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Forums - Nintendo - Is the Wii U a failure in concept or execution?

 

So?

Concept 75 11.92%
 
Execution 199 31.64%
 
Both 187 29.73%
 
Neither 167 26.55%
 
Total:628
Zero999 said:
oniyide said:
Zero999 said:
oniyide said:
Mandalore76 said:

Pikmin 3 released over 2 weeks ago.

that game could run on PS360, it wont look as good, but it could run.

just like ps4/xone titles could run on ps360.

cause you know that and played them for a fact? Please Infamous already looks beyond the capabilities of any console on the market now, including Wii U

Cause you know that and played it for a fact? ;)

Nintyland? i sure did. Infamous the screenshots already look better i dont need to play it to see how much better it looks. Maybe you need to check your eyes.



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Aquietguy said:
darkknightkryta said:
Aquietguy said:

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.


But the pad DOESN'T enhance menu navigation or other functions.  Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu.  This is no different than replacing what's currently on screen with a menu (Which is how it was originally done).  The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing.  Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it.  Which goes back to being a problem conceptually.  The cost of everything for the Wii U was just too high for everything.


Based on my experience I does very much enhance menu navigation. Having your menus on the pad that's easily accessible at the touch of a screen rather than having the pause and interrupting the flow of the game. Imagine playing Zelda OOT and switching between boots and iron boots with the touch of the screen rather that constantly having to pause and switch. And that just the tip of the benefits of the pad. So concept isn't the problem. It's the lack of games. That falls under execution. Many Wii U owners, including myself, are very happy with he pad and would rather have it and a lower spec console than what will be available in the PS4 and X1.

I never said anything bad about the touch overall.  I was actually mentioning that the "stylist" gameplay is what made the DS so popular and that was perfectly replicated with the Wiimote.  The pad wasn't necessary for that, which goes back to the second screen.  Looking at the second screen at the bottom takes you away from the game just as much as replacing the existing screen with a menu.  It's not that much faster and as I've mentioned it's worse with the Wii U's pad since you actually have to move your head up and down.  This is actually slower than replacing the screen with a menu on the T.V.  Or you move the controller in front of the T.V., which again, is worse than replacing the screen.  The only plus I see, from a gameplay perspective, is the way the Wii U's pad overlays information on top of the screen.  A feature which is sadly under utilized, which is execution.  I have also mentioned before that there's a small amount of use cases for that tablet controller, which you haven't proven otherwise.  You've mentioned menus and such, but it's no better than replacing the screen and using the Wii-mote.  You can be happy with the tablet controller, which is your preference, but ultimately the Wii U is currently a flawed concept more so than execution.



BloodyRain said:

So what do you think? Is the wii u a failure in concept or execution? Is it neither or both? Why?

It is definitely a failure of execution. Nintendo has a very good piece of hardware that just lack software. Instead of using some of those profits for last gen and securing 2nd and 3rd party exclusives that push the hardware they are at it again recycling their internal mascots. Don't get me wrong, I love my wii u and have just about every firstarty title for it, but mario and even pikmin that coming on Saturday isn't really pushing the hardware of flexing it for all that it can do. I really wish they would create some new franchises instead of recycling the old ones. 



"I support the industry that's why I rock with all of the Big 3!"

oniyide said:
Zero999 said:
oniyide said:

cause you know that and played them for a fact? Please Infamous already looks beyond the capabilities of any console on the market now, including Wii U

Cause you know that and played it for a fact? ;)

Nintyland? i sure did. Infamous the screenshots already look better i dont need to play it to see how much better it looks. Maybe you need to check your eyes.

you know I meant infamous. and I don't need to play nintendoland, a mere youtube video already show the great lightning, poly models, textures, no jaggies and smoothness of the game. something that wouldn't happen on ps360.

what I see here is so much fear and hate mixed together that causes people to refuse admiting a 8th console to be more powerfull than their old 7th gen choice.



darkknightkryta said:
Aquietguy said:
darkknightkryta said:
Aquietguy said:

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.


But the pad DOESN'T enhance menu navigation or other functions.  Before I responded to this I went to go check out Ocarina of Time on my 3DS to compare; you have to take your eyes off the top screen to use the secondary screen for a menu.  This is no different than replacing what's currently on screen with a menu (Which is how it was originally done).  The Wii U has this same problem but worse; since the pad and T.V. aren't anywhere near each other when playing.  Though I do like being able to overlay objects with the Wii U pad, but for the budget that the pad eats up for the console's price; it just wasn't worth it.  Which goes back to being a problem conceptually.  The cost of everything for the Wii U was just too high for everything.


Based on my experience I does very much enhance menu navigation. Having your menus on the pad that's easily accessible at the touch of a screen rather than having the pause and interrupting the flow of the game. Imagine playing Zelda OOT and switching between boots and iron boots with the touch of the screen rather that constantly having to pause and switch. And that just the tip of the benefits of the pad. So concept isn't the problem. It's the lack of games. That falls under execution. Many Wii U owners, including myself, are very happy with he pad and would rather have it and a lower spec console than what will be available in the PS4 and X1.

