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Forums - Nintendo - Nintendo Reveals the Newest Addition to the 3DS Family: Nintendo 2DS

This is the third time this year I thought something was a joke and lol'ed, but then found out it was real.

1st was Wii Fit Trainer in Super Smash, 2nd was Affleck as Batman.



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RCTjunkie said:
This is the third time this year I thought something was a joke and lol'ed, but then found out it was real.

1st was Wii Fit Trainer in Super Smash, 2nd was Affleck as Batman.


LOL! Weren't for South Park, the 2nd would make me cry, but thanks to it it's the most amusing! 2DS OTOH keeps on looking outlandish to me...



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


the_dengle said:
bananaking21 said:

i do. i just dont see it happening. all you guys should be hoping it doesnt too, people should know i will be very creative with spurges sig.

lol. Just for you, I hope the finally tally is 19.99 million.

 

Alby_da_Wolf said:

Wait: the concept would be good, 3D screen is bad for a quite large minority, a lower price is surely good, and a case in one piece, without hinges, can be better for some games, but the implementation is horrible! But after all, if you take 3D out of 3DS, isn't what you get a sort of DSi?

Not at all! The name (2DS) is horrible, maybe that's what you're referring to. But even without the 3D, the difference between the DSi and the 3DS is as great as the difference between the N64 and the GameCube. It's a completely different console.

Yes, it's mainly a naming and public perception problem, I know 3DS is different, but as they put "3D" in its name, it was like declaring 3D is its main and distinctive feature, then that "3" read separated from "DS" makes it look also as it is a 3rd evolution, DS being the first and DSi the 2nd (as it is BC, but it also has its own games not compatible with DS), so stripping the 3D away and putting a 2 instead of a 3 in the name, makes it look as if they went back to the previous version for two reasons, not just one.
As that "3" in the name can be read both as 3rd DS and 3D DS, finding a name for a 2D version of it while at the same time making it clear it's still the latest gen console and not a previous gen one is probably a problem without a satisfying solution.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Nem said:


I think you're making an extrapolation from games to hadware that isnt quite that simple. Many facts contribute to the low sales of the Vita. I'm not sure that one is it, and im not sure how we could go around to verify it aswell.

Also... Assassins sure wasnt free. It has been one of the most expensive Vita titles for a long time. Much like Persona 4 golden.

I still disagree with your initial claim that dual analog is required for 3D navigation. Hell, you used Persona 4 Golden as an example of 3D navigation on Vita, yet Shin Megami Tensei IV has practically the same kind of gameplay on 3DS. It sacrifices nothing.

We also have Ocarina of Time on 3DS, one of the games that defined navigation in a 3D world when it was first released, working as well as it ever did without any touch screen support.

In addition to those, we have Monster Hunter, Kingdom Hearts 3D, Resident Evil, Snake Eater 3D, LEGO games... and those are just from third parties. Most of those support the Circle Pad Pro, but none of them require it. Now seeing how we got NEW Monster Hunter, NEW Resident Evil, NEW Kingdom Hearts, etc designed FOR the 3DS, with fully 3D environments and full 3D navigation, tell me again that the lack of dual analog controls discourages developers from making new 3D titles for the console.

I dunno, maybe you think Etrian Odyssey or Fire Emblem would suddenly become free-roaming 3D games if their developers had a built-in second circle pad to work with, but I doubt it. Clearly, the lack of dual analog controls aren't scaring away developers with 3D games in mind. And I don't know just what kind of free-roaming 3D games you would expect; Bethesda isn't putting TES on a handheld console any time soon, regardless of how many of anything it has. The Vita is getting the same 2D Arkham Origins spinoff the 3DS is getting. If Rockstar wanted to make a GTA game on either handheld, they would do it, as they did with Chinatown Wars.

Does it matter? It's been proven by competent developers that the 3DS can absolutely be used to make and play 3D games.

And I'm curious to know just what games you found the touchscreen to be "unprecise and unresponsive" in.



the_dengle said:
Nem said:


I think you're making an extrapolation from games to hadware that isnt quite that simple. Many facts contribute to the low sales of the Vita. I'm not sure that one is it, and im not sure how we could go around to verify it aswell.

Also... Assassins sure wasnt free. It has been one of the most expensive Vita titles for a long time. Much like Persona 4 golden.

I still disagree with your initial claim that dual analog is required for 3D navigation. Hell, you used Persona 4 Golden as an example of 3D navigation on Vita, yet Shin Megami Tensei IV has practically the same kind of gameplay on 3DS. It sacrifices nothing.

