By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - I love the Xbox One controller but there are two things that bother me..

selnor1983 said:
Well I guess Xboxers have the same issue with DS4.

I like DS4 a lot better than DS3, but the D-pad and sticks are in the wrong positions. I hate the analog stick where it is on DS4. Also the buttons aren't clicky enough. Still to cushiony or springy. But overall much better from Sony.

You do realize the only reason Microsoft and Nintendo went for "offset" analog sticks were because Sony had a patent on symmetrical analog sticks until 2005 right? I don't think Nintendo's phobia of symmetry disappearing with the Wii onwards was a coincidence.

 

You're entitled to your opinion, just throwing that out there.



Around the Network

Anyway, I haven't used it yet, but the controller seems serviceable, unless there's any games that put heavy emphasis on the bumpers?



STRYKIE said:
selnor1983 said:
Well I guess Xboxers have the same issue with DS4.

I like DS4 a lot better than DS3, but the D-pad and sticks are in the wrong positions. I hate the analog stick where it is on DS4. Also the buttons aren't clicky enough. Still to cushiony or springy. But overall much better from Sony.

You do realize the only reason Microsoft and Nintendo went for "offset" analog sticks were because Sony had a patent on symmetrical analog sticks until 2005 right? I don't think Nintendo's phobia of symmetry disappearing with the Wii onwards was a coincidence.

 

You're entitled to your opinion, just throwing that out there.

I know. But the N64 controller was the first I used. And where the analog was postioned was push forward for forward. Pull thumb right for right and so on.

With DS controllers your left thumb ( Or what I call directional thumb in games ) is sitting on the stick at an angle. Meaning forward is a wierd diagonal push forward with your thumb. Watch someone playing a racing game on Xbox then on PS. On PS they are often meaning to do full left or right but often doing diagonal upper left ( which wont give full 100% lock ) or diagonal down right. Its not to important with FPS or others because theres not to much variation in the level of lock for example. But you can clearly watch someones Thumb doing it. Even on verteran PS players.



With games that use the buttons more, it feels more natural when you have the left stick and buttons on the same plane. The buttons high and your left hand on the bottom feel awkward in that combination.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence
selnor1983 said:
Well I guess Xboxers have the same issue with DS4.

I like DS4 a lot better than DS3, but the D-pad and sticks are in the wrong positions. I hate the analog stick where it is on DS4. Also the buttons aren't clicky enough. Still to cushiony or springy. But overall much better from Sony.

I've always found the 360 controller's buttons far too clicky.... There is no right answer

I only used the "One controller" once, but I still have nightmares about those bumpers (also the name is stupid)



Around the Network

Honestly my only problem is hoping that COD or BF4 patch in some impulse trigger use. If not I might just have to wait till Titanfall to feel them in a shooter. As for the bumper situation I've learned to position my hands so that the two lowest parts of the controller are in my palms, it works fantastically for me.



Overall, I like the PS4 controller better. If the left stick was swapped with the D-pad, it would be perfect. Would have loved to have a Vita type D-pad, I love that. Also, I like having a speaker better than having rumble triggers. DS4 triggers and bumpers feel better. Touchpad that clicks, don't really care for.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

I'm just hoping that the build quality of the shoulder buttons is better because the RB on my 360 controller doesn't work properly anymore.



STRYKIE said:
selnor1983 said:
Well I guess Xboxers have the same issue with DS4.

I like DS4 a lot better than DS3, but the D-pad and sticks are in the wrong positions. I hate the analog stick where it is on DS4. Also the buttons aren't clicky enough. Still to cushiony or springy. But overall much better from Sony.

You do realize the only reason Microsoft and Nintendo went for "offset" analog sticks were because Sony had a patent on symmetrical analog sticks until 2005 right? I don't think Nintendo's phobia of symmetry disappearing with the Wii onwards was a coincidence.

 

You're entitled to your opinion, just throwing that out there.

The reasoning doesn't matter, the fact is it's more natural. looking back to the origin of controller history. The D-pad was the primary means of navigating charaters through thee game world. they were set yp to be on the same liner area as the buttons to feel simitry while playing. When sony made the playstaysion controller, I don't think they were sure that the stick would take over the d-pad as the primary use on the controller. The N64 shows the same concept that in order to use the joy stick you would have to adjust the way you hold the controller, the D-pad on that was also designed as the primary Navigator, and the stick was secondary.

So sony jumped the gun on their pattent. that design comes from a time frame were games navigated with the d-pad was more plentyful and thaks to the patent they are still basically designed that way in a world were the d pad doesn't get much use.

Naturaly. in fighting games the ps4 controller would feel better because fighting games have not evovled much and are still played by most people with the d-pad. so On the xbox systems, fighters are awkward to play because the d-pad is in the secondary navigating possition. Everything else feels natural because the stick is in the primary position.

In short, they really should thank sony for that patent. it was one of those classic bad moves of a video game company.



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)

TheEspionage said:
S.T.A.G.E. said:

The reason I am at odds slightly with the D Pad outside of the molding of the Dpad is the positioning of it which puts it in a secondary position. T


Dpad is a secondary part of gaming.  Sticks are now the primary movement outside of fighting games.  Anyways, it all comes down to preferences on which you prefer.



It might be a secondary part of gaming to you, but the nearly eight million people who bought street fighter iv last gen across platforms would beg to differ. The four million who bought Tekken 6 would beg to differ and the and the four million who bought the Mortal Kombat revival would beg to differ as well. Fighting is not dead. If you make a quality game the people will come. D pads and arcade sticks are essential to fighting gaming. If one sucks, you need to have the other and the original Xbox is the only one with the perfect "S" Controller for fighters. I don't know why Microsoft completely ignored that D-Pad mold when making the 360.