darkknightkryta said:
I never said anything bad about the touch overall. I was actually mentioning that the "stylist" gameplay is what made the DS so popular and that was perfectly replicated with the Wiimote. The pad wasn't necessary for that, which goes back to the second screen. Looking at the second screen at the bottom takes you away from the game just as much as replacing the existing screen with a menu. It's not that much faster and as I've mentioned it's worse with the Wii U's pad since you actually have to move your head up and down. This is actually slower than replacing the screen with a menu on the T.V. Or you move the controller in front of the T.V., which again, is worse than replacing the screen. The only plus I see, from a gameplay perspective, is the way the Wii U's pad overlays information on top of the screen. A feature which is sadly under utilized, which is execution. I have also mentioned before that there's a small amount of use cases for that tablet controller, which you haven't proven otherwise. You've mentioned menus and such, but it's no better than replacing the screen and using the Wii-mote. You can be happy with the tablet controller, which is your preference, but ultimately the Wii U is currently a flawed concept more so than execution. |
There's a big difference in having to constantly pause and just simply glancing down. Plus navigating menus is faster with a pad. You touch the screen where you need to rather than having move a curser with an analog to get there. So with the pad you glance down, touch what you need to, then glance back at the screen. What a controller you have to pause, navigate the cursor which is not nearly as fast as just touching, then unpause. And you say the pad is worse.







