orniletter said:
Yeah, sure MS prohibited selling and lending used games, wanted a cut from every single purchase, forced their 24h check on you.... ...to let you share a single game with 10 people over the Internet....hahaha ....yeah |
You realize everyone does this, not just Microsoft. Sony, Nintendo, and Microsoft all take a cut of both digital and retail sales. That's why they talk about tie rates. The more software they sell, the more money they make. Even Valve takes a 30% cut from sales on Steam.
Yes, initially they didn't include any plans to allow gamers to sell used games. However, you could give someone a game. I assume you meant renting, not lending games, because lending was built into the plan. You could share your games with up to 10 people in a group, with multiple groups. Though a game could only be in a single group, but you could have multiple games within a group. This was discussed by Marc Whitten, if I recall.
There is a reasonable reason for it. Unlike disc-based games on the Xbox 360, the disc-based game on the Xbox One is akin to the downloadable games available today on the Xbox 360. The license on the disc, which exists on the Xbox 360 disc as well, became assigned to that console and user. The disc was simply a medium for digital content. Though there is more to it than that. An Xbox One game isn't stored on a disc quite the same way as it is on the Xbox 360. Every game includes a copy of the Game OS, possibly in its VM (former essentially confirmed/latter my supposition based on a patent).
I digress. If you take an Xbox 360 disc and copy it to the HDD, then take the HDD and move it to another console, then try to run the game (assuming you put the disc in the DVD drive) you'll see it won't run off the HDD. It'll only run off the disc. So, the Xbox One game has a license, just like the Xbox 360 game does today, and that disc gets tied to the console, just like it does with the Xbox 360. The difference is, because it fully installed to your console and became perminantly tied to your account, they had to have a way to determine if you were still validly licensed for that content. Otherwise, you could end-up with a scenario where one person buys a game and passes it around.
Which would be fine, because every time you play a game Xbox LIVE provides that information to Microsoft, but then how do you know who actually owns the game and an easy way to circumvent that is to just unplug from the Internet.
At some point, somewhere, the console has to be able to check in. I'm not sure 24 hours was necessary but to be honest, TV programming information also needs to update every 24 hours. So, with their original intention it makes sense to have one point in time when the console is grabbing data.
As someone who went through multiple DVD drives on his Xbox 360, I quickly appreciated digital games. I started buying games via Games on Demand because I hated not being able to play a perfectly usable console when my DVD went out. Heck, begged for Microsoft to release Halo 4 as a digital Day One release but alas that didn't happen. I liked parts of Microsoft's initial plan for the Xbox One, though I do appreciate the challenges.
Personally, I don't know why everything wasn't stored online and managed there. That way if someone else tried to use a game already licensed to someone else, it could operate differently. If they traded or sold the game to someone else, they could remove that license from their collection, then as soon as the game was installed on another console it'd be reassigned. It'd impact retail outlets like GameStop, but wouldn't impact person to person sales.
But anyways, yes. It was a give and take arrangement. You give-up discs and disc-based trading for digital and game sharing. Realisticly, if you went all digital in Gen7 you were doing that anyway. In Gen 8 that'll even be easier to do than before.











