| lestatdark said: It's sad that my two most wanted games in December 2013 both have microtransctions in it (Bravely Default and GT6). From a gamer&consumer point-of-view this business model is completely arsinine. You already pay between 45 - 70€ per game and now (while not being mandatory....so far) you can pay extra to unlock things faster. It won't affect the normal consumer that was accostumed to unlock things the hard way, but will take away from the feeling of acomplishment, as anyone with a large enough wallet can easily get the same things you worked hundreds of hours to get. From a developer/publisher point-of-view this model makes sense as it's pretty successful in the F2P system, so it was only a matter of time until it was used in full priced games. My biggest fear is how far they're going to push this system, that's why I said "so far" in a previous paragraph. I don't doubt for a second that some greedy publisher/developer is going to use this system to sneakly block some content or make it hard enough that's almost impossible to complete that content without any kind of microtransactions, a la "candy crush". |
Yeah that's how I feel about it.
It will happen, and the thing is, People are impulsive and have spent thousands of dollars on some games like the candy crush you mention. I think unfortunately this will be successful. The people spending money on dumb things will outweigh the people not buying it on principle. Which would make this model overall a success. It will slowly creep on more an more things, this is essentially an extension of DLC and it's becoming more and more nickel and diming you.
Some people like CD Projekt might not implement it, but my prediction is that MS, Sony, SE, Activision, EA, Capcom or most of the big name publisher will adopt this.







