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Forums - Nintendo - Nintendo, Your Restrictions On Demos Are Just Silly

well the restrictions depend on the publisher also not Nintendo. 20 limit is fine to me lol. In a way I don't mind the restriction because if I really like the game it forces me to get it sooner rather than play the demo over and mover and then pick it up later.



 

 

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anthony64641 said:


- I downloaded the demo for The Wonderful 101, and was surprised to find this message pop up telling me that I would only be allowed to run the demo 20 times. Now, of course I don't plan on playing a demo more than once or twice, as I'm sure most people don't. Which is why I find it so odd that Nintendo would put this restriction in place. If any game is good enough that I would play the demo more than 20 times, then I'll be buying it to play the full experience before ever getting to that point.


does this Restriction effect you?

3DS demos apparently work the same way to.  Go figure.



It's odd that they do this, but why would you even want to play a demo for more than 2 or 3 times.



I'm almost certain that my limit was only 15, so count yourself lucky!



It's an odd restriction, but it's hardly a problem, is it? I mean, if you play the demo a full 20 times, you may as well just buy the full game.

It probably affects 0.001% of people in total. So...there you go.



 

Here lies the dearly departed Nintendomination Thread.

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Nem said:
MDMAlliance said:

The restriction exists for a reason, and I suppose you can find that reason here:


That is a very skewed view that presents the demo as beeing bad in most cases.

Its simpler than that. If the demo is good, you will want to buy the game, wether you were originally interested or not.If its not, you probably werent plannig to buy it or had doubts of what the product was gonna turn out as.

Personally, if i know im gonna buy a game, i already have a pretty good idea of the quality of the title. So demos are fortunate events when a game that isnt on my radar or i was thinking of skipping suddenly proves itself to me. Unlikely what the guy in that video is trying to make it sound like, i have bought more games i wasnt planning by playing demos than i had changes to heart, since those arent common at all.

For example i had alot of doubts about soul sacrifice. I played the demo and it was an instant buy. Enslaved a few years ago, i didnt even know it was coming, i played the demo and i bought it.

The only instance where i wont buy a game i really liked because of the demo is if i just cant afford it.

Its quite simple really. If you make a good demo you will get increased sales. If its half-assed people that were planning to buy it, probably will anyways and the undecided will probably still be undecided. I think the fair comparison would be sales gained by a demo vs blind impulse buy (at full price). Even if the second one might look better for any reason, a burned customer is a suspicious customer for next time. It gains one sale now, but possible loses multiple later.

While I know the video has made some flawed arguments, not everyone is like you.  My point I was trying to make is that if you can play a demo enough (and unrestricted), the person would play the demo as a replacement of a game.  There's his data to prove that there are people like that.  My point was to use the video as a means to explain that having a usage restriction serves a purpose.



Seriously?

It's a demo (short for 'demonstration') for a reason, if you want the game demoed to you more than 20 times just buy the game. And also I think each game's developer sets this limit themselves.



S.Peelman said:

Seriously?

It's a demo (short for 'demonstration') for a reason, if you want the game demoed to you more than 20 times just buy the game. And also I think each game's developer sets this limit themselves.


Most likely.  The Theatrhythm Final Fantasy demo has an unlimited number of uses, so it's possible to make it unlimited.  



It is silly.



If there's a demo for a game I already plan on buying, I never play the demo, anyway. There are extremely rare exceptions to the rule, though. Normally, I just buy the game. I can't remember the last time I actually finished a demo, honestly. I'll see what the graphics look like sometimes but that's it.

I played the Monster Hunter demo on Wii U while I waited for the actual game to release. Definitely killed that sale for me. I can't recall bothering to play a demo for a game I didn't already plan on buying and almost invariably, it kills the sale when I'm on the fence. That's why I don't have Catherine in my collection right now. Yeah, the restrictions on demos is kinda dumb but I guess Nintendo has their reasons. There was a time when I'd get those Playstation Underground discs or Jampack demo discs or even the OPM demos for PS1 and PS2. I used to tell myself that I had to play every single game on the disc but that got old rather quickly. I think I still have demo discs for PS2 and Xbox 360 that are totally untouched.