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Forums - Nintendo - Project CARS will "showcase the hidden power Wii U has"

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Skeeuk said:
this won't play too good with game pad, you will need pro controller

the game pad doesn't offer precision gameplay imo I can't wait to see the wiiu version

how? why would you think that?



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supernihilist said:
i would be impressed if CARS showed a higher fidelity visuals than NFS MW U, considering the latter delivered a higher performance with better assets also than the PS360 versions. we already have a really good looking realistic racing game.


NFSMWU did look good on Wii U, but it is in absolutely no way a realistic racing game. Its about as arcady as you can get



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Cleary397 said:
supernihilist said:
i would be impressed if CARS showed a higher fidelity visuals than NFS MW U, considering the latter delivered a higher performance with better assets also than the PS360 versions. we already have a really good looking realistic racing game.


NFSMWU did look good on Wii U, but it is in absolutely no way a realistic racing game. Its about as arcady as you can get


but it is realistic looking, and the controls are not that far from GT which doesnt even have a damage engine and you can trick in the turns by hitting the wall



crissindahouse said:
fps_d0minat0r said:
crissindahouse said:
I hope it will look awesome on Wii U but I really don't hope that the “graphics are the key selling point“ of any game and especially a racing game. I hope gameplay will be great to get people to buy it. If it will be the graphics the game will be probably not worth to buy.


A lot of popular driving games dont sell because of their physics. In most it doesnt even look like the cars are moving because of the rotation of the wheels, and there are no consequences of turning apart from a 10% reduction in speed...infact you usually get rewarded for fake ass drifts with powerups that ultimately help you go faster.

not sure where i said anything about phyiscs or realism, i was talking about gameplay and if it is super realistic or an arcade game doesn't change that the game should feel good and that this is hopefully the main selling point and not a game which feels not so good but "graphics are the main selling point and it delivers"

good graphics are always great and i love them but it could be the best looking game on this planet, if the gameplay in a racing game feels bad there is not much reason to buy it as long as you buy the game to play it and not only to look in the garage of the game.

You spoke of gameplay so I thought it might be interesting to know most racing games dont even feel like cars yet they still sell so gameplay is actually required to be 'not good' for it to be accessible to most people to have fun with.

unless you consider a car that doesnt handle like a car to be good gameplay to begin with which is a bit of a problem and makes my whole comment confusing and pointless.



fps_d0minat0r said:

You spoke of gameplay so I thought it might be interesting to know most racing games dont even feel like cars yet they still sell so gameplay is actually required to be 'not good' for it to be accessible to most people to have fun with.

unless you consider a car that doesnt handle like a car to be good gameplay to begin with which is a bit of a problem and makes my whole comment confusing and pointless.

not sure why an arcade racer should feel like reality to be good in your opinion (not saying that project cars will be an arcade racer). people like games like nfs because they have a good arcade gameplay. good doesn't have to be realistic all the time as long as they don't try to be a simulation and feel like mario kart.  we talk about games here, if they would have to be realistic we wouldn't have the shooters, racers or adventure games we have nowadays. and even a game like gran turismo is still not like reality even if it is obviously much closer to it as nfs or ridge racer...

talking about project cars, i think it will be much less realistic as many hope for but if it will feel like a project gotham racing or something similar it will still have very good gameplay (for those who don't want 100% realism). but if graphics would be the main reason to buy the game something would be wrong because it would mean that it isn't great in the simulation department nor in the arcade department. otherwise the gameplay would be automatically the main reason to buy the game for most people.

I at least hope that the game will have good gameplay and as nice extra great graphics so that people will say "I bought the game mostly for the great gameplay" and not "the main reason I bought the game are the graphics" and I also hope that the developer has the aim that the gameplay of the game will be the key selling point for most people.



