| Ryuu96 said: Don't see the problem, Some of the most popular game modes in Halo were the small team modes like 4V4 In Halo 3, I rarely ever went on Big Team Battle on Halo since I much preferred the smaller ones, Also If you have a great small team they can be managed well and stick together, In large teams you could have a few rubbish people that make the team lose, You could be amazing but the rest off your team suck so you loose, 6 V 6 You at least have a chance off winning with a bad team, Smaller teams will make people work harder and stick together probably, Communicating with you Etc. and it is easier to be tactical Comment from IGN basically summarizes what I'm trying to say and is completely true This isn't about shoving a ton if players into a match to prove how "next gen" the game is. It's about getting the right amount of players that'll keep the game fun but still carryout their goal - a online multiplayer campaign. 6v6 sounds like a good amount to keep the game competitive, yet still fun at the same time. Also the AI thing is something different, Idk about how many AI's they are on your team but you can hack into them to make you fight for your team but they can also be hacked back, It's something different and personally I think it sounds pretty cool and I prefer Medium-Smaller maps the most, Large maps are awesome but I don't play them much (I'm judging on what I do on Halo) and I know allot of other people who play Halo prefer smaller close quarter combat maps |
I think that currently in Halo 4, Big Team Battle is more popular than Slayer.
May be sprint as defaut had something to do with it.









