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Forums - Gaming Discussion - Minecraft on Vita but not WiiU??

Well, obviously, the Wii U is so low tech, it can't actually handle Minecraft. Obviously.



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Yep Vita still isnt selling great but smaller indie titles have generally been very successful (often more so than other gaming devices). So it makes sense to put minecraft on it - especially with the touch controls to make gameplay even better. Wii U still hasnt found its niche yet (other than nintendo Ips of course) and that makes it a bit harder.



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It will sell better on the vita, then it would on wii u, so i'm not surprised, that being said, minecraft would work perfect on the wii u



you can either wait for it to maybe come out on a Ninty platform or simply get it for one of the FOUR(soon to be five) platforms its already on. Not coming to Wii U? Alot of games arent, deal with it.



Nintendo is yet to pay for it.

My shitty android phone has minecraft. No reason for the absence of a 3ds and wii u version.



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DevilRising said:
Well, obviously, the Wii U is so low tech, it can't actually handle Minecraft. Obviously.


As much as I hate the Wii U, I have to admit that that statement is pretty uneducated (When it comes to minecraft):

-Minecraft is easy to run, but only on modern PC's.

-It usually requires a decent amount of RAM (At least 2-3GB).

-Thus the 360 version is severely nutored (And I fear the PS3 version will be worse).

-While the Wii U (should) handle MC better than the PS3/360, it really won't habdle it much better than the Vita...



dharh said:
errorpwns said:
dharh said:

Ubisoft is Ubisoft. I huge coporation with developers coming out their arse. Mojang is Mojang. Who is going to develop the Wii U/3DS version of Minecraft? Certainly not Mojang themselves. Which studio are they going to outsource to? Who is going to foot the bill?

Microsoft essentially paid for Minecraft to be ported over to X360. Id bet there is a significant profit share between Mojang, 4J Studios, and Microsoft.

Betting this is exactly the same for Sony. Sony is probably footing the bill, might even be providing the studio to develop it. I might have to even strike my remark that the code used to develop the X360 version could be used even in parts because of copyright stuff. Either that or Mojang created a whole new team that has been working in the shadows this whole time (a very not-mojang thing to do btw) that is responsible for this new version.

As others have remarked in this thread Nintendo typically doesn't give two shits about western PC games getting ported over to their system. So no money hatting or development studio help from Nintendo to help Mojang bring a proper port over. Mojang simply does not have the resources to create a whole new version of Minecraft on top of trying to make use of a second screen. No matter how 'easy' it is to use said second screen (which again ill bet isn't as easy for a really small dev studio compared to Ubisoft).


 

Actually 4J is not with Microsoft. Nice try though. Sony isn't supplying the dev studio. It is going to be 4J. I really wish people would not open their mouths without factual evidence. If you read anything I said I stated OTHER DEVELOPERS. Even smaller indie ones have stated the gamepad is easy to learn. If there is a Wii-U minecraft it will most likely be 4J. It isn't even like 4J hasn't done ports to the PS3 before. Of course you seem to like to live ignorant so I wouldn't put it past you to not know what you're talking about. 


First, I never said 4J was _with_ microsoft. Second, I said Sony _might_ be providing the studio. Now we know different, that it will be 4J that develops all the new versions of Minecraft. Which then also means, yay, they can re-use code they already created to move things along faster.

Thirdly, It really doesn't matter how easy it is to use the gamepad. Screw it, it could be as easy as UIGamePadObject blah = new UIGamePadObject(); etc. I still think its a dumb idea, but whatever. Doesn't mean that Nintendo cares about Minecraft and would help with the development costs. From what I can tell 4J has never done Wii U before. So that might also be a factor. But whatever you are right that it won't take extra time to develop the gamepad functionality, it will take more time to develop a whole new version of Minecraft!

Finally, I started out original post by saying _wait_ it will come eventually.

You can claim im ignorant all you want, but you make claims left and right that I didn't even say.

noname2200 was being obtuse and you are just being rude.

