By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Is the Wii U a failure in concept or execution?

 

So?

Concept 75 11.92%
 
Execution 199 31.64%
 
Both 187 29.73%
 
Neither 167 26.55%
 
Total:628

I think the concept is great. It's a combination of what has made modern mobile and handheld gaming great with what makes modern console gaming great. The execution, however...



Around the Network
Zero999 said:
teigaga said:
Zero999 said:
teigaga said:
Both!

Execution: Horrible advertising, lack of effort in courting 3rd party titles when it mattered most (Q1/2 and GTA5)

Concept: Gamepad is too costly and not a strong enough gimmick. Alternatively they should have upped the Wii U's power so it was at least comparable to the PS4/X1 and just went for the premium price tag. $399.

oh god, why?

Why what?

the amount of lies hurt phisically.

Why do you even bother to respond, you clearly don't won't to have a discussion about it.



darkknightkryta said:
Aquietguy said:
darkknightkryta said:
NoirSon said:
 

I agree they have failed to give compelling reasons for why they have the GamePad on the system. The best thing they have had has been the ability to play games on the GamePad but that in of itself isn't enough as most would attest. 

But I disagree in it being the concept that is the problem. Going off the success of the DS and 3DS, having a second screen with touch capabilities has been shown to work, especially with certain games. The issue with the Wii U has been Nintendo hasn't released any of those types of games on the system, along with really pushed it as they and other developers did the second touch screen when the DS first came out or motion controls with the Wii. They haven't released anything like Brain Training, Nintendogs or Wii Sports to make people take notice and they failed in implementing a working multiplayer that doesn't give two or more parties equal footing because only one GamePad works on one Wii U for most multiplayer games.

The concept is fine, two screens haven't hurt the DS/3DS development in anyway once developers figured ways to implement it into their gameplay or work around it, even Microsoft (LookinGlass) and Sony (VITA intergration) are dabbling in it. The problem is execution and as you put out is that Nintendo has failed to put out software that uses the GamePad in innovative or even unique ways. Even the other new features of the Wii U (Miiverse and Nintendo TVii) that Nintendo was hyping before its release are things that can or will be accessible on their competitors systems and they didn't have them ready at launch.

The concept is fine and for the most part proven successful with other systems to different degrees, Nintendo just botched it in nearly every way when it comes to implementation and presentation to the public.

I'm not saying having a second screen can't be used or innovate gameplay; the problem is that it's got a very small amount of use cases.  But back to the 3DS/DS; I haven't seen too many game make great use of the second screen.  Every DS game I had/have could easily have been made without the second screen and the games would have played identically.  The success of the DS was because of The stylist.  Apple didn't come out with the iphone yet so the stylist interface still had its merrit; plus it was new for gaming.  Cooking mamma, trauma center, Nintendogs; all those gamesmade the DS a success for their stylist based gameplay.  This is also why the Wii was so successful, they took the stylist gameplay and implemented it in console form.  The problem with the Wii U is that it's taking the second screen idea, namely the aspect of the handheld that wasn't useful.  I believe this is the main reason why  the Wii U is struggly as much as it is; in both interest and gameplay ideas.  The usefulness for gaming just isn't there.

This is response is also for Aquietguy. 

The second screen has been used in innovative ways. The point I'm making is that every game doesn't have to. To the point where it feels forced just like all the waggling in the early days of the Wii. Sure most games can be done without the second screen but likewise most games can be done with one analog instead of two.

I never said it hasn't, I said not too many games did.  Most games can be done with one analogue stick, the difference is that camera control is piss poor without it.  You can't say the same for the second screen.  I never played Final Fantasy on my DS and thought "Wow, how did I ever select commands without it?".

Piss poor camera controls or not, it was done before dual analogs. Just like dual analogs enhanced camera controls, so does the pad enhances menu navigation  as well as other functions.



Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.



kopstudent89 said:
Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.


Nintendo Land shows off the Game Pad in a variety of different play scenarios quite well and NSMBU and other games show off the pad's other primary feature -- off TV play. So does Zombi U and Scribblenauts.

Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter).

The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant.



Around the Network
Soundwave said:
kopstudent89 said:
Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.


Nintendo Land shows off the Game Pad in a variety of different play scenarios quite well and NSMBU and other games show off the pad's other primary feature -- off TV play. So does Zombi U and Scribblenauts.

Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter).

The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant.


Still you would think Nintendo would know their potential. The gameplay potential is that it gives you duals screen, it can be very innovative in FPS and adventure games. Metroid would've been sick on it but they blew that one. They focused on PArty games which let's be fair were not the same as Wii ones. The commercials for Wii sports had people jumping up and down competing from all ages, and it did give that vibe. The Gamepad doesn't really scream that though, quite the opposite.  Mini games look forced more than innovative tbh, it's not the same thing even though Nintendo tried to publicise it as that. Its strngths I feel are elsewhere.



Concept.
Why would they release a next gen system and have specifications slightly better than current gen?



kopstudent89 said:
Soundwave said:
kopstudent89 said:
Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.


Nintendo Land shows off the Game Pad in a variety of different play scenarios quite well and NSMBU and other games show off the pad's other primary feature -- off TV play. So does Zombi U and Scribblenauts.

Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter).

The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant.


Still you would think Nintendo would know their potential. The gameplay potential is that it gives you duals screen, it can be very innovative in FPS and adventure games. Metroid would've been sick on it but they blew that one. They focused on PArty games which let's be fair were not the same as Wii ones. The commercials for Wii sports had people jumping up and down competing from all ages, and it did give that vibe. The Gamepad doesn't really scream that though, quite the opposite.  Mini games look forced more than innovative tbh, it's not the same thing even though Nintendo tried to publicise it as that. Its strngths I feel are elsewhere.

The fact is a person can only look at once screen at one time unless you have a situation like the DS where both screens are directly next to each other which makes having two screens for intensive gaming purposes redundant. And even on the DS it can be tricky to keep track of two screens at once, most games relegate one of the screens to being a menu screen.

I think Nintendo's real ambition with the Wii U was to make a console that addressed the problems of the Japanese market and people playing their handhelds even while at home. The off-TV play was supposed to be the main selling feature.



Soundwave said:
kopstudent89 said:
Soundwave said:
kopstudent89 said:
Bit of both, I do think there is potential but the execution has not convinced me that the concept is there. Party games and 2D platformers were the last thing that was on my mind when it came to the gamepad functionality. Unlike the wii they've failed to make software that proves what the Game Pad is all about.


Nintendo Land shows off the Game Pad in a variety of different play scenarios quite well and NSMBU and other games show off the pad's other primary feature -- off TV play. So does Zombi U and Scribblenauts.

Nothing is going to be like the Wiimote again for a long time, probably not until virtual reality really takes off. I think people need to understand the Wiimote was catching lightning in a bottle and doesn't happen all the time (or every 5-6 years for that matter).

The Wii U controller is not so much about "changing" game play more than it is about being a living room companion and making gaming a bit more convienant.


Still you would think Nintendo would know their potential. The gameplay potential is that it gives you duals screen, it can be very innovative in FPS and adventure games. Metroid would've been sick on it but they blew that one. They focused on PArty games which let's be fair were not the same as Wii ones. The commercials for Wii sports had people jumping up and down competing from all ages, and it did give that vibe. The Gamepad doesn't really scream that though, quite the opposite.  Mini games look forced more than innovative tbh, it's not the same thing even though Nintendo tried to publicise it as that. Its strngths I feel are elsewhere.

The fact is a person can only look at once screen at one time unless you have a situation like the DS where both screens are directly next to each other which makes having two screens for intensive gaming purposes redundant. And even on the DS it can be tricky to keep track of two screens at once, most games relegate one of the screens to being a menu screen.

I think Nintendo's real ambition with the Wii U was to make a console that addressed the problems of the Japanese market and people playing their handhelds even while at home. The off-TV play was supposed to be the main selling feature.


It does have the advantage of putting two screens in front of each other though, ie seeing what the other screen doesn't.



concept.
especially compared to the wii