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Forums - Gaming Discussion - Why can't gamers diferentiate between their personal taste and quality.

Because I am so superior to all other human beings my taste defines the very essence of quality, duh!

So fuck other gamers and listen to the godlike being that is me without hesitation and I will guide you to gaming bliss!

GO PLAY DOTA 2 AND SUIKODEN II MINION!

---
works better than rational thinking - doesn't it?



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Because they're human and as humans we tend to connect with what we like on an emotional level which generally has little to do with rationality.

There are plenty of quality games that people will pass on simply because they fall outside of their personal tastes and interests. It's not like everyone feels obligated to play or buy a game simply because it's critically acclaimed and commercially successful.

And on the other end of the spectrum, there will be plenty of games obscure or of questionable quality due to lower budget, lower market, etc. that will resonate perfectly with certain individuals, ratings, technicals and sales be damned.



kupomogli said:

Whether it's your preferred taste or not, doesn't mean that a game isn't a bad game. If you ask me, there's so much bias over franchise or developer/publisher that too many games that aren't deserving of praise still gets it. God of War is good, no denying that, but a better game like Dante's Inferno gets slammed because not only is it a God of War ripoff, but because of the publisher, and the game is far better than any of the God of War titles.

Garbage like Ni No Kuni receives massive amounts of praise for no other reason than its pretty graphics and the fact that it's a collaboration effort between Level 5 and Studio Ghibli. The storyline isn't very good, even if this game was released in the silver age of RPGs. Magic that's practically useless because it costs way too much and normal attack combo will take off more. The game is pretty much a button masher where you're constantly hitting x the entire time during combat, rarely defending or doing all out defense unless it's on a boss.

Pokemon at its core has a deep layer of strategy, but what about the main game. That 20 hour storyline where you're slogging through against Pokemon that you'll OHKO throughout the game. Then in order to get to the layer of depth where the game is actually good, if you want to do well, you're going to put in a minimum of 5-10 hours getting a good Pokemon team decent IVs, then the time it takes to level those Pokemon to 50 and get the skills you want them to have. Every single time a new Pokemon releases, it's common that even fans will admit the main game is boring and repetitive, but the game gets a free pass because the game has an underlying amount of depth that most people will rarely experience because of the amount of time you have to put into it? 

Too many games get overlooked because regardless of the system, you have a group of fans praising one game that doesn't deserve it, usually when it's exclusive. Additionally, Nintendo fans overlook a lot of quality games that are on Nintendo consoles simply because they're not developed or published by Nintendo, although being exclusive helps.

Finally there's the fact that people haven't played all these games. Unfortunately there's nothing that can be done about that, but if people actually tried out different games than sticking with just Nintendo games or play the highly rated niche titles also instead of only the over hyped games then people might actually start playing some games that are better than those they're accustomed to.

I think you need to take a step back realize that this thread is for you.

(and my magic/melee experience was vastly different. melee was largely useless)



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Faust said:
taste =/= quality

For example, i dislike GTAV but even i can tell that is in fact a high quality game.

The other way around, i love Bullet witch (my fav game on xbox360) but without a doubt is a crappy game.


I love Bullet Witch, too.  Damn, it was awesome knocking down entire buildings with her powers....but yeah, I know it sucked.  It's my guiltiest of guilty pleasures.



Please define quality in a non-subjective way.

Objective would be for example "realistic", or "high production value", which I'm guessing is not what this thread had in mind.

If you don't have personal taste, you don't have any taste.  With reviewers, you should read the ones that have similar taste to you.



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outlawauron said:

I think you need to take a step back realize that this thread is for you.

(and my magic/melee experience was vastly different. melee was largely useless)

When you melee with a low attack power character it's obviously going to be useless.  And unless you used the weak 4MP and 8MP spells which would take maybe 80-100 damage end game on enemies weak against them, you would have ran out of MP within a single battle.  The only way you could use magic constantly was midway through the game by taking advantage of the casino, winning millions of points in 10 minutes and then getting Great Sage Secrets or buying a lot of coffee items now that you have infinite amounts of money.



ganoncrotch said:
if you for example dislike fighting games, but work at a website where you are part of a group who need to review a whole load of different fighting game mechanics and see which games either offer more than just a roster full of clone characters or a roster with few characters but each one built around unique ideas. Trust me to a person who doesn't like a genre each fps could be a Halo:CE or an Aliens CM if you don't like Fps to begin with you aren't going to be able to distinguish anything less annoying about the great ones.

