JWeinCom said:
As for being 1.5x Bayonetta's budget, that's kind of irrelevant unless we can say what Bayonetta's budget is or how profitable it was. The only thing we can say is that Bayonetta was popular enough for Sega to begin work on a sequel, but not profitable enough to follow through on it. Other than that, we don't know much of anything. What we do know is that the profit margin is completely different for Wonferful 101 based on the lack of a platform holder's fee. 7 dollars a console is a big deal. So, Wonderful 101 would have to be 1.25x as successful as Bayonetta 2 to earn equal profits. For more corollaries to other games, Capcom expected 2 million in sales from DMC. We'd have to assume that Capcom's goal for DMC was well above the break even point of the game. Resident Evil 6 had a target of 7 million. This was a game with 600 people involved and a huge marketing budget. If the goal was 100, what was the break even point? Even if we assume that the break even point was 6 million, then Wonderful 101 cost a third of what RE6 did. Gears of War 2 cost 12 million dollars for development of the game alone without marketing. If we assume the 67 million figure from above, and assume Nintendo spent 27 million on marketing (lol) than the game cost more than 3x what Gears of War 2 made. Gears of War 2 was made on an impressively modest budget, but it's still hard to imagine Wonderful 101 costing that much more. Going back to the first point, even if Nintendo sold half of the copies at full price, and half at a half price, that still means about $40 million in margin or about 40% of what GTA IV cost to make and market, and about half of what Skyrim cost, and over 3x what Gears of War 2 cost (before marketing). So, riddle me this. Why is there any logical reason to think that a straightforward action game with linear progression, modest graphics, no extensive voice acting, no large open world, and very little marketing would cost such an large amount of money? |
They do price-cut if Nintendo overstocks. Other M and Spirit Tracks hit the bargain bin quickly as far as Nintendo games go, although i think it's clear that the bean-counter side of Nintendo has very little to no faith in Wonderful 101 given the amount of stock ordered by retailers and sent by Nintendo.
Monster Hunter: pissing me off since 2010.