| irstupid said: I can understand people saying "they are optional, you can still grind for rewards" But its just disheartening to play like some 500+ hours all in order to get to some car you wanted and then having 1,000 spoiled adults/kids using it for months cause they popped down $100 on it. Makes me not want to even try. Imagine if you could buy achievement or trophy's with microtransactions. How cool would platinum trophy's be then. You worked your ass off to get your 10 plat trophies and you some other gamers tag showing he has 32 platinum trophies. Then you wonder how many did he earn, how many did he buy. And then so does everyone else looking at yours. They see your 10 trophies and wonder if you earned any of them or just bought them. That's the feeling I get when they add microtransactions to in-game rewards. It turns me off from playing it. |
There's still your racer level that can't be bought that will restrict what cars you can buy.
Anyway how is someone buying it for $100 different from car dupes, save game editors and B-Spec grinding to get cars fast. Racer level became an unreliable metric too when people found glitches to drive 200 laps underneath certain tracks in 10 minutes.
Trophy count and gamerscore don't mean much either with easy plat games, trophy guides, hacks and people sharing accounts. The $100 paying category will be a minority. Just play games for fun, it's no a status symbol.
That said, microtransactions suck, period. Although I don't care about people showing up with real money bought cars, I am worried it will at some point affect the game economy. I've seen what selling characters and money online in mmorpgs does to the game. Luckily GT6 doesn't have an online auction house.












