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Forums - Gaming - Titanfall max player count is 12 players - 6 v 6 battles with AI

Ryuu96 said:

Don't see the problem, Some of the most popular game modes in Halo were the small team modes like 4V4 In Halo 3, I rarely ever went on Big Team Battle on Halo since I much preferred the smaller ones, Also If you have a great small team they can be managed well and stick together, In large teams you could have a few rubbish people that make the team lose, You could be amazing but the rest off your team suck so you loose, 6 V 6 You at least have a chance off winning with a bad team, Smaller teams will make people work harder and stick together probably, Communicating with you Etc. and it is easier to be tactical

Comment from IGN basically summarizes what I'm trying to say and is completely true

This isn't about shoving a ton if players into a match to prove how "next gen" the game is. It's about getting the right amount of players that'll keep the game fun but still carryout their goal - a online multiplayer campaign. 6v6 sounds like a good amount to keep the game competitive, yet still fun at the same time.
Look at halo 3, game can out go up to 16 players yet it's most popular mode was 4v4, why? Cause that was the most competitive and actually required skill. Games like bf4 you can have a shit ton of caps and kills but still lose cause the rest of your 30+ team sucks. They're trying to avoid that.

Also the AI thing is something different, Idk about how many AI's they are on your team but you can hack into them to make you fight for your team but they can also be hacked back, It's something different and personally I think it sounds pretty cool and I prefer Medium-Smaller maps the most, Large maps are awesome but I don't play them much (I'm judging on what I do on Halo) and I know allot of other people who play Halo prefer smaller close quarter combat maps

I think that currently in Halo 4, Big Team Battle is more popular than Slayer.

May be sprint as defaut had something to do with it.



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This game is 720p, 6v6 with AI bots for filler due to low player count, no single player and will release for $60.... This game is not sounding so good anymore.



Honestly, I prefer 6v6, but not having an option for higher player count is strange to say the least.



J_Allard said:
Ashadian said:

But say it didn't! Are you trying to say that other servers couldn't do the job? Servers are servers, be it MS Azure or Amazon,google etc. Respawn have rented them just like they could others! People making it out as something amazing and special cause Titanfall PC uses MS servers. Whatever next!

Sweetie, who said it's amazing or special because it's MS's servers? All selnor said was the game requires MS's servers on all 3 platforms. Which is correct.


Your mate Selnor did! Would you like a link to that? I bet the game could be run absolutely fine on the PC without MS servers???



Ryuu96 said:

What about all game modes that aren't big team added together? If they come to more then the point is still true ;) Lol also Halocharts shows that the most popular mode that has ever had the most players in Halo 4 is Infinity Slayer, Followed by Big Team, Followed by Swat, Then Flood, If the population off all the small team game modes is more than big team battles then it's still true for Halo 4.

But yeah Sprint might have something to do with it or maybe it's because most people are max level now so Big Team is the mode people can screw around the most on


https://www.halowaypoint.com/en-us/intel/playlists

BTB : 3,6K

Slayer: 1,5k

I´m going to check it again in the NA prime time.



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Ashadian said:
J_Allard said:
Ashadian said:

But say it didn't! Are you trying to say that other servers couldn't do the job? Servers are servers, be it MS Azure or Amazon,google etc. Respawn have rented them just like they could others! People making it out as something amazing and special cause Titanfall PC uses MS servers. Whatever next!

Sweetie, who said it's amazing or special because it's MS's servers? All selnor said was the game requires MS's servers on all 3 platforms. Which is correct.


Your mate Selnor did! Would you like a link to that? I bet the game could be run absolutely fine on the PC without MS servers???

Well considering EA is the publisher, I guess it would run about as well as Battlefield 4 is running right now LOL

On a more serious note, of course the game would exist without Azure. To what degree things would be changed though, who knows. I think the scalability and price MS offered played a huge role in the design of the game (which is something Respawn themselves have said).



I've had all day to think about this since I read it this morning but haven't had a proper amount of time to sit down on VGChartz today.

Not that big a deal.  I've had a fantastic time playing Killzone Mercenary on Vita (4v4 multi-player) and it works because the maps are designed for it, which is fine.

I just think I was a bit taken a-back by it because of all the hype it's received.  Particular Selnor.  I'm sure he means no harm but when he talks about something like this at every opportunity and brings it up in thread which have nothing to do with it (mentioning it in an Evolve thread -_-) you kind of expect it to be the bees knees to receive that kind of praise.  

And I'm sure it'll work great as a game, with some limitations just like every other game.

It's not the messiah; it's a very naughty boy solid game.



6 v 6 was a design decision, the build that impressed journalists at E3, was 7 v 7 and it was regularly described as being almost overwhelming. Smaller teams tends to promote higher skill matches and less randomness.

Whilst I'd have preferred them to throw in a big team playlist, it looks like they are going to stick to their guns and stick by their design decisions.

I'm still going to pick it up, along with Infamous: Second Son it looks like one of the better AAA titles to come in the early part of 2014.




#SaveShenmue

Top 5 Most Anticipated Games:

- Quantum Break
- Cyberpunk 2077
- Destiny
- The Division
- Final Fantasy XV

Regarding including an option for higher player counts, I don't think they will do that for anything other than maybe bare-bones TDM and maybe a FFA type mode. The way they talk about it, I think the AI plays a much larger role in the core of the game than we are thinking. The way they describe it really comes off as a MOBA type element and the game would change radically if you took them out.

I doubt many would want it anyway, unless the maps were changed to account for larger amounts of people, and I don't see Respawn doing that. Most games nowadays don't change the layout of the map for player count, only slightly alter it for modes, if at all. If the sweet spot Respawn found was 12 human players, gameplay higher than that won't be as good.

That was the only good thing about SOCOM 3, David Sears left and Zipper stupidly went 32 players so the maps were huge and awful, but you could lower the games to 16 players and it would actually block off the maps in parts and make it more like an old SOCOM map. But it doesn't generally work the other way around, especially when it was designed with a smaller player count in mind.



Kresnik said:

I've had all day to think about this since I read it this morning but haven't had a proper amount of time to sit down on VGChartz today.

Not that big a deal.  I've had a fantastic time playing Killzone Mercenary on Vita (4v4 multi-player) and it works because the maps are designed for it, which is fine.

I just think I was a bit taken a-back by it because of all the hype it's received.  Particular Selnor.  I'm sure he means no harm but when he talks about something like this at every opportunity and brings it up in thread which have nothing to do with it (mentioning it in an Evolve thread -_-) you kind of expect it to be the bees knees to receive that kind of praise.  

And I'm sure it'll work great as a game, with some limitations just like every other game.

It's not the messiah; it's a very naughty boy solid game.


well the game very well may be great, and 6 vs 6 in way does say it will be bad. however, it is kind of a dissapointment because its an online only game after all, and you would like to have options and variety. personally, i believe respawn when they said 6vs6 is the most balanced. but i also feel that the game could have been great if it had large scale battles. sometimes having choas and madness all around could be awesome, sometimes it could be really bad and just unfun. but the dissapointment comes from knowing you dont even have the latter as an option. whoever says having just 6vs6 than more options is just deluding themself. imo in online shooters its always better to have more options and variety. 

@bolded: it looks like it is, but we cant be sure until its out. even if its already taken the crown for GOTG