| exdeath said: I love how they just want you to walk away from thousands of dollars when you decide to sell your Xbox or cancel your account...
$60 games are not 99 cent mp3s or $3 movies. If digital is ever going to take off, it either needs to have a tangible value on the free market or the price of games needs to drop SUBSTANTIALLY to reflect the disposable model they desire so much.
Which of course won't happen because the whole goal of taking $60 games digital and restricting them so much is nothing but a "more money for less product that you have to buy over and over" cash grab. They want $0 value intangible disposable games that you aren't supposed to care about when you cancel your account but they want you to pay $60 per game and accumulate $1000s of dollars in game purchases. Yeah no. |
This exactly. The only reason the Steam model works is because games can be hit with 75% off or 90% off and become available for a reasonable price for a digital purchase which is, in my opinion, under $10 per game.
I have only purchased exactly one $50+ digital game, and it was Deus Ex HR Director's Cut on Wii U ... and that is only because I am basically in love with that game and I think it is game of the generation ... and for the record I also own the physical version of the game too, and the only reason I purchased the digital version was so that I could keep the physical version of the game mint and sealed.
So outside of that one extreme example, I never intend to purchase any digital game north of $10 or so. The process of purchasing a digital game doesn't even feel like ownership when I think about it ... it reminds me more of the experience of renting a game/movie from Blockbuster. Nobody would have rented games/movies from Blockbuster if they charged $50+ per rental.
So maybe in the future we will just have Steam-like models of distribution. This would not be terrible, but I think the industry would have to shrink quite a bit because I just don't see consumers en masse purchasing $60 games on a digital platform (games that will dissapear the moment a distribution platform goes under and the customer's harddrive crashes, games that can never be purchased used for a reduced price, and games they can never trade in or shared with their friends).








