| RolStoppable said: 1) While the following doesn't completely offset the absence of C-stick functionality, it still does a good enough job. The AI of the Pikmin who follow you has been improved as they move in a narrower formation which doesn't make it too much of a hassle to move around hazards. You can command all Pikmin to attack at once when you've locked on to a target. Pressing left or right on the d-pad (*EDIT: Requires an upgrade.*) lets you and your Pikmin perform a roll to the respective side which, depending on your previous movement, can be inferior or superior to C-stick functionality. If you were circling around the enemy right before pressing the d-pad, then there's a good chance that some Pikmin won't be able to move out of harm's way, because they lag too far behind (although this held also true with C-stick controls). If you were standing still, then the roll is more effective than the C-stick was. 2) This is commonly done in games to make solutions to puzzles less obvious. However, if you scroll the map on the Gamepad, you can see an overhead view of the terrain on the TV screen, so that's at least something. And just like the things described in the above paragraph, this can either be inferior or superior to the old way. Viewing the entire landscape without having to walk there is superior. What is inferior is that not all objects can necessarily be seen from the overhead view. 3) The workaround for this problem is to create a dummy account on your console, because it's one save file per account. |
I appreciate your response, but I still can't help but feel a bit disappointed over those ommisions/design choices. There was just no good reason to take any of that out. And while I understand you can do the "Dummy account" thing, you shouldn't have to. NSMBU doesn't require you to. I doubt the new Zelda will. So why Pikmin? It's just dumb.
Like I said, I love the Pikmin franchise, and have been waiting for this game forever. But it really does kind of amaze/disappoint me that I don't see more people (here or otherwise) mentioning these poor design choices I've brought up. The c-stick especially was such an integral part of the Pikmin experience, to take it out would be like taking out the "hold down b to run" element of Super Mario Bros. I have to accept the changes they made. But I'll likely never fully get over the fact that this game could have instead of just good, been a masterpiece with those things still in the game.









