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dane007 said:
DonFerrari said:
dane007 said:
Name a game on ps4 that has that many enemises on screen, that draw distance and no loading screens holding a steady frame rate and no screen tearing?. Come back to me if you can find any. That alone is pretty impressive for a next gen console.


I can find one in PS3... in Sly Cooper Thieves in Time when you are hacking with bentley or Super Stardust HD (and it is 1080p 60fps)


I was talking aboutresolution here. its easy to achieve if the area if you get to play with its small an dlimited. I was talking about the sheer scale that D3 offers. As you know ita huge open world , with thosuands of zombies and you can transverse from area to another without having to wait for the screen to load, and its a steady 30fps and with no screen tearing. Theres no game to date that has this. Therefore i am happy with teh resoution as what you get in return is much better . I rather have a steady game with technical stuff then slightly highe r resolution and unstable frame rate

Well you keep changing target... but to have the same game on consoles that aren't even launched is kind of crazy... let the window launch pass and you will see if there is a contester... and even tough, you know that PS4 is capable of at least having the same quality on a title of the same vision right??? And by the reports we have it could be 720p60fps or 1080p30fps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."