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Forums - Sony - Why didn't Big 3rd Parties give Vita the B.O.T.D.?

Benefit of the Doubt, and how Vita got virtually none from Big 3rd Parties.

What I mean is developers refused to give Vita original content, rather opting to give Vita ports of already existing games. These are not all bad, but I think Vita owners would universally prefer original content. The idea behind the Vita is that it is "easy to port to". I was assuming this meant easy to port existing game engines to so games can be more quickly constructed. This is opposed to having to develop a completely new engine to build a game more suitable to weaker tech (PSP, DS, 3DS).

Instead we get stuff like Amazing Spiderman.....over a year late.

Ninja Gaiden Sigma 1&2

Stuff that at least comes at the same time as the Console counterparts is tolerable (Injustice, Walking Dead), or comes with bonus content(P4G) but anything less is just ridiculous.

Assassin's Creed Liberations is the type of 3rd Party content I was looking for. It utilizes the same engine as AC3, took only 6mo to a year to develop and uses Vita functionality to it's benefit. It also sold a pretty good amount, Ubisoft originally stated it sold well which has me thinking it at least made a profit. COD for Vita was similar but it only took 2-3 months to make. COD sold more than ACL did, super short development time, wasn't even GOOD, but most assuredly made a profit.

One might say that the reason the 3DS gets this kind of treatment and Vita doesn't is because of the userbase disparity. Yet this was something being seen from year one of both consoles. 3DS started out pretty dire.....yet that seemingly never stopped games like Bravely Default getting made for it. So was Kingdom Hearts DDD.

Where are the FFTactics sequel, KH BBS HD for Vita, GTA San Andreas Stories? These games did very well on PSP and sequels or continuations were expected with Vita, especially with the ease of developing for it. Small developers seem to understand this is the route we want, yet the big developers/publishers seem to be the ones completely clueless. If the big devs would bring the games that fans expect maybe the userbase will take hold of it as well. If everyone held off on making games for a console until the userbase grows large then every console would always fail.

Vita owners have prayed for FF Type-0's up port to Vita in West. Game is already made, apparently even localized. FF is the biggest seller SquareEnix has in the west and they don't think an already fully developed game will do enough to make them a return on Vita? Closest thing to this situation would be Persona 4 which was perfectly executed on Vita and sold really well, and was a "system seller" for the handheld. FF by name alone would do a lot more. I guess thats more so in Sony's interest than SE's but it could be of mutual benefit.

How is it that much much smaller 3rd party companies like Atlus, Falcom, NIS can afford to give Vita a fighting chance but Activision, Capcom, EA, or SE cannot when they do so for the 3DS?

Now I would just like to get to the bottom of what went wrong here. Did Sony simply push devs in the wrong direction on where to take their games on Vita? Or did Devs simply not willing to take any risk with the system? 



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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They didn't want to take risks, everything is going well with the home consoles, why risk money on the Vita? (third-parties think this way, I think they should try)



 

 

 

Same reasons why the Wiiu doesn't. Developers make games for an existing userbase. It is not their job to sell hardware.



Third party publishers in the west only really care about home consoles and smart-phones. There is no room or resources left over for the Vita. The larger Japanese publishers--well, really, who knows what the hell they're thinking, they make questionable business moves as a matter of course. As a group, they tend to be very short-sighted.

The big beneficiaries of this so far have been those smaller Japanese developers who have taken the chance. They've done quite well, for the most part.



bucky1965 said:
Same reasons why the Wiiu doesn't. Developers make games for an existing userbase. It is not their job to sell hardware.

care to explain PS4 and XBO games then, in fact care to explain how this industry is still going. Someone has to make games for the consoles to sell, if it was only up to 1st party developers Nintendo would be the only guys ever to break 10mil consoles sold



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Well... to be fair... EA, Activision, Ubisoft and the rest are not giving 3ds much support either in terms of third party and it has an amazing install base... They just don't like handhelds... Heck Activision and Ubisoft gave more support to the vita than the 3ds...

The 3ds does have more support from japanese developers but I doubt that if the install base wasn't there, they wouldnt give any support to it as well...

And either ways... the Vita has remote play... what else does it need? /s



                  

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ktay95 said:
bucky1965 said:
Same reasons why the Wiiu doesn't. Developers make games for an existing userbase. It is not their job to sell hardware.

care to explain PS4 and XBO games then, in fact care to explain how this industry is still going. Someone has to make games for the consoles to sell, if it was only up to 1st party developers Nintendo would be the only guys ever to break 10mil consoles sold

this is one of my main points I'm trying to make. You can't expect any system to sell if you are too afraid to make the games for it that would convince people to buy it in the first place. Its sort of a self fullfilling prophecy.

Refuse to make games until Userbase is bigger --> Buyers wait until said games are made--> few consoles sold--> Games never get made.

Part of new consoles is about the "potentioal" of what they could/can become. I buy products based on this, its what has had me buying every PS console. If anyone actually buys a $400+ console simply on the merit of what it launches with......they would be most likely dissappointed.

I guess its not all on the Developers tho, its partly buyers faults too.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Soriku said:
For larger publishers, possibly a higher budget. The Vita is like a PS3-lite; instead of developing a console-like game for Vita with a large budget, they'd rather make a PS3/360 or PS4/XBO game instead.


but thats just it, if the ease of development is to be believed, developing on Vita has to be the cheapest way to make a game around. The system is built for 3rd Parties who are already making big PS3/PS4 games. Its made so they can utilize same to similar engine structure to make a smaller but equal game on Vita. ACL isn't the same as building a game from scratch for a different system, it used mostly the same assets as AC3 did, which is totally fine.

As happy as some are for Borderlands 2 on Vita, I was hoping for a spin off of its own. Borderlands 2:*insert 2nd Title here* if you will. Then it would be an original title worth diving back into for existing buyers, but doesn't require much added dev time.

At the end of the day Sony was giving Devs the chance to build 2 games for just a tad over the price of one, leading to more sales.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Jizz_Beard_thePirate said:

Well... to be fair... EA, Activision, Ubisoft and the rest are not giving 3ds much support either in terms of third party and it has an amazing install base... They just don't like handhelds... Heck Activision and Ubisoft gave more support to the vita than the 3ds...

The 3ds does have more support from japanese developers but I doubt that if the install base wasn't there, they wouldnt give any support to it as well...

And either ways... the Vita has remote play... what else does it need? /s


You make a strong point about the Western big publishers. Yet lets talk of the big Japanese ones, SE in particular. SE signed on to do several big 3DS titles before we even knew how it was going to sell. KH 3D and Bravely Default were in the pipeline. Where were these level caliber games for Vita? If we are going to go by how DS and PSP games performed, every SE title did about equal or better on PSP than it's direct DS counterpart. Why not do more of the same for Vita? Instead of stuff like that Vita got Army of Hell from SE................wtf?  Not saying that was a terrible game, but it wasn't exactly what people were expecting and or hoping from SE on Vita. Most of the most desired games from them.......are already made. KH BBS HD Vita version and FF Type-0 Vita release.

The no love for Vita, even at this point from SE, the company who probably stands to be the MOST successful on the console is baffling. It just continues my thoughts that someone at SE no longer likes Sony and spites them at every opportunity it seems >_>



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

The same reason they´re not making games for WiiU: economy
Vita has a small userbase and it is not growing fast. Developers won´t take big budget games to a platform if there´s too much incertainty about sales and, therefore, profits.