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Forums - Gaming - PS4 and XBONE are in for the same drought as WiiU

Twilord said:

MTZehor just kicked ass... if only he'd remembered to declare "objection" first.


No he didnt, hes just trying to big up the wiiu.



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hiimnew said:
So according to this ps4 guy only one console can be next gen. The most powerful one, anything else is too weak. Right?


just like how you said the earth is made of cheese. See I can make stuff up about what you said as well. 



Here's some perspective. Note that I am neither agreeing or disagreeing with the OP - time will tell.

Retail games expected to be released on the PS4 / XB1 by the end March 2014: (there are probably more)
Drive Club - PS4
Infamous: Second Son - PS4
Thief - PS4 + XB1
Wolfenstein: The New Order - PS4 + XB1
Titanfall - XB1

So 4 PS4 games and 3 XB1 games...

In the same period last year Wii had U the following games at retail:
Rise of the Guardians (48%)
Marvel Avengers: Battle for Earth (50%)
007 Legends (40%)
The Amazing Spider-Man: Ultimate Edition (66%)
Lego City Undercover (80%)
Monster Hunter 3 Ultimate (82%)
Need for Speed: Most Wanted U (86%)
The Walking Dead: Survival Instinct (33%)




http://gamrconnect.vgchartz.com/thread.php?id=172958&page=1#



 

ps4tw said:
MTZehvor said:
ps4tw said:

Lol buddy then how was the xbox a game console as it was the new kid on the market? Real watertight argument. And how are you saying a period is the 8th gen? Does some magic bell in a far off land chime in a new game generation?

The X-Box was released during the sixth generation of video game development, was it not? There's your answer.

Now, in regards to the rest of your post, let me ask you a question in return. When does a generation of people begin and end? Classify that for me, if you would.

The term "generation" is not a concrete one. There's no specifically defined starting point or ending point. But the simple fact that it's difficult to determine where it begins and where it ends doesn't change the definition of the word. 

It's the same story with video games. I suppose if you wanted to define it by the games it played, then you could define a console as one that is designed for eighth generation games. But it's difficult to define when a generation of games moves from one generation to the next as well. In any scenario you present, it's virtually impossible to create any sort of concrete definition for when one "era" of video games ends and another begins.

The definition of generation (regardinghumans), from Merriam Webster's dictionary, is as follows:

 all of the people born and living at about the same time, regarded collectively.

Notice the "about" in the definition. If we apply that to video games, we get "all of the consoles created and running at about the same time." That's as concrete a definition as you'll get for the term generation.

What I find most interesting about your complaints, though, is that even though you accuse me of not having a concerete definition, defining a console by hardware specs is even more vague. What exactly is the limit of power required to be a supposed "next gen" console? Who is responsible for determining it? Does a panel of video game analysists congregate and decide what qualifies as next gen or not? Please, by all means, since you have such a firm understanding of this concept, enlighten us. What is the technical, waterproof definition of a "next gen" console?


And how did we all know it was the 6th gen? Why was that hybrid Jap ps2 thing not next gen? It wasnt the ps2 was it? 

People are biology not tech so its a dud idea. As the xbox came out of the fuckin ether of the US of A, why are you talking about generations in people?

Its easy how gens work just look at game engines. Follow unreal engine for example, that started on PS1 and is still with us today. Everytime it evolved, bam, new game engine. Now we can look at cryengine as well and others to show us when next gen consoles come out as they are consoles able to run those games. How can something be next-gen but cant play next-gen games?!?!?!?!?!?

As the industry standard seems to be 30fps and the resolution changes each gen, tech aint vague, its just benchmarks. So in this case, a next gen console is one that can play next gen engines at 1080p(can be scaled) at a minimum of 30fps, with next gen engines being ones that have volumetric lighting. Snap. Better than your definition as its not flakey. 

Your argument is so full of holes it puts swiss cheese to shame.

First off, what exactly is a next generation game? A game developed for a specific engine? If you say yes, then is Metroid Prime 3 sixth gen, since it runs on the same engine as Metroid Prime? 

Secondly, what is a next gen engine? While the two examples you listed put out new engines with the release of each console, many do not. For example, Halo Reach and Halo 3: ODST run on entirely different engines. Are those games entirely different generations as well?

Lastly, how many engines must a console support to be classified as next gen? If you say every one, then the PS4 and X-Box One don't apply, as the One doesn't support AMD and neither one fully supports Unreal 4. If you say half, then the Wii U qualifies. More importantly, who's responsible for determining how many engines a console must support to qualify? If, say 20 new engines were suddenly developed for the market, would the PS4 and X-Box One cease to be "next gen" until they provided compatability for them all?

just like how you said the earth is made of cheese. See I can make stuff up about what you said as well. 

