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Nem said:
MDMAlliance said:

The restriction exists for a reason, and I suppose you can find that reason here:


That is a very skewed view that presents the demo as beeing bad in most cases.

Its simpler than that. If the demo is good, you will want to buy the game, wether you were originally interested or not.If its not, you probably werent plannig to buy it or had doubts of what the product was gonna turn out as.

Personally, if i know im gonna buy a game, i already have a pretty good idea of the quality of the title. So demos are fortunate events when a game that isnt on my radar or i was thinking of skipping suddenly proves itself to me. Unlikely what the guy in that video is trying to make it sound like, i have bought more games i wasnt planning by playing demos than i had changes to heart, since those arent common at all.

For example i had alot of doubts about soul sacrifice. I played the demo and it was an instant buy. Enslaved a few years ago, i didnt even know it was coming, i played the demo and i bought it.

The only instance where i wont buy a game i really liked because of the demo is if i just cant afford it.

Its quite simple really. If you make a good demo you will get increased sales. If its half-assed people that were planning to buy it, probably will anyways and the undecided will probably still be undecided. I think the fair comparison would be sales gained by a demo vs blind impulse buy (at full price). Even if the second one might look better for any reason, a burned customer is a suspicious customer for next time. It gains one sale now, but possible loses multiple later.

While I know the video has made some flawed arguments, not everyone is like you.  My point I was trying to make is that if you can play a demo enough (and unrestricted), the person would play the demo as a replacement of a game.  There's his data to prove that there are people like that.  My point was to use the video as a means to explain that having a usage restriction serves a purpose.