So it's 400MB larger than SMG2. Guess there's no issue.
Nintendo probably is pushing a bit more for more efficient use of file size space so that people who download their games from the eShop aren't waiting forever.
So it's 400MB larger than SMG2. Guess there's no issue.
Nintendo probably is pushing a bit more for more efficient use of file size space so that people who download their games from the eShop aren't waiting forever.
no way I remember seeing it in game :O
are you sure as I'm not so sure I remember correctly now :P
R.I.P Mr Iwata :'( | ||
Not that surprising if you think about:
Few cut-scenes
Lots of re-used assets
Not much dialogue
Good compression algorithms
reuse of assets during game and very short? doubt it but that's what springs to mind.
johnlucas said:
It's not in the amount of file size. That 1.7 GB is plenty enough. |
Well yes, but how can you quantify the amount of fun? It is not logical. I guess the reuse of assets and no cutscenes is the answer.
Pavolink
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
think-man said: reuse of assets during game and very short? doubt it but that's what springs to mind. |
I see a lot of reused assests but its been stated it will have a similar number levels as Galaxy 2.
Shave .2 GB off and it could fit on a GC disc lol.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
Pavolink said:
Pavolink |
You measure it in smiles.
You measure it in laughter.
You measure it in memories.
Sales tend to correlate with those metrics.
I LOVE that Nintendo doesn't spend so much time on overblown cutscenes.
This was a reality seen in the Nintendo 64 era where they used real-time graphics as a cutscene.
Makes it better in my opinion.
They still use this technique today & that's how they keep those file sizes nice & tidy.
One of the biggest things to remember in creative fields is to know when enough is enough.
You have to edit yourself before your creation starts to wander in focus.
There's no such thing as the highest number. There's always one more to add on.
It's tempting to want to add more & then more & then some more because you always have these new ideas coming in.
But you have to cut it off somewhere so your product has coherence & integrity.
Perfection AKA completion is impossible. There's always improvements to be made & new ideas to add.
That's how we keep getting new games to address what was unfinished in the last edition.
You cut it off when you got good enough to make a great product.
Super Mario 3D World may not be more fun at 10.7 GB than it is at 1.7 GB.
They said it was fun enough at 1.7 GB. That's all it needs.
It's the same philosophy that governed the Wii.
While Microsoft & Sony just kept adding more & more & more into their systems, Nintendo cut it off here & said it's good enough.
John Lucas
Words from the Official VGChartz Idiot
WE ARE THE NATION...OF DOMINATION!
They can load over half the game on the RAM!
1.7?!?!? Damn that's lower than what I blew on the breathalyzer!
"Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child."
Shigeru Miyamoto