Pavolink said:
Pavolink |
You measure it in smiles.
You measure it in laughter.
You measure it in memories.
Sales tend to correlate with those metrics.
I LOVE that Nintendo doesn't spend so much time on overblown cutscenes.
This was a reality seen in the Nintendo 64 era where they used real-time graphics as a cutscene.
Makes it better in my opinion.
They still use this technique today & that's how they keep those file sizes nice & tidy.
One of the biggest things to remember in creative fields is to know when enough is enough.
You have to edit yourself before your creation starts to wander in focus.
There's no such thing as the highest number. There's always one more to add on.
It's tempting to want to add more & then more & then some more because you always have these new ideas coming in.
But you have to cut it off somewhere so your product has coherence & integrity.
Perfection AKA completion is impossible. There's always improvements to be made & new ideas to add.
That's how we keep getting new games to address what was unfinished in the last edition.
You cut it off when you got good enough to make a great product.
Super Mario 3D World may not be more fun at 10.7 GB than it is at 1.7 GB.
They said it was fun enough at 1.7 GB. That's all it needs.
It's the same philosophy that governed the Wii.
While Microsoft & Sony just kept adding more & more & more into their systems, Nintendo cut it off here & said it's good enough.
John Lucas
Words from the Official VGChartz Idiot
WE ARE THE NATION...OF DOMINATION!