I never said anything bad about the touch overall.  I was actually mentioning that the "stylist" gameplay is what made the DS so popular and that was perfectly replicated with the Wiimote.  The pad wasn't necessary for that, which goes back to the second screen.  Looking at the second screen at the bottom takes you away from the game just as much as replacing the existing screen with a menu.  It's not that much faster and as I've mentioned it's worse with the Wii U's pad since you actually have to move your head up and down.  This is actually slower than replacing the screen with a menu on the T.V.  Or you move the controller in front of the T.V., which again, is worse than replacing the screen.  The only plus I see, from a gameplay perspective, is the way the Wii U's pad overlays information on top of the screen.  A feature which is sadly under utilized, which is execution.  I have also mentioned before that there's a small amount of use cases for that tablet controller, which you haven't proven otherwise.  You've mentioned menus and such, but it's no better than replacing the screen and using the Wii-mote.  You can be happy with the tablet controller, which is your preference, but ultimately the Wii U is currently a flawed concept more so than execution.

There's a big difference in having to constantly pause and just simply glancing down. Plus navigating menus is faster with a pad. You touch the screen where you need to rather than having move a curser with an analog to get there. So with the pad you glance down, touch what you need to, then glance back at the screen. What a controller you have to pause, navigate the cursor which is not nearly as fast as just touching, then unpause. And you say the pad is worse. 



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Aquietguy said:

There's a big difference in having to constantly pause and just simply glancing down. Plus navigating menus is faster with a pad. You touch the screen where you need to rather than having move a curser with an analog to get there. So with the pad you glance down, touch what you need to, then glance back at the screen. What a controller you have to pause, navigate the cursor which is not nearly as fast as just touching, then unpause. And you say the pad is worse. 

There is, pausing is faster. 

I already mentioned touch/stylist based control is good, I also said this was utilized by the Wii-mote, the pad isn't necessary.



darkknightkryta said:
Aquietguy said:

There's a big difference in having to constantly pause and just simply glancing down. Plus navigating menus is faster with a pad. You touch the screen where you need to rather than having move a curser with an analog to get there. So with the pad you glance down, touch what you need to, then glance back at the screen. What a controller you have to pause, navigate the cursor which is not nearly as fast as just touching, then unpause. And you say the pad is worse. 

There is, pausing is faster. 

I already mentioned touch/stylist based control is good, I also said this was utilized by the Wii-mote, the pad isn't necessary.

When did the Wii mote have a touch screen? I laid out the basics between the two and clearly the pad is faster. There's more to it than just pressing pause but if you think pausing is faster then that's on you. The person using the pad has to be really slow or new to the pad to be slower.



Pretty sure Nintendo Land does have jaggies and is a fairly low poly game. The lighting is nice though.

I'm not sure if Nintendo is using anti-aliasing in many of their Wii U games to be honest. I got to play several of them at E3 and Mario Kart 8, Pikmin 3, Wonderful 101, and DKC: TF have jaggies for sure. NSMBU does too.

Mario 3D World seems to be using anti-aliasing though.

I don't understand why console games have such a tough time with anti-aliasing. I'd be ok with PS3/360 level lighting/geometry if you could get an extremely clean image quality and high res textures to go with it.



Zero999 said:
oniyide said:
Zero999 said:
oniyide said:

cause you know that and played them for a fact? Please Infamous already looks beyond the capabilities of any console on the market now, including Wii U

Cause you know that and played it for a fact? ;)

Nintyland? i sure did. Infamous the screenshots already look better i dont need to play it to see how much better it looks. Maybe you need to check your eyes.

you know I meant infamous. and I don't need to play nintendoland, a mere youtube video already show the great lightning, poly models, textures, no jaggies and smoothness of the game. something that wouldn't happen on ps360.

what I see here is so much fear and hate mixed together that causes people to refuse admiting a 8th console to be more powerfull than their old 7th gen choice.

ill give you it might not look as good, ill give you that. but to say that PS360 cant run it at all is flat out wrong. Hell i remember some were sayng the same about Rayman Legends and look what happened there.

No one is hating or fearful, what is their to be afraid of, i never said it wasnt more powerful, my argument is that you either are over estimating its power or you are underestimating the PS360, but hell you probably overestimated Wii's power as well.



back on topic, i dont think the execution is wrong perse but it def. isnt "right" either, if it was it would have been flying off the shelves and it isnt, even when it launched it didnt, that tells me that people arent into it like they were with the Wiimote, now that is a concept that worked. And no its too expensive is not an excuse. you couldnt keep WIi on the shelves and their were reports of people who were willing to pay double just to get one. If the concept is REALLY good price dont matter much. Games matter but again if the concept is REALLY good people will buy it just cause and wait.