We also have Ocarina of Time on 3DS, one of the games that defined navigation in a 3D world when it was first released, working as well as it ever did without any touch screen support.

In addition to those, we have Monster Hunter, Kingdom Hearts 3D, Resident Evil, Snake Eater 3D, LEGO games... and those are just from third parties. Most of those support the Circle Pad Pro, but none of them require it. Now seeing how we got NEW Monster Hunter, NEW Resident Evil, NEW Kingdom Hearts, etc designed FOR the 3DS, with fully 3D environments and full 3D navigation, tell me again that the lack of dual analog controls discourages developers from making new 3D titles for the console.

I dunno, maybe you think Etrian Odyssey or Fire Emblem would suddenly become free-roaming 3D games if their developers had a built-in second circle pad to work with, but I doubt it. Clearly, the lack of dual analog controls aren't scaring away developers with 3D games in mind. And I don't know just what kind of free-roaming 3D games you would expect; Bethesda isn't putting TES on a handheld console any time soon, regardless of how many of anything it has. The Vita is getting the same 2D Arkham Origins spinoff the 3DS is getting. If Rockstar wanted to make a GTA game on either handheld, they would do it, as they did with Chinatown Wars.

Does it matter? It's been proven by competent developers that the 3DS can absolutely be used to make and play 3D games.

And I'm curious to know just what games you found the touchscreen to be "unprecise and unresponsive" in.


Those other games use a reset camera button wich you constantly spam. That isnt exactly confortable or in any way ideal.

But dont get me wrong. I am saying if it did have, more 3D game experiences would be coming to the 3DS. At the moment the controls dont permit it. Another good example would be how MGS3D turned out. Also not confortable or very playable at all without the second analog nub.

I'm actually finding it amazing that you guys are defending that there is no need for a second analog stick. If that was the case, why did Nintendo feel the need to make the Circle pad pro?



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The 3DS/2DS successor will be dual analog.

Nintendo always does this ... GBA = 2 face buttons only, DS = added the X/Y buttons but no analog stick, 3DS = adds the analog slider, but no second analog.

Next handheld will probably have a similar button layout to the Wii U pad.



RolStoppable said:

*sigh*

http://gamrconnect.vgchartz.com/post.php?id=5622259

?

It still doesn't explain why they got rid of a cheap peripheral (speaker) if there's no real reason to get rid of it.

I suspect it's design cost and device size (including shipping).

You don't get rid of something just to get rid of it if the cost is negligeable.



Last_Dream said:
Michael-5 said:
Last_Dream said:

Yeah, I guess so....

I know they want to maximize profit, but I still think giving bigger battery will not increase overall cost of this handheld too much.

To sell the system for $129 is an amazing feat. You should realize that with inflation, the only Nintendo console to be this cheap was the GBA Micro ($99 in 2005 is about $120 now), and that was physically a much smaller system. Gameboy Colour in 1999 would have been $140 in todays price, and I think DS sells for $100 now, but that's an obsolete system.

Hmm.... Well, I think I put it that way only because I just want 3DS system that have the same/better battery life than DS system.... and yes, you're right. With that price, it's hard to make any improvement for the system....

Yea I do too, I actually still don't own a 3DS, I held off for a redesign because I didn't like how crappy the battery life was in the original (3-5 hours), nor how the screens touch when you close it. I guess 3DS XL really isn't that bad though, 3.5-6.5 hours on 3DS mode, and 6-10 on DS mode. I'm just tired of waiting for something that might not happen. I waited and now I can at least get a solid black 3DS XL

I hear you about the battery though, I have an original fat DS model which had 6-10 hours of battery. Now I get about 3-5 hours 7 years later. So I expect my future 3DS XL to be as weak as 2-4 hour battery life when it's old.



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happydolphin said:
RolStoppable said:

*sigh*

http://gamrconnect.vgchartz.com/post.php?id=5622259

?

It still doesn't explain why they got rid of a cheap peripheral (speaker) if there's no real reason to get rid of it.

I suspect it's design cost and device size (including shipping).

You don't get rid of something just to get rid of it if the cost is negligeable.

You do when you want to stress that this is the LOW end option, not just lacking 2D, it lacks stereo speakers, clam shell design, 2D, its more cheapily built, smaller screen and less likely to be broken in half by someone who should not use 3D (under 7yo), it also simply increases the profit margin for them since I bet these have a higher profit margin than either model of the 3DS itself.



After a tad longer I actually like it. Its certainly growing on me.

Looks great in white.