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Forums - Nintendo - Dark Souls Producer says Wii U audience doesn't care about Dark Souls.

oniyide said:
Michael-5 said:

You know, I'd rather buy this game for a WiiU over a PS3/360. Lets face it Dark Souls is a hard game, I don't want to get a half ass list of trophy's/achievements, nor beat the game multiple times and get all the collectables to get a platinum/1,000.

If these guys released Dark Souls on WiiU, I'd consider it. However on PS3/360, there is just too much already.

that logic makes no sense at all considering trophies and achievements are 100% optional

Yea, but if I played the game on PS3/360 and didn'thorde then I'll end up with somthing like 20-60% of the trophy's/achievements. Just makes me feel like I half assed the game, but on WiiU I don't have to care at all.

Plus if I did care about troophy's, I won't have to open some collectables guide, which can spoil part of the game for me. I'd much rather play JRPG's on WiiU then PS3/360.



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Jumpin said:

Well, I agree. There are two different crowds of RPG fans, the more mainstream RPG gamers that play games like Chrono Trigger, Pokemon, Dragon Quest, Final Fantasy, of which Nintendo has of abundance in their audience. Then there are the RPGs meant for basement-nerds which include stuff like the dungeon of dragons and Dark Soul.

The basement-nerd type RPGs don't really appeal to Nintendo fans. Basement-nerds usually hate Nintendo and would never by a Nintendo system.

So much wrong with this....

First of all you're over-generalizing. XenoBlade, Last Story, and Pandora's Tower are 3 JRPG's which are not mainstream, and also Nintendo. So with your category's no one wants these games, yet XenoBlade sold as well as a typical Tales of title.

Second of all, Dungeons and Dragons is a WRPG Board game. It has a completely different demograph then the JRPG fanbase, so if anything very few people would like both D&D & Dark Souls

Third, I think any truly hardcore JRPG fan is by definition also a Nintendo fan. Like I said above, many of the best JRPG's tend to be Nintendo or Sony exclusives. XenoBlade Chronicles for Wii, as well as Infinite Space for DS, Fire Emblem Awakening for 3DS, Baten Kaitos for Gamecube, Golden Sun for GBA, Tactics Ogre for N64, Chrono Trigger for SNES, etc, etc have been among the best JRPG of their respective generations. How can you be a real hardcore JRPG fan, and not a Nintendo fan at the same time? I fit into this category.



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Michael-5 said:
oniyide said:
Michael-5 said:

You know, I'd rather buy this game for a WiiU over a PS3/360. Lets face it Dark Souls is a hard game, I don't want to get a half ass list of trophy's/achievements, nor beat the game multiple times and get all the collectables to get a platinum/1,000.

If these guys released Dark Souls on WiiU, I'd consider it. However on PS3/360, there is just too much already.

that logic makes no sense at all considering trophies and achievements are 100% optional

Yea, but if I played the game on PS3/360 and didn'thorde then I'll end up with somthing like 20-60% of the trophy's/achievements. Just makes me feel like I half assed the game, but on WiiU I don't have to care at all.

Plus if I did care about troophy's, I won't have to open some collectables guide, which can spoil part of the game for me. I'd much rather play JRPG's on WiiU then PS3/360.

well then its not really the devs issue if you cant control yourself. Is it that important that it says whatever percent? not to me at least.



Michael-5 said:
Jumpin said:

Well, I agree. There are two different crowds of RPG fans, the more mainstream RPG gamers that play games like Chrono Trigger, Pokemon, Dragon Quest, Final Fantasy, of which Nintendo has of abundance in their audience. Then there are the RPGs meant for basement-nerds which include stuff like the dungeon of dragons and Dark Soul.

The basement-nerd type RPGs don't really appeal to Nintendo fans. Basement-nerds usually hate Nintendo and would never by a Nintendo system.

So much wrong with this....

First of all you're over-generalizing. XenoBlade, Last Story, and Pandora's Tower are 3 JRPG's which are not mainstream, and also Nintendo. So with your category's no one wants these games, yet XenoBlade sold as well as a typical Tales of title.

