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Forums - Nintendo - Nintendo, Your Restrictions On Demos Are Just Silly

This is just nitpicking. I mean if you had a limit of 3 or 4 plays of each demo then yes, this would be stupid and silly, but come on you can play the demo 20 times, who plays a demo more than 5 times? Very few people do.

The only exception I could think of where 20 plays is not enough is a Fifa demo or sports games in general, where you get maybe 4 teams to play (really bad ones) but you can still have a good time with the demo, I have a couple of friends that have spent a lot time on those Fifa demos. But other than that having more than 5 plays is unnecessary.  



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I agree with this post all the way.



I don't mind the demos when they are a reasonable number but I disliked how for Project X Zone they gave you only 5 or so and the game was still a few good weeks out. With Fire Emblem, I wound up playing the demo every other day, sort of wanted to do the same with Project X Zone.



Seems like a silly restriction but I guess I get why they have it.

Would have sucked having that restriction on the Soul Sacrifice demo since I put over 15 hours into it, which lead me to buying it lol



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It's a perfectly reasonable restriction if the game is already out, but I could definitely see it being annoying if the demo is before release which is really what we should hope for with demos in general. I played the demo for the original skate game probably 50 times because it would cut out on you after 30 minutes but I'd just keep playing around in that one park. Not because I didn't want to buy the full game, I bought it the second it was finally released. It would have been fairly annoying if I hadn't been able to do that because of restrictions like this.

So I guess what I'm saying is they should make it so that the restrictions are not implemented until after the game's release date. One that comes around it seems perfectly reasonable.



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Wow, there has been a couple of nintendo disappointments for myself, where as I go to Walmart and best buy and see the Wii u kiosk only to be greeted with videos of the games rather than demos, I mean no wonder it sight selling well........Let us play the damn games Nintendo!



Damn that sucks!! I wanna play my demos at least 21 times!!!



@think-man actually i found out, the developer choose how many times you can play the demo. I think the max is 30, if they want to make it unlimited i guess they have to make it a app like rayman legends




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MDMAlliance said:

The restriction exists for a reason, and I suppose you can find that reason here:


That is a very skewed view that presents the demo as beeing bad in most cases.

Its simpler than that. If the demo is good, you will want to buy the game, wether you were originally interested or not.If its not, you probably werent plannig to buy it or had doubts of what the product was gonna turn out as.

Personally, if i know im gonna buy a game, i already have a pretty good idea of the quality of the title. So demos are fortunate events when a game that isnt on my radar or i was thinking of skipping suddenly proves itself to me. Unlike what the guy in that video is trying to make it sound like, i have bought more games i wasnt planning by playing demos than i had changes to heart, since those arent common at all.

For example i had alot of doubts about soul sacrifice. I played the demo and it was an instant buy. Enslaved a few years ago, i didnt even know it was coming, i played the demo and i bought it.

The only instance where i wont buy a game i really liked because of the demo is if i just cant afford it.

Its quite simple really. If you make a good demo you will get increased sales. If its half-assed people that were planning to buy it, probably will anyways and the undecided will probably still be undecided. I think the fair comparison would be sales gained by a demo vs blind impulse buy (at full price). Even if the second one might look better for any reason, a burned customer is a suspicious customer for next time. It gains one sale now, but possible loses multiple later.



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