Most everything I said still stands. Mojang isn't developing the new versions. We know now that its 4J, which far as i can find has not done Wii U stuff. So who is going to do the Wii U development? If not 4J then it will be mostly all new code. Which takes time. Nintendo typically doesn't foot the bill on this stuff and doesn't seem to care about PC ported games anyway.

Even if that is not true and NOA approached Mojang about a Wii U/3DS version it will take time. The gamepad stuff I can easily concede, they apparently made it idiot proof. Still not a good idea, but whatever.


Aside from the fact you claimed it would cost them extra money to develop for the gamepad. Which is obviously an incorrect statement since it requires hardly anytime to get the gamepad running. 4J could be doing the Wii-U development, but I highly doubt Minecraft will make it to the Wii-U. If it does however I can bet you that it will be 4J overseeing the development. I believe that minecraft for the Wii-U would sell pretty good too once the console started selling higher volumes. Also I highly doubt Sony is footing any bill. More than likely 4J and Mojang saw how well it sold on the 360 and once Mojangs exclusive contract with Microsoft was up they finally were able to release it on other consoles.



Captain_Tom said:
DevilRising said:
Well, obviously, the Wii U is so low tech, it can't actually handle Minecraft. Obviously.


As much as I hate the Wii U, I have to admit that that statement is pretty uneducated (When it comes to minecraft):

-Minecraft is easy to run, but only on modern PC's.

-It usually requires a decent amount of RAM (At least 2-3GB).

-Thus the 360 version is severely nutored (And I fear the PS3 version will be worse).

-While the Wii U (should) handle MC better than the PS3/360, it really won't habdle it much better than the Vita...


Aside from the fact that the Vita is less powerful than the 360 and PS3? If it can handle it better than the PS3/360 it can handle it much better than the Vita. Also it would seem as if the comment you replied to was sarcasm.



errorpwns said:


Aside from the fact you claimed it would cost them extra money to develop for the gamepad. Which is obviously an incorrect statement since it requires hardly anytime to get the gamepad running. 4J could be doing the Wii-U development, but I highly doubt Minecraft will make it to the Wii-U. If it does however I can bet you that it will be 4J overseeing the development. I believe that minecraft for the Wii-U would sell pretty good too once the console started selling higher volumes. Also I highly doubt Sony is footing any bill. More than likely 4J and Mojang saw how well it sold on the 360 and once Mojangs exclusive contract with Microsoft was up they finally were able to release it on other consoles.


To make good use of the gamepad I think it would cost extra. Just in terms of trying to figure out something to put there that wouldn't be stupid or piss on Wii U owners. Putting the inventory there just seems so lame, just like putting the map there. Then again, maybe Wii U owners would be happy with the just having the inventory there.

I think there's gotta be some insentivising going on for Mojang and 4J to be putting time and effort into the Vita version.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



dharh said:
errorpwns said:


Aside from the fact you claimed it would cost them extra money to develop for the gamepad. Which is obviously an incorrect statement since it requires hardly anytime to get the gamepad running. 4J could be doing the Wii-U development, but I highly doubt Minecraft will make it to the Wii-U. If it does however I can bet you that it will be 4J overseeing the development. I believe that minecraft for the Wii-U would sell pretty good too once the console started selling higher volumes. Also I highly doubt Sony is footing any bill. More than likely 4J and Mojang saw how well it sold on the 360 and once Mojangs exclusive contract with Microsoft was up they finally were able to release it on other consoles.


To make good use of the gamepad I think it would cost extra. Just in terms of trying to figure out something to put there that wouldn't be stupid or piss on Wii U owners. Putting the inventory there just seems so lame, just like putting the map there. Then again, maybe Wii U owners would be happy with the just having the inventory there.

I think there's gotta be some insentivising going on for Mojang and 4J to be putting time and effort into the Vita version.

Not really. Developing for a second screen isn't hard at all. The DS has been around for years. An inventory, crafting screens, etc. That is all you need down there honestly. Maybe a guide to pull up for redstone. It isn't tricky to brainstorm.