By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo is completely out of touch with reality.

Nintendo missed a huge opportunity. VGX is watched by millions, Ninty Directs by tens of thousands. They could've shown a new trailer of MK8, SSB or a teaser for a new game and done a better job at marketing than a random Direct stream which only caters to Nintendo fanbase, no one else is watching those streams other than their own fanbase.

Big mistake Iwata, Reggie or whoever runs that company, this was literally the place to get non Nintendo gamers hyped for the Wii U in 2014 but all you showed was Cranky Dong.



Around the Network

Nintendo I think has decided internally to stick to their roots as a toy/kids-brand company and to not compete with Sony/MS as much as they can get away with.

I think even Iwata said they're not very good at competing in a head to head way.

They're just not capable of being the company that some people want them to be.

That said I think DKC: TF will probably be a terrific game and (yes) the inclusion of Cranky Kong is cool for DKC fans. 



In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.



User Requested removal



curl-6 said:
biglittlesps said:
Nintendo always tries to please only the Nintendo fans and never try to bring something new that makes others interesting and this is the only reason i don't like Nintendo. They never try something new in IP's/matured for core audience but they try to be innovative in same old games which is good only for the fans.

Xenoblade.



Its a Role Play game but we have so many RPG games like Skyrim, Dragon age,KH3, Final Fantasy, Diablo etc., already for users to play, but people these days want something like Action/Adventure/Shooter/Story telling games with multiplayer elements which they can't find in other platforms and only one is not enought for them to make people to buy thier console.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Around the Network
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.



biglittlesps said:
curl-6 said:
biglittlesps said:
Nintendo always tries to please only the Nintendo fans and never try to bring something new that makes others interesting and this is the only reason i don't like Nintendo. They never try something new in IP's/matured for core audience but they try to be innovative in same old games which is good only for the fans.

Xenoblade.



Its a Role Play game but we have so many RPG games like Skyrim, Dragon age,KH3, Final Fantasy, Diablo etc., already for users to play, but people these days want something like Action/Adventure/Shooter/Story telling games with multiplayer elements which they can't find in other platforms and only one is not enought for them to make people to buy thier console.





I actually jokingly said in another thread re the vga announcement that as long as it wasn't another shitty donkey kong trailer that would be good. I wonder why they hyped up such an underwhelming announcement?



curl-6 said:
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.


With the casual audience, but torok's point has some merit to it, the N64 was really their last console to have a reasonable level of success with hardcore gamers. 

In part I think once MS entered the business and the GameCube sold even less than the N64, Nintendo pulled back and became afraid to compete for this audience I suspect. 



curl-6 said:
torok said:
In home consoles, Nintendo lost touch with the market since the N64. They simply don't launch a single console without some weird design decision that will have a high cost during the gens.

They were very much in touch with the Wii, hence it breaking the 100 million barrier.


Wii sold that many because of casuals, motion controls, the price advantage it had against PS3/Xbox360, and less competiton beacsue of the hard days of Playstation 3 with their price and less games until PS3 Slim. 

Now, casuals have one more option from Microsoft last few years, cheap PC gaming from Indie games/AAA and Mobiles/Tablets andiod/IOS gaming.

Same reason for the success of 3DS because they don't have competition from others in their type of titles and price advantage.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.