You do realize the incredible irony in saying this, and then claiming that the only reason I'm arguing is to make the Wii U look good, right?



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MTZehvor said:
ps4tw said:
MTZehvor said:
ps4tw said:

Lol buddy then how was the xbox a game console as it was the new kid on the market? Real watertight argument. And how are you saying a period is the 8th gen? Does some magic bell in a far off land chime in a new game generation?

The X-Box was released during the sixth generation of video game development, was it not? There's your answer.

Now, in regards to the rest of your post, let me ask you a question in return. When does a generation of people begin and end? Classify that for me, if you would.

The term "generation" is not a concrete one. There's no specifically defined starting point or ending point. But the simple fact that it's difficult to determine where it begins and where it ends doesn't change the definition of the word. 

It's the same story with video games. I suppose if you wanted to define it by the games it played, then you could define a console as one that is designed for eighth generation games. But it's difficult to define when a generation of games moves from one generation to the next as well. In any scenario you present, it's virtually impossible to create any sort of concrete definition for when one "era" of video games ends and another begins.

The definition of generation (regardinghumans), from Merriam Webster's dictionary, is as follows:

 all of the people born and living at about the same time, regarded collectively.

Notice the "about" in the definition. If we apply that to video games, we get "all of the consoles created and running at about the same time." That's as concrete a definition as you'll get for the term generation.

What I find most interesting about your complaints, though, is that even though you accuse me of not having a concerete definition, defining a console by hardware specs is even more vague. What exactly is the limit of power required to be a supposed "next gen" console? Who is responsible for determining it? Does a panel of video game analysists congregate and decide what qualifies as next gen or not? Please, by all means, since you have such a firm understanding of this concept, enlighten us. What is the technical, waterproof definition of a "next gen" console?


And how did we all know it was the 6th gen? Why was that hybrid Jap ps2 thing not next gen? It wasnt the ps2 was it? 

People are biology not tech so its a dud idea. As the xbox came out of the fuckin ether of the US of A, why are you talking about generations in people?

Its easy how gens work just look at game engines. Follow unreal engine for example, that started on PS1 and is still with us today. Everytime it evolved, bam, new game engine. Now we can look at cryengine as well and others to show us when next gen consoles come out as they are consoles able to run those games. How can something be next-gen but cant play next-gen games?!?!?!?!?!?

As the industry standard seems to be 30fps and the resolution changes each gen, tech aint vague, its just benchmarks. So in this case, a next gen console is one that can play next gen engines at 1080p(can be scaled) at a minimum of 30fps, with next gen engines being ones that have volumetric lighting. Snap. Better than your definition as its not flakey. 

Your argument is so full of holes it puts swiss cheese to shame.

First off, what exactly is a next generation game? A game developed for a specific engine? If you say yes, then is Metroid Prime 3 sixth gen, since it runs on the same engine as Metroid Prime? 

Secondly, what is a next gen engine? While the two examples you listed put out new engines with the release of each console, many do not. For example, Halo Reach and Halo 3: ODST run on entirely different engines. Are those games entirely different generations as well?

Lastly, how many engines must a console support to be classified as next gen? If you say every one, then the PS4 and X-Box One don't apply, as the One doesn't support AMD and neither one fully supports Unreal 4. If you say half, then the Wii U qualifies. More importantly, who's responsible for determining how many engines a console must support to qualify? If, say 20 new engines were suddenly developed for the market, would the PS4 and X-Box One cease to be "next gen" until they provided compatability for them all?

just like how you said the earth is made of cheese. See I can make stuff up about what you said as well. 

You do realize the incredible irony in saying this, and then claiming that the only reason I'm arguing is to make the Wii U look good, right?

I just said didn't I. A next gen game is one that uses a next gen engine which is an engine that shows big improvements over whats already out, so like unreal 4 against unreal 3. If you dont know what the difference is between the two, well you know where google and wiki are. 

Metroid prime 3 looks likeit should be on the ps2 so yeah, its totally 6th gen. Now if youd been on the ball youd of mentioned the source engine as thats technically the same, but they do keep improving it with next gen features (havok) to keep it up to speed. 

Different engine doesnt mean different gen. Would I be bang on the money to say you dont understand game engines and the tech behind them?

