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Forums - Gaming - All Zelda Games After Majora's Mask Are UNACCEPTABLE

toastboy44562 said:
the_dengle said:
Majora's Mask sucks. Half the bosses are awful (and there are only 5 of those), the game does a terrible job teaching the player how to play the game, the dungeons are average for the series at best, and most of the side quests are babytown frolics and can be completed in ten minutes.

The only reasons people like Majora's Mask is because the story is really "edgy" and "artistic" (it has a slightly darker color palette than Ocarina, which automatically makes it a better game) or because they're hipsters who desperately refuse to accept that Ocarina has far superior design in every facet of the games.

Man, it feels good to get that off my chest.

1.) Yes it does a horrible job at teaching you how to play. they should give a little more direction on how to play.

2.)I loved the simple amazing story

3.) Temples were pretty good especially the upsidown one

4.) They should remake it with better controlls, another dungen, more minigames and what I listed in the OP

5.) BTW I liked majoras mask more than OoT

Valid opinions, but shouldn't the fact that you want the controls to be improved raise a red flag?

The first three dungeons are unimpressive. The first dungeon of Ocarina is a damn masterpiece of design that puts the beginning of the first dungeon of Majora to shame, and Dodongo's Cavern does the same for the latter half of that dungeon. The first boss fight of Majora is garbage while the first two boss fights of Ocarina are great.

I'll grant that the second boss fight of Majora is the dopest dope I ever smoked, but the third boss fight is the worst in any Zelda game I've ever played, and I've played just about all of them.



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I think the Zelda releases after Wind Waker we're pretty lackluster.

In my eyes, ALBW redeemed the franchise. Before it I was like "Oh cool, Zelda." Now I'm like "FUCK YEAH! Zelda U! Hyrule Warriors!"



KingdomHeartsFan said:

Every Toastboy thread has been UNACCEPTABLE

²



Yes, I think Majora's Mask is the best game of all time, so it is pretty hard to live up to that. On the other hand, Skyward Sword was still a fantastic experience. Twilight Princess was pretty good too. Just not as good as Skyward Sword.



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curl-6 said:
Majora's Mask is unacceptable. The time mechanic makes it nigh unplayable.


yeah. even i that i love the game i can see the mechanic is broken in its core. or at least feels very repetitive and frustrating when you have to repeat pretty much everything multiple times



the_dengle said:

Majora's Mask sucks. Half the bosses are awful (and there are only 5 of those), the game does a terrible job teaching the player how to play the game, the dungeons are average for the series at best, and most of the side quests are babytown frolics and can be completed in ten minutes.

The only reasons people like Majora's Mask is because the story is really "edgy" and "artistic" (it has a slightly darker color palette than Ocarina, which automatically makes it a better game) or because they're hipsters who desperately refuse to accept that Ocarina has far superior design in every facet of the games.

And most of the people who think Majora's Mask is TEH BEST ZERUDA EVAR also beg for total nonlinearity in future titles, while glossing over the fact that Majora is as linear as they come.


Man, it feels good to get that off my chest.

I have never had more fun with a Zelda game than Majora's Mask.  Being able to transform into a Deku, Goron, or Zora was awesome.  And no Zelda before or since has had the depth of meaningful interaction with the NPCs.  It really brought the world of Termina to life.



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supernihilist said:
curl-6 said:
Majora's Mask is unacceptable. The time mechanic makes it nigh unplayable.


yeah. even i that i love the game i can see the mechanic is broken in its core. or at least feels very repetitive and frustrating when you have to repeat pretty much everything multiple times

Amen. I just get so damn tired to redoing things, its really tedious. Time management is also stressful and doesn't allow you freedom to explore.



toastboy44562 said:

There hasn't been one good Zelda Game since Majora's Mask in my opinion.. Twilight Princess was just okay, too easy. Majora's Mask was one of the greatest games of all time. It needs a sequal with a mature Link, a dark setting, and realistic graphics. None of that horrible lazy Wind Waker/Skyward sword/Hyrule Warriors pixles. Nintendo wants to remake Zelda games? Okay, but remake good ones and keep them on consoles. Why on earth would they re-release OoT on the 3DS when it's a console game? Why would they remake arguably the worst game in the series into HD? Nintendo can gain back its lost fanbase if they bring some horror-ness into Zelda and modernize the franchise. Who's with me?! Who else is angry by the direction Nintendo has been taking Zelda? The Zelda franchise is UNACCEPTABLE and Nintendo and its fans should be getting back to the roots of the series with a way to save anywhere you'd like, co-op, more day/night events, more complex puzzles, a larger world, etc. Zelda games should have more accessable controls and more adventure traits in it. Players should be able to re-do temples whenever they feel like it. Voice acting should be apparent.

You mean, like, Twilight Princess, then?



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the_dengle said:

Majora's Mask sucks. Half the bosses are awful (and there are only 5 of those), the game does a terrible job teaching the player how to play the game, the dungeons are average for the series at best, and most of the side quests are babytown frolics and can be completed in ten minutes.

The only reasons people like Majora's Mask is because the story is really "edgy" and "artistic" (it has a slightly darker color palette than Ocarina, which automatically makes it a better game) or because they're hipsters who desperately refuse to accept that Ocarina has far superior design in every facet of the games.

And most of the people who think Majora's Mask is TEH BEST ZERUDA EVAR also beg for total nonlinearity in future titles, while glossing over the fact that Majora is as linear as they come.


Man, it feels good to get that off my chest.

I disagree with your opinion. In fact, the game might be my 2nd favorite Zelda or even my favorite. I agree the bosses are awful (However I disagree, I loved the first boss), but besides the Great Bay temple, I loved all the dungeons.

The side quests can't be completed in ten minutes, or atleast most of them. Take the Anju and Kafei side quest for example, which finishes right before the end of the third day, and starts on the first day. Sure, you could skip ahead through the days and not do anything in between, but that isn't the best way to manage your time.

I personally love the story of Majora's Mask, it was very unique and had a different and darker direction than most Zelda titles. Ocarina of Time, the game you seem to be comparing the game to the most, has the most generic of Zelda stories. It could basically be summed up as "Link needs to save Hyrule." And sure, the point of Majora's Mask is also to save Termina, but it's also to get back Majora's Mask, and you only have three days. The story comes more from the interesting characters you meet. For example, there is a swordsmaster in Clock Town that is extremely cocky and is all like "BRING ON THE MOON I'LL SLICE IT IN HALF" and then when you find him at the end of the third day, he's cuddled up in a corner trembling in fear saying "I don't want to die." Tell me a character in Ocarina that is that well "human." The characters add to the world and it helps you understand Termina a lot more than you could ever understand Hyrule.

On the topic of linearity, I have no idea what you're talking about. You can play the game for 3 hours and just do side quests and explore. There are also mini skulluta dungeons that will keep you busy. The game also has a SHIT TON of heart pieces, some of which actually do require lots of effort. Plus, Ocarina is linear in all honesty. The dungeons are still in a set order, and the game is weak on side quests. Just because it has a bigger (and emptier) overworld, doesn't immediatley take away the fact that the game is still more or less point a to point b. Ocarina is my 4th favorite Zelda ever made, but the fact that people think it is the end all be all most well designed Zelda kinda infuriates me. But, we all have opinions.