aryu said:
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Sort of. If you want to make fine adjustments to your aim, then you'd move your reticule slightly by sliding the stylus. But if you wanted to make a larger movement, for example switching between two far away targets, you'd want to flick the stylus, then tap the screen to stop it. If you're trying to get to a far away target just by dragging, it's going to be tough. Your reticule doesn't go fast enough.
Soleron said:
Absolutely not. If you want to make a new game, use a new IP. I despise the view that "games change" and so the formula is shot in the back in the name of "creativity". Nintendo did this with Mario, replacing 2D Mario with 3D Mario for TEN years all the while saying, "Definitely a Mario game, you'll get used to it, 3D is the future". NSMB Wii proved them wrong. Now they have different series for each, as they should. |
"If you want to make a new game, use a new IP"
That's a good plan, if you don't want to make money, but time has shown that new IPs don't sell. I'm not sure why they should sacrifice sales for imaginary integrity of a series. Besides, if you can tell a good story in the universe a game is in (which they did in KIU) why not use those characters? What reason is there to sacrifice sales AND a good idea? Because some purists will be unhappy?
Nintendo did this with Mario, replacing 2D Mario with 3D Mario for TEN years all the while saying, "Definitely a Mario game, you'll get used to it, 3D is the future"
Wait, when did they ever say that? And at the time and place, 3D was absolutely the right way to go. At that point games were becoming more complex, and we had 2D platformers dominating the scene for years. A 2D Mario title would have likely been ill received and would have reinforced the idea of Nintendo as old and outdated as Sony showed off their 3D games.
Years later, the situation was very different. There hadn't been a Mario 2D platformer in 15 years, so it was a fresh experience. Nintendo was trying to appeal to casual and younger gamers for whom simplicity was a more important factor. At this junction, it made sense to have a 2D adventure. But, the 2D Mario game would have fared quite poorly on the N64 which did not have the Wii or the DS's casual audience.
We can see this factor at play with the 3DS. The 3DS has a fanbase that skews more hardcore than the DS's, and accordingly there is more of a balance between 2D and 3D games. Mario 3D Land is actually trending ahead of NSMB2 and Super Mario 3D World is so far on par with NSMBU. So, it's not about "Mario Wii sold better because it was a true Mario game (as if the average consumer would give a shit), it's just a matter of the product being well suited to the fanbase the Wii had accumulated.







