8, then you put down the book, get in your car, drive to the library, find The Hobbit on the shelf, turn to page 9, and read it and page 10. Then you put the book back on the shelf, get back in your car, drive home, and pick up your copy of The Hobbit and continue reading pages 11-18. Then, get back in your car for a trip to the library to read pages 19 and 20.  Etc, etc, etc, etc.

You can see how that second scenario would take you WAAAY longer to finish Bilbo's story, right? The "latency" of driving back and forth to the library just to read 2 out of every 10 pages is just not efficient.  As silly as my analogy is, the relative speed differences between the library commute vs. reading the book at your house is about the same as the difference between cloud processing via Internet connection vs. the Xbox GPU/CPU retrieving data from its 8Gb of DDR3 RAM.

And that, gentle readers, is why real-time AI and graphics processing in the cloud just ain't a reality.

 

Dear contributor, it is really sad to see such a misinformed opinion. I hope for the sake / sanity of computer science that you do not have any aspirations towards graduating such a discipline. Your lack of complete understanding of concepts such as latency, bandwith or deferred processing gives me a pessimistic feel about technical skills of people stating facts on conversational panoramas. Please do not base your statements on fantasy literature as this tends (in the long run) to make individuals belive in their own imaginary science.

P.S. As a teacher, mentor and guide - I am always willing to help people in positions similar to yours. Feel free to contact me whenever you have questions or you are puzzled by computer science intricacies.


It would be much easier to believe you if you actually highlighted why ratchet426 is wrong rather than just climbing up on your mighty pedestal and tut-tutting his supposed inferior understanding. I'm sure many people on this forum including myself would love you to share your apparent wisdom and knowledge on this topic and save us from ignorance, so please tell us why exactly ratchet426 is wrong and provide us with the correct information, with supporting evidence if you would.