Second of all, Dungeons and Dragons is a WRPG Board game. It has a completely different demograph then the JRPG fanbase, so if anything very few people would like both D&D & Dark Souls

Third, I think any truly hardcore JRPG fan is by definition also a Nintendo fan. Like I said above, many of the best JRPG's tend to be Nintendo or Sony exclusives. XenoBlade Chronicles for Wii, as well as Infinite Space for DS, Fire Emblem Awakening for 3DS, Baten Kaitos for Gamecube, Golden Sun for GBA, Tactics Ogre for N64, Chrono Trigger for SNES, etc, etc have been among the best JRPG of their respective generations. How can you be a real hardcore JRPG fan, and not a Nintendo fan at the same time? I fit into this category.

its actually quite easy if you started gaming in the PS era then that system had the best library for JRPGs period, nothing else came close. N64 had like a dozen titles in that category. That passed on to PS2, which had a better JRPG library. One could make an argument for GBA in those days but most of those were ports...which isnt bad.



Rafux said:
"Gameplay intact: possible"

Again just watch Dead Rising Wii, the experience would be so different its not worth anyones time. Is not just the audience, Dark Souls Wii would have never been possible.

Resident Evil 4 had a huge audience in PS2 and the power gap between Gamecube and PS2 wasn't that big so it made perfect sense for Capcom to make the port and even then RE4 PS2 looked obviously downgraded I can't imaging how would Demon/Dark Souls would look in the original Wii. Capcom greedy as they are would have made a Resident Evil 5 port to Wii if they could since theres still an audicence for RE games on Nintendo consoles.

Xenoblade Chronicles was possible on Wii, so I don't see why Dark Souls shouldn't work. But anyways, as I said before, the main reason was probably that the company didn't expected enough sales to justify the effort.



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dharh said:
Dark Souls on the Wii would have been a travesty of a game. The original hardness of it would have had to be dumb down to account for the motion controls. This video explains quite a bit about how hard it is to make a good game with motion controls, even on the Wii with its massive install base: http://www.gdcvault.com/play/1013663/Chilling-Tales-from-Red-Steel. It would have sold less than Red Steel.

You know, a lot games on Wii didn't make use of motion controls, namely Xenoblade cronicles and Monster Hunter Tri. There was no obligation to have motion controls for games on Wii. And a classic controller was available (although WiiMote+Nunchuck had all needed buttons and sticks).



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Jumpin said:

Well, I agree. There are two different crowds of RPG fans, the more mainstream RPG gamers that play games like Chrono Trigger, Pokemon, Dragon Quest, Final Fantasy, of which Nintendo has of abundance in their audience. Then there are the RPGs meant for basement-nerds which include stuff like the dungeon of dragons and Dark Soul.

The basement-nerd type RPGs don't really appeal to Nintendo fans. Basement-nerds usually hate Nintendo and would never by a Nintendo system.

Your theory doesn't work. I'm your basement nerd. I play and enjoy Pen&Paper RPGs, I play and enjoy Nethack, I play and enjoy MUDs (real MUDs, without any graphics at all, only text). I also play and enjoy Fire Emblem, Xenoblade Chronicles, Bravely Default, Etrian Odyssey and Monster Hunter. And I also play and enjoy Wii Sports (and these dumbasses at Nintendo didn't release a third Wii Sports for WiiU). I really like Nintendo.



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Mnementh said:
 

Xenoblade Chronicles was possible on Wii, so I don't see why Dark Souls shouldn't work. But anyways, as I said before, the main reason was probably that the company didn't expected enough sales to justify the effort.


Let's not forget that a big aspect of Dark Souls is its online components.  From the messages, to the cooperation and competition, to even the way the covenants were designed, the game has a huge emphasis on online interaction, which I don't know would have been the same if developed for the original Wii.  It's quite possible that From Software could have created a lower visual fidelity game without the online components, but it may have resulted in a product not nearly as good as the PS3/360 versions.



arcelonious said:
Mnementh said:
 

Xenoblade Chronicles was possible on Wii, so I don't see why Dark Souls shouldn't work. But anyways, as I said before, the main reason was probably that the company didn't expected enough sales to justify the effort.


Let's not forget that a big aspect of Dark Souls is its online components.  From the messages, to the cooperation and competition, to even the way the covenants were designed, the game has a huge emphasis on online interaction, which I don't know would have been the same if developed for the original Wii.  It's quite possible that From Software could have created a lower visual fidelity game without the online components, but it may have resulted in a product not nearly as good as the PS3/360 versions.

Let's not forget, Monster Hunter Tri was on Wii, with a strong online component. Many people seem to think Wii had no online.



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Just like how the Wii U audience didn't care about Batman, Call of Duty Ghosts, Deus Ex, Wonderful 101, Splinter Cell, etc. He's perfectly correct in this situation.