LOLOLOLOLOLOL!
| fallen said: disappointing again, but not unexpected at all with this one because of all the zombies.
I think at the end of the day the "problem" is the X1 is arguably maybe only 4-6 times as powerful as 360.
If you double the resolution from 720 to 1080, then you halve that. it's only 2-3 times as powerful at 1080p.
The thing is you maybe need 5X to show a generational difference. So your choice is:
720P with 5X gfx power of 360
1080P with only 2X gfx power of 360
The former will give people a "next gen" difference and the latter wont. So thats why we're seeing so many 720 games.
But I still hope X1 will get better over time and we'll see more 1080 or at least 900P. |
1080p is 2,25x the pixel density... and 60fps is at least 2 times as demanding as 30 fps... so in the end for a Xbone game to run 1080p60fps of a game usually being 720p30fps on Xbox360 they should basically have the same graphics quality (2x2,25=4,5)... and since PS4 isn't that much more powerfull than Xbone (maybe 30% to 50% - if by a long stretch) we could say that when Xbone is better optimized and hit 1080p60fps (not the case because most will preffer more effects) Sony will be there with a little more effects... so Yep... we are pretty much locked on a 720p60fps~1080p30fps for xbox (varying in this limit) and 900p60fps~1080p45/60fps for PS4 when having same effects (and probably in most cases won't be that noticeable).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
1080p is 2,25x the pixel density... and 60fps is at least 2 times as demanding as 30 fps... so in the end for a Xbone game to run 1080p60fps of a game usually being 720p30fps on Xbox360 they should basically have the same graphics quality (2x2,25=4,5)... and since PS4 isn't that much more powerfull than Xbone (maybe 30% to 50% - if by a long stretch) we could say that when Xbone is better optimized and hit 1080p60fps (not the case because most will preffer more effects) Sony will be there with a little more effects... so Yep... we are pretty much locked on a 720p60fps~1080p30fps for xbox (varying in this limit) and 900p60fps~1080p45/60fps for PS4 when having same effects (and probably in most cases won't be that noticeable). |
I waited the entire gen for 3rd party developers to optimise games for the cell processor on the ps3...no-one did. I'm not sure they will bother fiddling around with 32mb of ESRAM tbh.
dane007 said:
|
Well you keep changing target... but to have the same game on consoles that aren't even launched is kind of crazy... let the window launch pass and you will see if there is a contester... and even tough, you know that PS4 is capable of at least having the same quality on a title of the same vision right??? And by the reports we have it could be 720p60fps or 1080p30fps.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
dane007 said:
|
You know that GT6 have about 500 premium cars right??? Just that is already 2,5x more than FM5... and if you go there and count different cars it will still have more than FM5... and don't forget that is a lot harder to make a Skyline drive different than other (and both close to real life parts) with little model variation (diving the feeling that they are both the right car) than making to completely different cars feels different??? Don't forget the developer by just driving on GT on his first real race on Nurburgring came 2nd.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
fps_d0minat0r said:
I waited the entire gen for 3rd party developers to optimise games for the cell processor on the ps3...no-one did. I'm not sure they will bother fiddling around with 32mb of ESRAM tbh. |
I have to agree with you, that when given the chance humans will try the easiest path (less resistance theory)... Lets hope it'll be easier to get better at RAM than at Cell... even tough it's realistic expectation what I put (at least I think)... and as many said, most won't see a difference even if by some mistake a dev put a 720p30fps on Xbone and a 1080p60fps on PS4 (if they aren't side by side on equally good tvs).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."