I didn't mention volume of engines. What, XB1 doesn't support AMD even though that's whats in it? I think youve lost your point because it aint making no sense no more. Considering we saw unreal 4 on the PS4, Im going to say it does fully support it, whereas the wiiu doesnt support it at all, and fully doesnt mean play on ultra. The wiiu doesnt support unreal 4 at all, or frostbite 3. So come on man, tell me how a console can be next gen but not support next gen engines, because im really wanting to see how you work that one out. 



ps4tw said:

I just said didn't I. A next gen game is one that uses a next gen engine which is an engine that shows big improvements over whats already out, so like unreal 4 against unreal 3. If you dont know what the difference is between the two, well you know where google and wiki are. 

Metroid prime 3 looks likeit should be on the ps2 so yeah, its totally 6th gen. Now if youd been on the ball youd of mentioned the source engine as thats technically the same, but they do keep improving it with next gen features (havok) to keep it up to speed. 

Different engine doesnt mean different gen. Would I be bang on the money to say you dont understand game engines and the tech behind them?

I didn't mention volume of engines. What, XB1 doesn't support AMD even though that's whats in it? I think youve lost your point because it aint making no sense no more. Considering we saw unreal 4 on the PS4, Im going to say it does fully support it, whereas the wiiu doesnt support it at all, and fully doesnt mean play on ultra. The wiiu doesnt support unreal 4 at all, or frostbite 3. So come on man, tell me how a console can be next gen but not support next gen engines, because im really wanting to see how you work that one out. 

The definition for a next gen console is one that uses "a next gen engine," which by your definition is an engine that shows "big" improvements? You have no right to call anything vague ever again after that.

I'm asking for a concrete definition here. You're just throwing out terms even more founded entirely in opinion than anyone else here. What if I don't consider games on Unreal 4 to be a "big" improvement over Unreal 3? Is nothing next gen for me? Is the entire definition of next gen completely subjective? 

Your point is that a console is a next gen console when it supports enough supposed "next gen engines." Leaving aside your flimsy definition of a "next gen engine," my point was that you haven't specified how many of these engines a console must support in order to classify for next gen. If a console supports one, is it next gen? Two? Three? A hundred? Since you're so founded in concrete terms, give me a number. 

PS4 doesn't fully support Unreal 4. 

And it's really simple how a console can be "next gen" and not support specific engines. The term "next gen" doesn't have anything to do with graphical prowness. In fact, it has absolutely nothing to do with power at all. If you'll recall, the term "generation" simply refers to a group of things existing at around the same time. If you want to come up with another term that deals with graphical fidelity, do so, although it'll be just as full of holes as your defintion of next gen is now. However, it's really simple how something can be next gen: It's the next one.



^Even I would have given up by now! xD



MTZehvor said:
ps4tw said:

I just said didn't I. A next gen game is one that uses a next gen engine which is an engine that shows big improvements over whats already out, so like unreal 4 against unreal 3. If you dont know what the difference is between the two, well you know where google and wiki are. 

Metroid prime 3 looks likeit should be on the ps2 so yeah, its totally 6th gen. Now if youd been on the ball youd of mentioned the source engine as thats technically the same, but they do keep improving it with next gen features (havok) to keep it up to speed. 

Different engine doesnt mean different gen. Would I be bang on the money to say you dont understand game engines and the tech behind them?

I didn't mention volume of engines. What, XB1 doesn't support AMD even though that's whats in it? I think youve lost your point because it aint making no sense no more. Considering we saw unreal 4 on the PS4, Im going to say it does fully support it, whereas the wiiu doesnt support it at all, and fully doesnt mean play on ultra. The wiiu doesnt support unreal 4 at all, or frostbite 3. So come on man, tell me how a console can be next gen but not support next gen engines, because im really wanting to see how you work that one out. 

The definition for a next gen console is one that uses "a next gen engine," which by your definition is an engine that shows "big" improvements? You have no right to call anything vague ever again after that.

I'm asking for a concrete definition here. You're just throwing out terms even more founded entirely in opinion than anyone else here. What if I don't consider games on Unreal 4 to be a "big" improvement over Unreal 3? Is nothing next gen for me? Is the entire definition of next gen completely subjective? 

Your point is that a console is a next gen console when it supports enough supposed "next gen engines." Leaving aside your flimsy definition of a "next gen engine," my point was that you haven't specified how many of these engines a console must support in order to classify for next gen. If a console supports one, is it next gen? Two? Three? A hundred? Since you're so founded in concrete terms, give me a number. 

PS4 doesn't fully support Unreal 4. 

And it's really simple how a console can be "next gen" and not support specific engines. The term "next gen" doesn't have anything to do with graphical prowness. In fact, it has absolutely nothing to do with power at all. If you'll recall, the term "generation" simply refers to a group of things existing at around the same time. If you want to come up with another term that deals with graphical fidelity, do so, although it'll be just as full of holes as your defintion of next gen is now. However, it's really simple how something can be next gen: It's the next one.