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crissindahouse said:
fps_d0minat0r said:

You spoke of gameplay so I thought it might be interesting to know most racing games dont even feel like cars yet they still sell so gameplay is actually required to be 'not good' for it to be accessible to most people to have fun with.

unless you consider a car that doesnt handle like a car to be good gameplay to begin with which is a bit of a problem and makes my whole comment confusing and pointless.

not sure why an arcade racer should feel like reality to be good in your opinion. people like games like nfs because they have a good arcade gameplay. good doesn't have to be realistic all the time as long as they don't try to be a simulation and feel like mario kart.  we talk about games here, if they would have to be realistic we wouldn't have the shooters, racers or adventure games we have nowadays. and even a game like gran turismo is still not like reality even if it is obviously much closer to it as nfs or ridge racer...

talking about project cars, i think it will be much less realistic as many hope for but if it will feel like a project gotham racing or something similar it will still have very good gameplay (for those who don't want 100% realism). but if graphics would be the main reason to buy the game something would be wrong because it would mean that it isn't great in the simulation department nor in the arcade department. otherwise the gameplay would be automatically the main reason to buy the game for most people.

I at least hope that the game will have good gameplay and great graphics so that people will say "I bought the game mostly for the gameplay"" and not "the main reason I bought the game are the graphics"

Something like Colin McRae/DiRT, a balanced sim and arcade racer. I think Project CARS is going to go full on simulation though.



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TomaTito said:

Something like Collin MrRae/DiRT, a balanced sim and arcade racer.

However it will feel like, as long as it will feel so good that people will buy it mostly because of how it feels and not how it looks, everything will be fine. If most will buy it because of how it looks, something will be wrong with how it feels.

That's at least my theory^^



crissindahouse said:
fps_d0minat0r said:

You spoke of gameplay so I thought it might be interesting to know most racing games dont even feel like cars yet they still sell so gameplay is actually required to be 'not good' for it to be accessible to most people to have fun with.

unless you consider a car that doesnt handle like a car to be good gameplay to begin with which is a bit of a problem and makes my whole comment confusing and pointless.

not sure why an arcade racer should feel like reality to be good in your opinion (not saying that project cars will be an arcade racer). people like games like nfs because they have a good arcade gameplay. good doesn't have to be realistic all the time as long as they don't try to be a simulation and feel like mario kart.  we talk about games here, if they would have to be realistic we wouldn't have the shooters, racers or adventure games we have nowadays. and even a game like gran turismo is still not like reality even if it is obviously much closer to it as nfs or ridge racer...

talking about project cars, i think it will be much less realistic as many hope for but if it will feel like a project gotham racing or something similar it will still have very good gameplay (for those who don't want 100% realism). but if graphics would be the main reason to buy the game something would be wrong because it would mean that it isn't great in the simulation department nor in the arcade department. otherwise the gameplay would be automatically the main reason to buy the game for most people.

I at least hope that the game will have good gameplay and as nice extra great graphics so that people will say "I bought the game mostly for the great gameplay" and not "the main reason I bought the game are the graphics" and I also hope that the developer has the aim that the gameplay of the game will be the key selling point for most people.


im just saying that logically, a 'good' racer should feel like your racing a car if thats what the graphics show.

I also said that its possible, and does actually happen often that the physics and graphics dont add up but people still like it, and it will sell better than games where they do add up.

i can understand why that can be considered 'good', but in my first comment, I refered to 'good' as where the gameplay and graphics DO add up, maybe that was a mistake, no matter how logical it seemed to me.



well, not sure how much access the cpu has for the edram, but doubt its going to be more than 4MB cause intensive work calculations dont rquire that much size, besides  edram is more important for graphics, the importance of the cpu access to the edram is more about having a pool where it can communicate and transfer data to the gpu, kind of like tjhe huma technology that amd announced some time ago. 



supernihilist said:
Cleary397 said:
supernihilist said:
i would be impressed if CARS showed a higher fidelity visuals than NFS MW U, considering the latter delivered a higher performance with better assets also than the PS360 versions. we already have a really good looking realistic racing game.


NFSMWU did look good on Wii U, but it is in absolutely no way a realistic racing game. Its about as arcady as you can get


but it is realistic looking, and the controls are not that far from GT which doesnt even have a damage engine and you can trick in the turns by hitting the wall

From a graphical perspective, which was the thrust of the original article, NFS:MWU is the natural rival for Project CARS to beat on Wii U, (realistic looking car racer) even if they differ in gameplay.