Benefit of the Doubt, and how Vita got virtually none from Big 3rd Parties.
What I mean is developers refused to give Vita original content, rather opting to give Vita ports of already existing games. These are not all bad, but I think Vita owners would universally prefer original content. The idea behind the Vita is that it is "easy to port to". I was assuming this meant easy to port existing game engines to so games can be more quickly constructed. This is opposed to having to develop a completely new engine to build a game more suitable to weaker tech (PSP, DS, 3DS).
Instead we get stuff like Amazing Spiderman.....over a year late.
Ninja Gaiden Sigma 1&2
Stuff that at least comes at the same time as the Console counterparts is tolerable (Injustice, Walking Dead), or comes with bonus content(P4G) but anything less is just ridiculous.
Assassin's Creed Liberations is the type of 3rd Party content I was looking for. It utilizes the same engine as AC3, took only 6mo to a year to develop and uses Vita functionality to it's benefit. It also sold a pretty good amount, Ubisoft originally stated it sold well which has me thinking it at least made a profit. COD for Vita was similar but it only took 2-3 months to make. COD sold more than ACL did, super short development time, wasn't even GOOD, but most assuredly made a profit.
One might say that the reason the 3DS gets this kind of treatment and Vita doesn't is because of the userbase disparity. Yet this was something being seen from year one of both consoles. 3DS started out pretty dire.....yet that seemingly never stopped games like Bravely Default getting made for it. So was Kingdom Hearts DDD.
Where are the FFTactics sequel, KH BBS HD for Vita, GTA San Andreas Stories? These games did very well on PSP and sequels or continuations were expected with Vita, especially with the ease of developing for it. Small developers seem to understand this is the route we want, yet the big developers/publishers seem to be the ones completely clueless. If the big devs would bring the games that fans expect maybe the userbase will take hold of it as well. If everyone held off on making games for a console until the userbase grows large then every console would always fail.
Vita owners have prayed for FF Type-0's up port to Vita in West. Game is already made, apparently even localized. FF is the biggest seller SquareEnix has in the west and they don't think an already fully developed game will do enough to make them a return on Vita? Closest thing to this situation would be Persona 4 which was perfectly executed on Vita and sold really well, and was a "system seller" for the handheld. FF by name alone would do a lot more. I guess thats more so in Sony's interest than SE's but it could be of mutual benefit.
How is it that much much smaller 3rd party companies like Atlus, Falcom, NIS can afford to give Vita a fighting chance but Activision, Capcom, EA, or SE cannot when they do so for the 3DS?
Now I would just like to get to the bottom of what went wrong here. Did Sony simply push devs in the wrong direction on where to take their games on Vita? Or did Devs simply not willing to take any risk with the system?


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Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)









