outlawauron said:
JWeinCom said: I don't even know how to respond to this. Nothing here is in the least bit verifiable. Nothing here could be proven wrong because there is not a concrete prediction among them. The idea that Nintendo spend an absurd amount of money on Wonderful 101 is ridiculous considering Nintendo is not known for out of control spending.
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W101 is supposed to be a good game, but why do Nintendo fans continue to ignore the fact that it had a big budget?
I'd say most large Japanese companies haven't done a great job of containing spending.
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Except that Nintendo does do a pretty good job of containing spending. Nintendo doesn't make EA style "we need to sell 5 million for this to be worthwhile" games.
According to the head of Onlive, a publisher takes inabout $27 of margin on a $60 game. (http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html) This is after factoring in unsold inventory, shipping, and platform fees. In the case of first party software, platform fees are non-existant, so Nintendo is taking in 34 bucks per copy of Wonderful 101.
So, 34 bucks per copy of the game, and Nintendo needs to sell 2 million copies to break even. So, the game costs 68 million dollars to make. To see if this figure is realistic, lets compare it to other games.
The budget for GTA V is the biggest budget ever with 265 million dollars invested in marketing, development and so on. So, 68 million is just about 1/4 of that. Do you think Wonderful 101's budget is 1/4 of GTA V? GTA IV was 100 million. Do you think Wonderful 101 was more than half of that? (http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report)
Skyrim's budget was estimated at 85 million dollars. So, Wonderful 101's budget is more than 3/5 of Skyrim? (http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/)
Unforutnately, there's little date out there to find how much middle of the road games cost, and most budgets are estimates, so it's hard to give an exact number. All the same, it's hard to see how a game made by a smallish team cost nearly 68 million. There is no extensive voice acting, no cutting edge graphics, no huge marketing blitz, no hours of cutscenes, no huge open world, and nothing that would suggest an astronomical budget. A little common sense would tell us that there is absolutely no reason that the fiscally conservative Nintendo would dump 68 million dollars into a game that doesn't seem to need it.
Look people, Nintendo is a smart company. They didn't last in this industry and make the absurd amounts of money they made by indulging developers who are past their prime, overpaying Retro to do nothing, throwing money at Platinum games, and generally derping around. For those of you who are saying "seems legit to me" (not aimed at you outlaw) you are acting incredibly stupidly and clearly would rather just have fun hating than actually engaging your brain. Whatever floats your boat.