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Forums - Gaming - Hypothetically, what if Sony dominates?

i hate dominance.
i think it would be very bad to game industry.
last time it happened, one hardware maker went out(sega), nintendo had to change market, make more games for your grandma than for gamers...
i want to have options.

also, i woulndt like to see 3DS dominating over vita.

also, foruns would be boring places, heheh



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Anyway, I gotta go. I just wonder why people really want one company to dominate and take such joy in the idea. I've seen it happen before. Atari, Nintendo, and Sony all had their time as ruler of the industry. I think things are so much better when everybody won. It was exciting, it drove innovation, and some other third thing I can't think of. Later, guys!



I feel the Golden Age of gaming can only exist if their is a clear and defacto market leader.

The fact that this generation there wasn't, it really almost put video games entirely out of business. As well as basically killed inovation.  Wii may be 20million ahead of the other two but that is a small lead when you think that the PS2 was more than double it's nearest competitor, as was the DS.

With 3 consoles  really about equal in userbase, developers were forced(or duped) into making most games Multiplatform. The costly necessity of making every game across a plethera of architectures sent the price of each game through the roof. Some games just cannot exist in this world because they are not widely marketable enough to be published multiplat. Games started to all look alike as they try to capitalize on whatever game was doing the best (COD and AC). Everyone knows an exclusive usually experiments a lot more with new ideas than a Multiplat game. Exclusives should return if their is a sizable lead like previous gens, and thats for both systems. Some exclusives will exist because devs can reach a decent enough userbase without spreading their game so thin cuz of multidevelopment with the Market Leader(Final Fantasy), and the runner ups will recieve exclusives that can more easily make a name for themselves without the crowding (Ninja Gaiden on Xbox and Jade Empire come to mind)

I can't be the only one that believes gaming was better when most games were exclusive to one platform or another rather then focus tested towards what is most popular at the time. A market leader emerging will bring Exclusives back.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

attaboy said:
 

Dude.

Payed online:  This was available before Microsoft was on the Market.  Look up SegaNet for the Dreamcast.  Or the Sega Channel.  There were also unofficial online options for the N64 (sharkwire) and SNES/Genesis (can't remember their name).  Sony was the only one that didn't charge for online and compared to the original Xbox, it was easily subpar.  Even the PS3's online was initially a shell of what Xbox 360 offered.   The reason Sony didn't charge was because they needed to have that advantage over the 360.  The PS3 cost Sony billions as they did price cuts, gave away free games, free online--whatever they could do to lure gamers from the surprise success of the 360.  Most didn't think the 360 would last nearly as long as it did or sell as much as it did.  Meanwhile Sony was saying "The first million will buy a PS3 with NO GAMES" or "Gamers can get a second job to buy a PS3".

Pushing a gen before the market was ready:  The market was ready.  Just like it's ready now.  Just like it was ready when the Genesis launched at the height of the Nes or when the Dreamcast launched when the PS1 was ruling the world.  Gamers were ready for more impressive games.  If we weren't, the 360 would have crashed and burned like CDi, 3DO, Neo Geo, or any number of overpowered, over-priced consoles that failed because it wasn't time.

Season Passes/Online Passes:  I'm pretty sure that was a third party thing to combat used game sales.  You're blaming Microsoft for something they didn't originate.  And you're blaming them for something they almost did.  They didn't do that digital only thing--which, if you can remember, was something already done by Sega on the Dreamcast with Phantasy Star Online.  It was a retail disc that could only be used once.  Again, not something Microsoft started and also something Sony was rumored to be doing since before the PS2 and PS3 (but they didn't go through with it).  I'll post links but I have to go in about fifteen mins.  I WILL post them before tomorrow night, though.

Shooter only market:  You're blaming them for making one good game in a genre.  They made Halo.  That's it.  Why are you blaming them for making a successful FPS?  Are you blaming ID for Wolfenstein or Quake?  Are you blaming Rare for N64's  Goldeneye?  Infinity Ward for Call of Duty or whomever made Counterstrike?  Whe I got my PS2, Red Factio (an FPS) was the game to own.  Before that, it was Time Splitters.  In the 80's/90's, platformers dominated.  Before that, every other game was a Gradius styled space shooter.  Why single out Microsoft for a genre that gamers apparently want to play?  Do like me.  Play a variety.  I don't play Madden but I don't have animosity for those that do.  I just ignore them as long as I still get the games I want to play.

 

I think you're blaming Microsoft for everything when the real culprit here is Obamacare.


I played online on the dreamcast for free. I'm not sure what you're trying to say there.

If the market was ready, why did so many companies bankrupt? If the market is ready for next-gen why are all 3rd party games multi-platform with current gen? The risks are astronomically high.

PSO was required to be on the console for you to play the game. Again im confused. Did you play PSO on the DC? I sold my used PSO copies. I'm sure its possible for other people to play them if they create a new account. At least here in europe.

The shooter only market was something ushered in by microsoft but they arent the only ones responsible. The main problem is they rushed the generation, especially in the US market and those are the only titles that sell really well. Given the risk it forced many publishers to just make lots of them to survive. Today, we find most genres are financial risks and just get scrapped in favor of more FPS's and TPS. I dunno about you, but i cant tell you how sick i am of shooting stuff.



Nem said:


I payed online on the dreamcast for free. I'm not sure what you're trying to say there.

 


Aha! I've spotted a CONTRADICTION IN THERE! You said you payed online on the dreamcast. ERGO YOU SAY YOU'RE FREE TO PAY ONLINE!



