I think the concept is great. It's a combination of what has made modern mobile and handheld gaming great with what makes modern console gaming great. The execution, however...
So? | |||
| Concept | 75 | 11.92% | |
| Execution | 199 | 31.64% | |
| Both | 187 | 29.73% | |
| Neither | 167 | 26.55% | |
| Total: | 628 | ||
I think the concept is great. It's a combination of what has made modern mobile and handheld gaming great with what makes modern console gaming great. The execution, however...
Zero999 said:
the amount of lies hurt phisically. |
Why do you even bother to respond, you clearly don't won't to have a discussion about it.
darkknightkryta said:
I never said it hasn't, I said not too many games did. Most games can be done with one analogue stick, the difference is that camera control is piss poor without it. You can't say the same for the second screen. I never played Final Fantasy on my DS and thought "Wow, how did I ever select commands without it?". |
Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation as well as other functions.
Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.
| kopstudent89 said: Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about. |
Nintendo Land shows off the Game Pad in a variety of different play scenarios quite well and NSMBU and other games show off the pad's other primary feature -- off TV play. So does Zombi U and Scribblenauts.
Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter).
The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant.
Soundwave said:
Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter). The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant. |
Still you would think Nintendo would know their potential. The gameplay potential is that it gives you duals screen, it can be very innovative in FPS and adventure games. Metroid would've been sick on it but they blew that one. They focused on PArty games which let's be fair were not the same as Wii ones. The commercials for Wii sports had people jumping up and down competing from all ages, and it did give that vibe. The Gamepad doesn't really scream that though, quite the opposite. Mini games look forced more than innovative tbh, it's not the same thing even though Nintendo tried to publicise it as that. Its strngths I feel are elsewhere.
Concept.
Why would they release a next gen system and have specifications slightly better than current gen?
kopstudent89 said:
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The fact is a person can only look at once screen at one time unless you have a situation like the DS where both screens are directly next to each other which makes having two screens for intensive gaming purposes redundant. And even on the DS it can be tricky to keep track of two screens at once, most games relegate one of the screens to being a menu screen.
I think Nintendo's real ambition with the Wii U was to make a console that addressed the problems of the Japanese market and people playing their handhelds even while at home. The off-TV play was supposed to be the main selling feature.
Soundwave said:
The fact is a person can only look at once screen at one time unless you have a situation like the DS where both screens are directly next to each other which makes having two screens for intensive gaming purposes redundant. And even on the DS it can be tricky to keep track of two screens at once, most games relegate one of the screens to being a menu screen. I think Nintendo's real ambition with the Wii U was to make a console that addressed the problems of the Japanese market and people playing their handhelds even while at home. The off-TV play was supposed to be the main selling feature. |
It does have the advantage of putting two screens in front of each other though, ie seeing what the other screen doesn't.