fatslob-:O said:
happydolphin said:
fatslob-:O said: What does everybody have against me in this thread ? Am I some monster or something. :P |
Fatslob, your two problem comments, with bolding for important nonsensical points:
fatslob-:O said: @Everyone
Honest to god the 3DS isn't anywhere near an impressive piece of equipment. You will never have games that will likely go above PSP graphics or performance because of the fact that nintendo made 3D a mandatory implimentation to the system that isn't even twice as powerful as the PSP was. So if I were you guys I would focus on the games because the 3DS isn't capable of all too much considering metal gear ran 20fps compared to the more smoother 30fps on the PS2. |
You are saying the 3DS will never have games with graphics better than the PSP. That's silly since we already have games much better than the best-looking PSP games.
and
fatslob-:O said: The 3DS was already at it's limits when it came out at launch so how much power was there left to even squeeze out ? |
For this one you have 0 proof.
fatslob-:O said:
Kaizar said:
According to all 3rd party developers, the 3DS has way more better Textures & Shader Abilities then the Wii.
Plus we know the 3DS has at least 50 shader cores which is more then the 360.
Plus Donkey Kong Country Returns on Wii had most cell-shaded graphics with polygons being used on a few background models, but Donkey Kong Counry Returns on 3DS replace the cell-shaded graphic models with pure polygon models.
So PS3 (550 MHz GPU) > 360 (500 MHz GPU) > 3DS (400 MHz GPU) > Wii (243 MHz GPU) > GameCube > XBox > PS2 & PSP > DS > PSX
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That's some poor understanding of hardware you got going.
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This kind of comment is bad because you don't explain why he has a poor understanding of hardware. Because to me it sounds right.
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Fine then go and believe your own grandeur of delusions, its not like I could care. Your issue of much better graphics than what the psp's best could achieve is also not without technical hurdles on the 3DS's best looking games. BTW madden and ridge racer already pushed the 3DS to it's limit at LAUNCH so too bad about it having any more power left. The reason why kaizer exhibits poor understanding has to do wth the fact that he belives the megaherts myth and while also psoting up incorrect info about the 3DS's GPU clock which was 133mhz and what more is that the gamecube has more shaders and a higher clock too.
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Show Mii a source that shows the 3DS GPU being clocked at less then the Vita's 266 MHz.
Plus I already told you that the 3DS uses 2010 technology against the Wii's 2005 technology.