Once you learn to flick the touchpen instead of dragging it (wild assumption on my part here) the issues with the controls will be gone and you'll be able to enjoy the game properly :D
Once you learn to flick the touchpen instead of dragging it (wild assumption on my part here) the issues with the controls will be gone and you'll be able to enjoy the game properly :D
JWeinCom said:
Definitely a Kid Icarus game. Franchises do tend to change after 20 years or so. |
Absolutely not.
If you want to make a new game, use a new IP. I despise the view that "games change" and so the formula is shot in the back in the name of "creativity".
Nintendo did this with Mario, replacing 2D Mario with 3D Mario for TEN years all the while saying, "Definitely a Mario game, you'll get used to it, 3D is the future". NSMB Wii proved them wrong. Now they have different series for each, as they should.
| KHlover said: Once you learn to flick the touchpen instead of dragging it (wild assumption on my part here) the issues with the controls will be gone and you'll be able to enjoy the game properly :D |
:/ is that how you're meant to play it??? I thought you had to leave it on the screen to move the target mark.
Wish they didn't held back on the flight sections for the sake of keeping the Sin and Punishment franchise relevant.
Edit: and the difficulty scale thing should be in more games
My 3ds friendcode: 5413-0232-9676 (G-cyber)

I didn't enjoy it much. I only played a few chapters before putting it down for good.
2 / 10 for me...
aryu said:
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Sort of. If you want to make fine adjustments to your aim, then you'd move your reticule slightly by sliding the stylus. But if you wanted to make a larger movement, for example switching between two far away targets, you'd want to flick the stylus, then tap the screen to stop it. If you're trying to get to a far away target just by dragging, it's going to be tough. Your reticule doesn't go fast enough.
Soleron said:
Absolutely not. If you want to make a new game, use a new IP. I despise the view that "games change" and so the formula is shot in the back in the name of "creativity". Nintendo did this with Mario, replacing 2D Mario with 3D Mario for TEN years all the while saying, "Definitely a Mario game, you'll get used to it, 3D is the future". NSMB Wii proved them wrong. Now they have different series for each, as they should. |
"If you want to make a new game, use a new IP"
That's a good plan, if you don't want to make money, but time has shown that new IPs don't sell. I'm not sure why they should sacrifice sales for imaginary integrity of a series. Besides, if you can tell a good story in the universe a game is in (which they did in KIU) why not use those characters? What reason is there to sacrifice sales AND a good idea? Because some purists will be unhappy?
Nintendo did this with Mario, replacing 2D Mario with 3D Mario for TEN years all the while saying, "Definitely a Mario game, you'll get used to it, 3D is the future"
Wait, when did they ever say that? And at the time and place, 3D was absolutely the right way to go. At that point games were becoming more complex, and we had 2D platformers dominating the scene for years. A 2D Mario title would have likely been ill received and would have reinforced the idea of Nintendo as old and outdated as Sony showed off their 3D games.
Years later, the situation was very different. There hadn't been a Mario 2D platformer in 15 years, so it was a fresh experience. Nintendo was trying to appeal to casual and younger gamers for whom simplicity was a more important factor. At this junction, it made sense to have a 2D adventure. But, the 2D Mario game would have fared quite poorly on the N64 which did not have the Wii or the DS's casual audience.
We can see this factor at play with the 3DS. The 3DS has a fanbase that skews more hardcore than the DS's, and accordingly there is more of a balance between 2D and 3D games. Mario 3D Land is actually trending ahead of NSMB2 and Super Mario 3D World is so far on par with NSMBU. So, it's not about "Mario Wii sold better because it was a true Mario game (as if the average consumer would give a shit), it's just a matter of the product being well suited to the fanbase the Wii had accumulated.
The game wasn't really made for me since I'm left handed, wonder what Miyamoto thinks of it... (he's also one)
Of course, I bought a Circle Pad Pro for it but then I can't use the stand, even though the CPP is big enough to me to lay it on the table and play... But it's not a portable game if you have to use a stand! It was a really unfitting game on 3DS, would've been much better on Wii / Wii U.
Still I finished it even though controlling with a right stick sucked BIG TIME.
Another concern with me was the length of the game, I think it was too long actually, most of the levels were filler. If I remember right there were 25 chapters, could have been 15 at most and you wouldn't lose anything. Way too long game.
Of course there were many positives about the game, but when I look back at it I feel I won't play it again, may check the streetpass data for it though since I've met around 10 people with the game since last time I played it.
Yep.
Only played the 3DS game, but I fell in LOVE with the game. The banter between Pit, Pitoo, and Lady Paluntena. The gameplay was a little bumpy for the non rail sections, bu the humor and fourth wall breaking was some of the best I've ever played in a video game. I'd dry hump my Wii U for a Kid Icarus U.
https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png
Never played the original game seriously, but I adore the 3DS sequel Uprising and think it should be the new standard for the franchise going forward.
It was funny, entertaining a blast to play despite the controls not being great and unique compared to most other Nintendo games with its emphasis on action and comedy which I believe the Nintendo stable needs more of. Honestly, the game probably could have been a massive hit on the Wii and the fact that Nintendo has yet to get either a sequel, spin off or remake on the Wii U is really disappointing as they have the foundation to turn a 4th string IP into something superb going forward.
Even without Sakurai overseeing it, the foundation he laid shouldn't be that difficult to emulate and with either one of the many Wii U control inputs the issue many had with the 3DS controls could easily be rectified.