What the steaming f is vague about "So in this case, a next gen console is one that can play next gen engines at 1080p(can be scaled) at a minimum of 30fps, with next gen engines being ones that have volumetric lighting. Snap." Cant remember more than a post at a time or something because thats how your acting. 

If you dont consider unreal 4 a big improvement over unreal 3 then your probably have no idea of the differences. Your argument is like getting a caveman and asking him the difference between a pile of steaming cow shit and the mona lisa, and when you get a bewildered look back you just jump in, flailing your arms declaring the argument defeated. 

A console is a next gen console when it supports next gen engines. You didnt get the memo about how industry standards tend to mean that they all shoot for roughly the same hardware so if it can run unreal 4, it can probably also run cryengine 3 and the rest. With that link you didnt read the best part "Unreal Engine 4 will still be used to power games on both platforms, but developers won’t easily reach the quality levels promised by the original Unreal 4 demo two years ago." See the important word "easily". As we all know, the PS4 only revealed itself to have 8gb of ram on that very same day so we know that epic didnt factor that into the demo.  

Your saying a next gen console doesnt have to be able to play next gen games. Say that again, to yourself, and see if you still believe it. Stop talking about generation with regard to biology and being the next one. If thats the case then holy shit whats the xbox as that just appeared out of the red, white and blue smoke of the usa and wasnt following dick. 




ps4tw said:
MTZehvor said:
ps4tw said:

I just said didn't I. A next gen game is one that uses a next gen engine which is an engine that shows big improvements over whats already out, so like unreal 4 against unreal 3. If you dont know what the difference is between the two, well you know where google and wiki are. 

Metroid prime 3 looks likeit should be on the ps2 so yeah, its totally 6th gen. Now if youd been on the ball youd of mentioned the source engine as thats technically the same, but they do keep improving it with next gen features (havok) to keep it up to speed. 

Different engine doesnt mean different gen. Would I be bang on the money to say you dont understand game engines and the tech behind them?

I didn't mention volume of engines. What, XB1 doesn't support AMD even though that's whats in it? I think youve lost your point because it aint making no sense no more. Considering we saw unreal 4 on the PS4, Im going to say it does fully support it, whereas the wiiu doesnt support it at all, and fully doesnt mean play on ultra. The wiiu doesnt support unreal 4 at all, or frostbite 3. So come on man, tell me how a console can be next gen but not support next gen engines, because im really wanting to see how you work that one out. 

The definition for a next gen console is one that uses "a next gen engine," which by your definition is an engine that shows "big" improvements? You have no right to call anything vague ever again after that.

I'm asking for a concrete definition here. You're just throwing out terms even more founded entirely in opinion than anyone else here. What if I don't consider games on Unreal 4 to be a "big" improvement over Unreal 3? Is nothing next gen for me? Is the entire definition of next gen completely subjective? 

Your point is that a console is a next gen console when it supports enough supposed "next gen engines." Leaving aside your flimsy definition of a "next gen engine," my point was that you haven't specified how many of these engines a console must support in order to classify for next gen. If a console supports one, is it next gen? Two? Three? A hundred? Since you're so founded in concrete terms, give me a number. 

PS4 doesn't fully support Unreal 4. 

And it's really simple how a console can be "next gen" and not support specific engines. The term "next gen" doesn't have anything to do with graphical prowness. In fact, it has absolutely nothing to do with power at all. If you'll recall, the term "generation" simply refers to a group of things existing at around the same time. If you want to come up with another term that deals with graphical fidelity, do so, although it'll be just as full of holes as your defintion of next gen is now. However, it's really simple how something can be next gen: It's the next one.


What the steaming f is vague about "So in this case, a next gen console is one that can play next gen engines at 1080p(can be scaled) at a minimum of 30fps, with next gen engines being ones that have volumetric lighting. Snap." Cant remember more than a post at a time or something because thats how your acting. 

If you dont consider unreal 4 a big improvement over unreal 3 then your probably have no idea of the differences. Your argument is like getting a caveman and asking him the difference between a pile of steaming cow shit and the mona lisa, and when you get a bewildered look back you just jump in, flailing your arms declaring the argument defeated. 