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Wright said:
Nem said:


I payed online on the dreamcast for free. I'm not sure what you're trying to say there.

 


Aha! I've spotted a CONTRADICTION IN THERE! You said you payed online on the dreamcast. ERGO YOU SAY YOU'RE FREE TO PAY ONLINE!


haha typos. My mind tends to race faster than my fingers. xD

That reminds me my time would be better spend going back to playing AA5 instead!

 

Landguy said:
 

Are you a little out there or what?  You think the hard drive is a bad thing?


Hard drives arent bad things. The uses that are beeing given to them are.



KylieDog said:
Suke said:
It will be boring and bad for the industry, remember back in the nineties, Nintendo had 85% of the gaming market......yeah, let that sink in.

Nintendo in the 90s was awesome.


Oh yeah the software was awesome no douth about that, it's their buisness practice what I was reffering to.



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

Nem said:
attaboy said:
 

Dude.

Payed online:  This was available before Microsoft was on the Market.  Look up SegaNet for the Dreamcast.  Or the Sega Channel.  There were also unofficial online options for the N64 (sharkwire) and SNES/Genesis (can't remember their name).  Sony was the only one that didn't charge for online and compared to the original Xbox, it was easily subpar.  Even the PS3's online was initially a shell of what Xbox 360 offered.   The reason Sony didn't charge was because they needed to have that advantage over the 360.  The PS3 cost Sony billions as they did price cuts, gave away free games, free online--whatever they could do to lure gamers from the surprise success of the 360.  Most didn't think the 360 would last nearly as long as it did or sell as much as it did.  Meanwhile Sony was saying "The first million will buy a PS3 with NO GAMES" or "Gamers can get a second job to buy a PS3".

Pushing a gen before the market was ready:  The market was ready.  Just like it's ready now.  Just like it was ready when the Genesis launched at the height of the Nes or when the Dreamcast launched when the PS1 was ruling the world.  Gamers were ready for more impressive games.  If we weren't, the 360 would have crashed and burned like CDi, 3DO, Neo Geo, or any number of overpowered, over-priced consoles that failed because it wasn't time.

Season Passes/Online Passes:  I'm pretty sure that was a third party thing to combat used game sales.  You're blaming Microsoft for something they didn't originate.  And you're blaming them for something they almost did.  They didn't do that digital only thing--which, if you can remember, was something already done by Sega on the Dreamcast with Phantasy Star Online.  It was a retail disc that could only be used once.  Again, not something Microsoft started and also something Sony was rumored to be doing since before the PS2 and PS3 (but they didn't go through with it).  I'll post links but I have to go in about fifteen mins.  I WILL post them before tomorrow night, though.

Shooter only market:  You're blaming them for making one good game in a genre.  They made Halo.  That's it.  Why are you blaming them for making a successful FPS?  Are you blaming ID for Wolfenstein or Quake?  Are you blaming Rare for N64's  Goldeneye?  Infinity Ward for Call of Duty or whomever made Counterstrike?  Whe I got my PS2, Red Factio (an FPS) was the game to own.  Before that, it was Time Splitters.  In the 80's/90's, platformers dominated.  Before that, every other game was a Gradius styled space shooter.  Why single out Microsoft for a genre that gamers apparently want to play?  Do like me.  Play a variety.  I don't play Madden but I don't have animosity for those that do.  I just ignore them as long as I still get the games I want to play.

 

I think you're blaming Microsoft for everything when the real culprit here is Obamacare.


I payed online on the dreamcast for free. I'm not sure what you're trying to say there.

If the market was ready, why did so many companies bankrupt? If the market is ready for next-gen why are all 3rd party games multi-platform with current gen? The risks are astronomically high.

PSO was required to be on the console for you to play the game. Again im confused. Did you play PSO on the DC? I sold my used PSO copies. I'm sure its possible for other people to play them if they create a new account. At least here in europe.

The shooter only market was something ushered in by microsoft but they arent the only ones responsible. The main problem is they rushed the generation, especially in the US market and those are the only titles that sell really well. Given the risk it forced many publishers to just make lots of them to survive. Today, we find most genres are financial risks and just get scrapped in favor of more FPS's and TPS. I dunno about you, but i cant tell you how sick i am of shooting stuff.


Seganet: http://www.gamespot.com/articles/seganet-launches/1100-2625699/ maybe your parents paid for it.  I don't know.

Phantasy Star Online: http://www.segaforums.com/hosted/psoarchive/snak.html can't find anything else at the moment.  I'm behind schedule and have to go.  You needed a serial number and access key to play PSO on a Dreamcast.  If it was already used, the game wouldn't work.  I don't make this stuff up. SEGA!



Suke said:
It will be boring and bad for the industry, remember back in the nineties, Nintendo had 85% of the gaming market......yeah, let that sink in.

the 2 most dominant consoles of their times (NES and PS2) are some of the most fondly remembered.  I'm of the mind that even if hardware is dominated by one company, software makers still have to make stake their claims.  They will compete JUST as hard because being on a dominant console doesn't mean you get a ton of sales for your game.  You still have to make an awesome game so there's your competition.




Get Your Portable ID!Lord of Ratchet and Clank

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Warden of Platformers

I like the almost even 3-way split we got this gen. Keeps things exciting to watch, and more importantly makes sure that if one console maker does something we don't approve of, there are other viable options with good support.