You just can't expect people to go that far outta their way to praise something and see the good parts about something they've little to no interest in.

And IMHO that seperates a good reviewer from a crap one. YOu dont need to like a specific genre or game to understand that some kind of quality went into it. For example, I dont like Xenoblade, found it to be quite boring, but alot of people like it. Now I would never call it a bad game, hell no I can tell it was greatly made, just not my cup of tea. I think their is a barometer for quality, if your game constantly glitches, framerate drops, screen tearing or just flat out is unplayable then thats a bad game by basic standards (steel battalion comes to mind)



That's like asking "Why can't people who listen to music differentiate between their own taste and quality?"



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oniyide said:
ganoncrotch said:
if you for example dislike fighting games, but work at a website where you are part of a group who need to review a whole load of different fighting game mechanics and see which games either offer more than just a roster full of clone characters or a roster with few characters but each one built around unique ideas. Trust me to a person who doesn't like a genre each fps could be a Halo:CE or an Aliens CM if you don't like Fps to begin with you aren't going to be able to distinguish anything less annoying about the great ones.

You just can't expect people to go that far outta their way to praise something and see the good parts about something they've little to no interest in.

And IMHO that seperates a good reviewer from a crap one. YOu dont need to like a specific genre or game to understand that some kind of quality went into it. For example, I dont like Xenoblade, found it to be quite boring, but alot of people like it. Now I would never call it a bad game, hell no I can tell it was greatly made, just not my cup of tea. I think their is a barometer for quality, if your game constantly glitches, framerate drops, screen tearing or just flat out is unplayable then thats a bad game by basic standards (steel battalion comes to mind)


My only experience of that was the demo from XBLA and my god that was amazing to play, I would especially love to personally thank who ever it was decided to put the self destruct button inside the cabin next to about 5 other major controls and then make it a kinect only game.... I say kinect only, I mean you need to use kinect while holding a controller.

I'm honestly keeping my eyes peeled for a cheap copy of both this and sonic riders kinect just to have the 2 most broken games of the generation in my collection.

But yeah regarding the rest of your post I do agree that a good reviewer should be able to see that there was an amount of work gone into something such as a fighting game, but I don't believe someone who isn't a fan of the fighting genre would ever really get balance issues which are clear from the get go.



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ganoncrotch said:
oniyide said:
ganoncrotch said:
if you for example dislike fighting games, but work at a website where you are part of a group who need to review a whole load of different fighting game mechanics and see which games either offer more than just a roster full of clone characters or a roster with few characters but each one built around unique ideas. Trust me to a person who doesn't like a genre each fps could be a Halo:CE or an Aliens CM if you don't like Fps to begin with you aren't going to be able to distinguish anything less annoying about the great ones.

You just can't expect people to go that far outta their way to praise something and see the good parts about something they've little to no interest in.

And IMHO that seperates a good reviewer from a crap one. YOu dont need to like a specific genre or game to understand that some kind of quality went into it. For example, I dont like Xenoblade, found it to be quite boring, but alot of people like it. Now I would never call it a bad game, hell no I can tell it was greatly made, just not my cup of tea. I think their is a barometer for quality, if your game constantly glitches, framerate drops, screen tearing or just flat out is unplayable then thats a bad game by basic standards (steel battalion comes to mind)


My only experience of that was the demo from XBLA and my god that was amazing to play, I would especially love to personally thank who ever it was decided to put the self destruct button inside the cabin next to about 5 other major controls and then make it a kinect only game.... I say kinect only, I mean you need to use kinect while holding a controller.

I'm honestly keeping my eyes peeled for a cheap copy of both this and sonic riders kinect just to have the 2 most broken games of the generation in my collection.

But yeah regarding the rest of your post I do agree that a good reviewer should be able to see that there was an amount of work gone into something such as a fighting game, but I don't believe someone who isn't a fan of the fighting genre would ever really get balance issues which are clear from the get go.

Amazon has Steel Battalion for as low as 6.50 new. That was my example of one of the broken games, sure its subjective but a game that messed up HAS to go in the bad category it doesnt even work.

I agree they shouldnt put someone who has a disdain for a genre to review said genre, but sometimes crap and deadlines happen.