By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - VD-Dev "pushing the 3DS to its limits"

fatslob-:O said:
Mnementh said:
fatslob-:O said:
@Everyone

Honest to god the 3DS isn't anywhere near an impressive piece of equipment. You will never have games that will likely go above PSP graphics or performance because of the fact that nintendo made 3D a mandatory implimentation to the system that isn't even twice as powerful as the PSP was. So if I were you guys I would focus on the games because the 3DS isn't capable of all too much considering metal gear ran 20fps compared to the more smoother 30fps on the PS2.

I don't want to comment too much on your poor effort to bash the 3DS, but in no way 3D is mandatory. The devs decide mostly (but not all) to take advantage of this possibility. Must be because they like it or that they think this makes their game look better (and usually it does).

In no was my comment made to bash the 3DS but rather it was to reveal what it was truly capable of and whether you like it not the fact is the 3DS is weaker than a gamecube and almost every game uses the 3D effect to diminish it's power and that leaves it very little space to improve on a graphics front. 


Actually, the 3DS uses its cache (of the CPU) to give you 2 different views of the game world, for stereoscopic 3D. So this doesn't diminish jack.



Around the Network
fatslob-:O said:

Once again if your trying to bait me I'm a PC gamer primarily so that won't work and it's there to warn you of assumptions about what someone prefers. Simple as what I said last time, then the PS3 has bad performance, period, no questions about whether it looks good or not, it just runs badly and that's how I see it. I'll ask you once again to ponder about what performance vs graphics means. 

Let's see if I can surprise you.

Performance revolves more around frame-rate, screen tearing while Graphics revolves around textures, lighting, shadows, resolution, etc.

To close up my little inquisition on the PS3, since you say it has bad performance, would you say it is just a little better than a PSP and struggles to draw distances, because it drops frames?

Just so I understand where your dropped frames argument was leading us in the end.



fatslob-:O said:
happydolphin said:
fatslob-:O said:
What does everybody have against me in this thread ? Am I some monster or something. :P

Fatslob, your two problem comments, with bolding for important nonsensical points:

fatslob-:O said:
@Everyone

Honest to god the 3DS isn't anywhere near an impressive piece of equipment. You will never have games that will likely go above PSP graphics or performance because of the fact that nintendo made 3D a mandatory implimentation to the system that isn't even twice as powerful as the PSP was. So if I were you guys I would focus on the games because the 3DS isn't capable of all too much considering metal gear ran 20fps compared to the more smoother 30fps on the PS2.

You are saying the 3DS will never have games with graphics better than the PSP. That's silly since we already have games much better than the best-looking PSP games.

and

fatslob-:O said:
The 3DS was already at it's limits when it came out at launch so how much power was there left to even squeeze out ?

For this one you have 0 proof.

fatslob-:O said:
Kaizar said:

According to all 3rd party developers, the 3DS has way more better Textures & Shader Abilities then the Wii.

Plus we know the 3DS has at least 50 shader cores which is more then the 360.

Plus Donkey Kong Country Returns on Wii had most cell-shaded graphics with polygons being used on a few background models, but Donkey Kong Counry Returns on 3DS replace the cell-shaded graphic models with pure polygon models.

So PS3 (550 MHz GPU) > 360 (500 MHz GPU) > 3DS (400 MHz GPU) > Wii (243 MHz GPU) > GameCube > XBox > PS2 & PSP > DS > PSX

That's some poor understanding of hardware you got going. 

This kind of comment is bad because you don't explain why he has a poor understanding of hardware. Because to me it sounds right.

Fine then go and believe your own grandeur of delusions, its not like I could care. Your issue of much better graphics than what the psp's best could achieve is also not without technical hurdles on the 3DS's best looking games. BTW madden and ridge racer already pushed the 3DS to it's limit at LAUNCH so too bad about it having any more power left. The reason why kaizer exhibits poor understanding has to do wth the fact that he belives the megaherts myth and while also psoting up incorrect info about the 3DS's GPU clock which was 133mhz and what more is that the gamecube has more shaders and a higher clock too.


Show Mii a source that shows the 3DS GPU being clocked at less then the Vita's 266 MHz.

Plus I already told you that the 3DS uses 2010 technology against the Wii's 2005 technology.



fatslob-:O said:
happydolphin said:
fatslob-:O said:

Like I had already said the 3Ds was more powerful but I won't go around trying to 1-up it's graphics situation since it's really not that impressive. BTW alot of the 3DS games post launch was not able to achieve any sort of of notable boost in graphics without sacrificing something. Revelations had to downgrade draw distance in order to achieve detail and while it may look good it failed to excel in every part of the technical aspects.

@underlined. Do you have a source for that?

Yeah I do and most the game is mainly corridors so hows that for limiting draw distance.

@Edit: no because sony is limited duh. 

I seem to remember Capcom admitting that RE:Revelations only used about 90% of the 3DS's hardware, and that between then and now Nintendo pushed a firmware update further upping things.

Regardless, we will probably not ever see a 3DS game which truly uses all the 3DS's potential. The Vita is the console with the reputation for power, so the games for it will have high production values, but the 3DS is a glorified toy. Developers will probably never try as hard with the 3DS because they don't have to. It will always be up for debate if the production values we see are the 3DS's actual limits or developers cutting corners because they can. My 3DS strikes me as about twice as much power as my PSP, but I doubt we'll see that much on it that the PSP couldn't match.



