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Forums - Microsoft - Penello On X1 DRM: “We Never Got A Chance To Have A Rational Conversation About What We Were Trying To Do"

What I see and fear is that they try - slowly and sweetly - to bring the issue back into conversation. I see a logic here: "OK, we do a 180...let them buy the damn machine and THEN try to impose the DRM policies. I f we insist and don't do the 180, we might sell so few pieces it will be a disaster".



This, I stole from grandpa...It's called soap.

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Some people in some PR offices need "another challenge in life" soon i guess...
one year after xbox one's launch we will see "restructurings" in the microsoft game devision - i bet my ass.
i am pretty sure there are employees that already got fired internally. they just can't do this now.

they don't miss any chance to screw up the PR.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

Oh fuck off Penello.

You had plenty of time to have a "rational" conversation about what you were "trying" to do at the reveal conference and E3 along with all the time in between. Maybe with a lot less time talking about your oh so brilliant NFL partnership or your great TV functionality you should have explained the "benefits" of your system for gamers. Hell, you even cancelled all your pre-E3 interviews and had your different PR drones out there sending mixed messages. You had plenty of time but you pissed it all up the wall, because the entire team is full of incompetant, egregious, arrogant idiots who obviously dont have a fucking clue what the consumer wants.

The Xbox One was good for Microsoft and Microsofts big partners. Thats it. It was a giant "fuck you give me money" to every one else and they thought they controlled enough of the market to dictate how the future was going to be, they thought the Xbox brand was big enough that people would jump in no matter what bullshit they were trying to pull.

They were wrong. They need to admit they were wrong and they need to stop trying to blame the consumer. Its bullshit that theyre trying to pin the blame on the consumer, because the consumer "wasnt ready". This just sounds like that theyre gonna bring it back at some point in the future which nobody fucking wants. If the preorder numbers and massive backlash wasnt evidence enough for them then they deserve all the shit they have taken so far and will deserve every bit of shit theyre gonna get when they inevitably bring it back.

The Microsoft PR nightmare continues.



                            

exdeath said:

I love how they just want you to walk away from thousands of dollars when you decide to sell your Xbox or cancel your account...

 

$60 games are not 99 cent mp3s or $3 movies.  If digital is ever going to take off, it either needs to have a tangible value on the free market or the price of games needs to drop SUBSTANTIALLY to reflect the disposable model they desire so much.

 

Which of course won't happen because the whole goal of taking $60 games digital and restricting them so much is nothing but a "more money for less product that you have to buy over and over" cash grab.  They want $0 value intangible disposable games that you aren't supposed to care about when you cancel your account but they want you to pay $60 per game and accumulate $1000s of dollars in game purchases.  Yeah no.


This exactly. The only reason the Steam model works is because games can be hit with 75% off or 90% off and become available for a reasonable price for a digital purchase which is, in my opinion, under $10 per game.

I have only purchased exactly one $50+ digital game, and it was Deus Ex HR Director's Cut on Wii U ... and that is only because I am basically in love with that game and I think it is game of the generation ... and for the record I also own the physical version of the game too, and the only reason I purchased the digital version was so that I could keep the physical version of the game mint and sealed.

So outside of that one extreme example, I never intend to purchase any digital game north of $10 or so. The process of purchasing a digital game doesn't even feel like ownership when I think about it ... it reminds me more of the experience of renting a game/movie from Blockbuster. Nobody would have rented games/movies from Blockbuster if they charged $50+ per rental.

So maybe in the future we will just have Steam-like models of distribution. This would not be terrible, but I think the industry would have to shrink quite a bit because I just don't see consumers en masse purchasing $60 games on a digital platform (games that will dissapear the moment a distribution platform goes under and the customer's harddrive crashes, games that can never be purchased used for a reduced price, and games they can never trade in or shared with their friends).



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@Penello:

Oh, cry me a river! Not your personal fault, but MS, Ballmer and Mattrick could have just dropped the fishy DRM parts people hated and kept the good ones for those that without coercion connected their XBOne online. Offering those features without forcing people and without slyly adding nasty parts to the good ones would have made people gladly accept them.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Would have helped if their messaging was anything even remotely close to clear.



It's their own fault for trying to wait to reveal information on their terms. They simply chose to let people's imaginations go wild for months. We know people imagine the worst. With so much time and opportunity to assuage those fears they have no one to blame but themselves.



I like the social expression of materialistic value that comes up in this debate... Like having a plastic pan cake truly changes the perception and value of the game for some...
physical or DD both could be transferable the materialistic existence of something in our day and age is not required to be transferrable it's funny to see people being so attach to things they can physically accumulate...
anyway wasn't the plan suppose to allow you to resell DD through third parties??? I mean it's true we never got to know how it really worked and I'm sure at the time MS didn't really know either or weren't sure how to implement it to minimize cost for them while staying convenient for customers... This is the real issue not the idea... If they'd find an easy way to treat DD like physical discs when it comes to right transfer almost nobody would have actually cared...

that debate never concerned me when it started... on 360 I have been buying DD for the past 2-3 years... And will never go back to physical support again... I'm willing to give up my transfer right for the convenience and I actually save money... I buy games when they are on sales, I do way less impulse buys and I buy more intelligently (more good games better games)... So all in all I don't really lose anything... With the devaluation of the physical transferable disc my final loss is quite similar...
that said I can understand some... Yet I would have loved something focused on DD completely since it is my way of consuming stuff now...



They realy couldnt explain to the world, the idea seems so radical, and the world just didnt open its ears.

But, DRM for me that was not a big issue. I dont see anybody complaing because they cant trade their digital games.
Also, i'd like the family share policy.