A console is a next gen console when it supports next gen engines. You didnt get the memo about how industry standards tend to mean that they all shoot for roughly the same hardware so if it can run unreal 4, it can probably also run cryengine 3 and the rest. With that link you didnt read the best part "Unreal Engine 4 will still be used to power games on both platforms, but developers won’t easily reach the quality levels promised by the original Unreal 4 demo two years ago." See the important word "easily". As we all know, the PS4 only revealed itself to have 8gb of ram on that very same day so we know that epic didnt factor that into the demo.  

Your saying a next gen console doesnt have to be able to play next gen games. Say that again, to yourself, and see if you still believe it. Stop talking about generation with regard to biology and being the next one. If thats the case then holy shit whats the xbox as that just appeared out of the red, white and blue smoke of the usa and wasnt following dick. 


Calm yourself down, good sir. You are arguing over the internet. If you're not debating for the fun of it, then you're doing it wrong.

Your definition is problematic because, as I've mentioned repeatedly and you still have never addressed, you never classify how MANY of these supposed next gen engines a console must support to be classified as next gen. If you have a number in mind, by all means, list it. Considering how you've ignored this point for so long, I'm going to assume you don't have anything specific unless you say otherwise here.

I also might add that your definition only stands for this particular generation. Volumetric lighting hasn't been in video games for that long. Considering aboslutely no games from, say, then 1990s use volumetric lighting, how would your definition apply there? Has there only been one jump between console generations ever?

We need a definition that concretely stands for all time, not something that you make up on the fly because it excludes what you're trying to exclude.

Cant remember more than a post at a time or something because thats how your acting. 

I'm assuming this is meant to be a question, and it's meant to say "Can you not remember more than a post at a time or something? Because that's how you're acting."

Setting aside your stunning aptitude for grammatical skills, yes, I can. You continually redefine your own terms, though. First you said a next gen engine was one that has volumetric lighting, then it was one that shows "big improvements," and now it's back to volumetric lighting."

If you dont consider unreal 4 a big improvement over unreal 3 then your probably have no idea of the differences. Your argument is like getting a caveman and asking him the difference between a pile of steaming cow shit and the mona lisa, and when you get a bewildered look back you just jump in, flailing your arms declaring the argument defeated. 

Let me quote your own argument back to you.

"If you don't consider my opinion to be the right opinion, then you're just stupid and you can't argue."

Once again, what we are searching for here is a CONCRETE definition. A definition that is NOT left up to someone's opinion. A definition should be something that, regardless of how crazy an opinion there is, it will still fit. Definitions are objective, not subjective. You're trying to claim that there's an objective truth behind whether graphics look good or not, and that's simply silly.

if it can run unreal 4, it can probably also run cryengine 3 and the rest. With that link you didnt read the best part "Unreal Engine 4 will still be used to power games on both platforms, but developers won’t easily reach the quality levels promised by the original Unreal 4 demo two years ago." See the important word "easily". As we all know, the PS4 only revealed itself to have 8gb of ram on that very same day so we know that epic didnt factor that into the demo.  

One more thing about definitions. "Probably" shouldn't be in them.

I read the entire article, but that's playing into my entire point, and I'm a little surprised you're making my argument for me.

Let's run with your horribly subjective definition for a moment, and say that there's some quantifiable term for "good graphical improvement." Let's say also, that games running below that quality level promised don't mean this term, but games in the future when the quality level is reached will. Does the console become next gen at that particular point? Is it always next gen if there's just some unrealized potential? Again, there's another level of subjectivity here.

Your saying a next gen console doesnt have to be able to play next gen games. 

A game is next gen if it is designed for a next gen console, yes? How would a next gen console possibly NOT play next gen games? That scenario doesn't even exist.

Even going by your incredibly shallow standards of graphical comparison, that doesn't make sense.

Stop talking about generation with regard to biology and being the next one.

I know this is going to be a huge shock to you, but guess where the term "generation" in regards to technology originated from.

Here's a hint. It starts with bio.

The idea of a generation, regardless of humans, animals, plants, cars, houses, or even action figures, is the NEXT group of things. It's not "so long as such and such meets certain standards." It's the NEXT one in line.

If thats the case then holy shit whats the xbox as that just appeared out of the red, white and blue smoke of the usa and wasnt following dick. 

Now I'm going to have to question whether you're reading posts or not, as I explained this several posts ago.

I'll try and do it more simply this time.

The term "generation" is not in reference to when a certain variety of something began. It's when the whole classification started. For example, if the original Ford T-Model counts as the "first generation" of car, that is the car's first generation. When Hyundai joins the market in 1967, they aren't making first "generation" cars. They enter into whatever generation is currently ongoing.

It's the same with the X-Box. The X-Box enters into the 6th generation of consoles. A company doesn't need to have 5 generations of their own variety preceding them in order to join the 6th generation.