3DS has better graphics than the gamecube.

The 3DS doesnt need as much detail because its a 3D 800X244 resolution screen.
The should use better lighting for some things



Around the Network
Egann said:

I seem to remember Capcom admitting that RE:Revelations only used about 90% of the 3DS's hardware, and that between then and now Nintendo pushed a firmware update further upping things.

Regardless, we will probably not ever see a 3DS game which truly uses all the 3DS's potential. The Vita is the console with the reputation for power, so the games for it will have high production values, but the 3DS is a glorified toy. Developers will probably never try as hard with the 3DS because they don't have to. It will always be up for debate if the production values we see are the 3DS's actual limits or developers cutting corners because they can. My 3DS strikes me as about twice as much power as my PSP, but I doubt we'll see that much on it that the PSP couldn't match.

did you read the OP? XD

VD-Dev is known for pushing Nintendo's handhelds. look at that COP the Recruit game for the DS, they made a better GTA than the GTA creators themselves!



Kaizar said:
fatslob-:O said:
Mnementh said:
fatslob-:O said:
@Everyone

Honest to god the 3DS isn't anywhere near an impressive piece of equipment. You will never have games that will likely go above PSP graphics or performance because of the fact that nintendo made 3D a mandatory implimentation to the system that isn't even twice as powerful as the PSP was. So if I were you guys I would focus on the games because the 3DS isn't capable of all too much considering metal gear ran 20fps compared to the more smoother 30fps on the PS2.

I don't want to comment too much on your poor effort to bash the 3DS, but in no way 3D is mandatory. The devs decide mostly (but not all) to take advantage of this possibility. Must be because they like it or that they think this makes their game look better (and usually it does).

In no was my comment made to bash the 3DS but rather it was to reveal what it was truly capable of and whether you like it not the fact is the 3DS is weaker than a gamecube and almost every game uses the 3D effect to diminish it's power and that leaves it very little space to improve on a graphics front. 


Actually, the 3DS uses its cache (of the CPU) to give you 2 different views of the game world, for stereoscopic 3D. So this doesn't diminish jack.

Then why doesn't the same happen with gpu's in the PC space since everything there is more advanced than the 3DS ? 



happydolphin said:
fatslob-:O said:

Once again if your trying to bait me I'm a PC gamer primarily so that won't work and it's there to warn you of assumptions about what someone prefers. Simple as what I said last time, then the PS3 has bad performance, period, no questions about whether it looks good or not, it just runs badly and that's how I see it. I'll ask you once again to ponder about what performance vs graphics means. 

Let's see if I can surprise you.

Performance revolves more around frame-rate, screen tearing while Graphics revolves around textures, lighting, shadows, resolution, etc.

To close up my little inquisition on the PS3, since you say it has bad performance, would you say it is just a little better than a PSP and struggles to draw distances, because it drops frames?

Just so I understand where your dropped frames argument was leading us in the end.

Just so you know the PS3 and the 3DS are in different boats. The PS3 will destroy the PSP in terms of graphics even if it has bad performance and the problem with the 3DS is that it doesn't have enough power to out the PSP completely and once it does, it's not that big of a win since other things hinder it. Stereoscopic 3D is a resource hog and that is what will stop the 3DS from outdoing the PSP completely.



fatslob-:O said:

Just so you know the PS3 and the 3DS are in different boats. The PS3 will destroy the PSP in terms of graphics even if it has bad performance and the problem with the 3DS is that it doesn't have enough power to out the PSP completely and once it does, it's not that big of a win since other things hinder it. Stereoscopic 3D is a resource hog and that is what will stop the 3DS from outdoing the PSP completely.

So in that case dropping frames was just one thing that doesn't mean much, right? Since the PS3 also drops frames at times. Okay, we got that cleared up.

Looking at your 2nd point, it seems you think the 3DS games haven't outperformed the PSP graphics yet, but that it can.

Your main argument is Stereoscopic 3D as a resource hog. Do you have any data that shows how much the stereoscopic 3D affects graphics and performance?



fatslob-:O said:
happydolphin said:
fatslob-:O said:

Once again if your trying to bait me I'm a PC gamer primarily so that won't work and it's there to warn you of assumptions about what someone prefers. Simple as what I said last time, then the PS3 has bad performance, period, no questions about whether it looks good or not, it just runs badly and that's how I see it. I'll ask you once again to ponder about what performance vs graphics means. 

Let's see if I can surprise you.

Performance revolves more around frame-rate, screen tearing while Graphics revolves around textures, lighting, shadows, resolution, etc.

To close up my little inquisition on the PS3, since you say it has bad performance, would you say it is just a little better than a PSP and struggles to draw distances, because it drops frames?

Just so I understand where your dropped frames argument was leading us in the end.

Just so you know the PS3 and the 3DS are in different boats. The PS3 will destroy the PSP in terms of graphics even if it has bad performance and the problem with the 3DS is that it doesn't have enough power to out the PSP completely and once it does, it's not that big of a win since other things hinder it. Stereoscopic 3D is a resource hog and that is what will stop the 3DS from outdoing the PSP completely.


You can do a teardown of the 3DS, and it will reveal that the RAM is up to 384 MB (but it's rally only 128 MB), and that the CPU is 2-core 1.8 GHz (but it's really only 2-core 1.0 GHz).

So what does that tell U about the 3DS?